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Everything posted by AArkham

  1. Yea, I was talking about the MCC test. Okay, cool, it was just me headcasing then.
  2. So, trying to decipher between all the nonsense in here, is the Halo 3 aiming on MCC feeling fast legit or a troll? I played it a couple weekends ago and I thought it felt very fast and "squirrely." Didn't know if it was because I hadn't gotten to play any Xbox in days and was headcasing, or if it legit felt that way.
  3. Mostly story things I noticed. For one, it looks like Kait is being sent back to the New Hope Facility from GoW2 which is the lab where the Locust were born from Sires. Gameplay wise, I noticed Kait wielding what looked like a two handed melee weapon which were present in GoW3. It also looked like the Kryll were showing up. They were bats that one of the main Locust enemies used in GoW1 and had a cool mechanic to where you had to disperse them before you could deal damage to him. Another thing I noticed was the DeeBee robots being taken over by Swarm and changing how they interact with you in battle. It looked very similar to how Pure Flood Ranged forms worked. It's hard telling multiplayer wise, but the main grips on GoW4 were the split weapon tuning, connection issues that made shotgun fights trade often, and wallbounce canceling. We'll see with the reveal there, but a lot of things to be excited for in the campaign. Okay, I'm done being Off-Topic so soon. Point being, I'm psyched that Xbox is doubling down with Halo and Gears. Hoping for some more Halo info before E3 officially ends.
  4. I'm VERY pleased with the E3 showing today. First, Halo:Infinite. I was hoping to see a glimpse of gameplay or any info on a released or beta timeline. That's the disappointing side of this. The art style looks amazing. I love the direction this game appears to be taking visually. Chief's armor and helmet are great. That said, we don't know much. It's going to be a long wait, and I wish we had more than a brief glimpse and promises of flight testing. I hope all this feedback for years has been taken into account and the game is transcendent. It looks like H5 and MCC is on the horizon for us. The other big thing was Gears. Gears 5 stuff looks amazing from the lore side of things and gameplay side. Without going into too much depth, it looks like TC has changed some things and also taken feedback into account. With the mobile and RTS along with Halo:Infinite, it looks like these two franchises will be the cornerstones of Xbox and Microsoft gaming for the foreseeable future. The weird thing is the GoW5 release date. 2019. Well, would you think that Gears and Halo release the same year? I don't. Unless Gears releases in Spring of 2019 and Halo:Infinite in the Fall due to the flight testing. That would give them a full year and some change to test it, have another hype cycle, and get the game out. But, both flagship titles in the same years concerns me that Halo:Infinite won't be until 2020. Overall though, pretty great show. I like what Xbox is doing with these titles and building more studios around them.
  5. Over on r/Halo it looks like it's confirmed that the Halo segment on the Xbox show will have something surprising.
  6. I'm disappointed that Russet didn't make the cut. I thought it would have played well with CTF with the long sight lines and lower routes, especially if the flags were placed on the UNSC Logos of the bases. That said, I can see why it didn't make the cut. It's a bit reminiscent of Coli flag, and since this change was meant to provide more variety and change the meta, I understand why the focus was more on ball and variety maps. Fissure will be good, I think. I was worried about the lifts in tandem with ground pound, but I think they'll work decently enough now. I'm excited for these settings to go in the playlist to get some playtime with them. Ball seemed to work a lot better in the settings test streams.
  7. One would assume at this point that there will be H5 going through the Summer and probably through Mid-October if the model for past years is similar (correct me if I'm wrong). So, new settings and changes would need to be announced this month I guess. Adding Forge maps would be great, but the settings are the more intriguing part.
  8. Yea, I play it a few times a week. I haven't as much the last couple weeks, but the Trueskill Menke has implemented is pretty good in the social playlists. It goes live in every playlist when the ranks reset today, and I'm planning on putting a lot of time in it with the HCS playlist. In my experience with the HCS, I got from Onyx-low Diamond, and it's crazy how my rank swings based on party play. Going in solo I end up matching teams of 3-4, do well personally, and lose a ton of rank in a given session. However, when playing with my team, wins come a lot but you climb rank slowly. Hell, I would be happy if the Trueskill factoring in individual play just manages the loss of rank when searching solo. It'll be a huge improvement if you actually match parties similar to yours AND have a personal factor.
  9. Came back to this thread late. But, to add something to the already great matchmaking/ranked play talk, how do you guys feel about promoting a certain playlist with rewards? Apollo and Hard Way have some amazing points with this talk, and one of you mentioned promoting Team Arena as THE ranked playlist. Gears 4 gives a certain weapon skin based on the season and ranked achieved in a certain playlist. So, to take that a step further, how about giving, say, a magnum skin based on rank to players in Team Arena. EG, an Onyx skin with CSR on the handle based on top rank achieved that season. The only problem I could see with that model is that players in other playlists would be upset and not every player would be able to achieve a certain skin/reward. We've seen these type of complaints in Destiny, and are now in D2 with the pulse rifle being a reward for ranked Crucible. It's something to think about that goes hand in hand with visible rank. I think it would be cool to tie yourself to your rank not only with that, but with in game cosmetics too. I understand not everyone has the mindset most of us do in wanting to get better. Nevertheless, I don't think promoting ranks and rewards would be a negative addition.
  10. They did the experimental gametypes with Oddball/Assault and the community/pro players went nuts about it and complained about having to play maps and modes that weren't in the competitive play pool. Granted, those gametypes were a mess, but the experimental idea was still there. I think the key to that (which I agree, is a great idea) is implementing modes that are being tested for competitive play, but have them vetted beforehand to the point that they're quality modes. I would love to see Team Arena be THE ranked mode for Halo. I know that will probably catch some backlash as Halo has always had a variety of modes to offer in ranked play, and the community has a variety of players that only play a certain mode. The model now looks to be moving to a unified ranked experience. It would be so cool to me to be able to communicate with other ranked players about their rank. I've ran into a couple people here in my small area that saw me wearing a Halo shirt and told me they play. After talking I find out that they're Platinum players. Okay, that's awesome. Then the conversation goes further only to find out that they're talking about their rank in Slayer with vastly different settings, playstyles, and meta. Having one ranked playlist that is the end all be all would be a cool pipe dream.
  11. Damn, that's sick. I remember the Halo:Online buzz going around. It's pretty awesome that this was a fully realized project. I actually installed it last night but haven't had the chance to play. I'm sure I'll give it a shot this weekend, even though I'm awful with M+KB.
  12. How's this work? Is this actually Halo 3 on pc with matchmaking and all? It looks amazing.
  13. Not sure if this is the right place to post, but I just saw the 4v4 tourney tomorrow. Are there any teams out there that need a 4th? Really last minute I know, but I've got experience and would love to hop on a team if anyone needs someone. Shoot me a message if so. Also, so hyped for Worlds this weekend.
  14. For sure. It would be something very interesting to read about in full detail once all is said and done. I mean, we all give 343 crap (and sometimes, deservingly so) but if they pull this off years after release, then I see no reason why this couldn't be the precedent moving forward for gaming. It's been a fiasco for years, but it could turn into an example of positive community and customer support.
  15. I was on your desktop background! This Optic thing is interesting. I have a few friends that are die hard Optic fans. They support them in every esport they're involved in. I get messages last night from them saying the Halo scene is dead and that's why they cut them out. So, I wonder if the overall fanbase is taking a similar view on the subject and Optic's decisions moving forward.
  16. This entire MCC development, release, Band-Aid fixes, and fix is pretty unprecedented in the gaming world, right? I can't think of another game that was released busted to that extent, and then (hopefully) fixed completely. Battlefield 4 was bad, but it didn't span 4 years. This seems like a huge deal, and talking about fixes to the actual games now would seem pretty hasty. I'm thrilled that they picked it back up after so long and are righting the wrong.
  17. and then we'll have one more H2A season of HCS, right Grim?!
  18. I'm going to be tickled pink if the game works in a fully functional state, but I may just die of happiness if it gets ported to PC as well.
  19. And there's the update he was talking about! Damn, I'm over here foaming at the mouth after reading all that. This feels like MCC will be fully functional and supplemented. That Custom Game Browser will be huge. I really hope all of this gets pulled off without a hitch. I'm also very pleased with the depth of communication in the talks about MCC since October. I'm very excited about the thought of all of this.
  20. Did this update change the BR in arena at all? Or just for scoped weapons in Warzone? Avi 10/10 btw
  21. Over on r/Halo, Sketch replied to a comment on MCC saying he has news to share, just waiting on approval to share it. So, hopeful news incoming.
  22. Played some more of the H3 playlist, and I may be crazy, but moving laterally seemed faster to me? The forward walk speed still felt slow as the first day, but strafe battles felt snappier and more enjoyable. At this point I really wish Halo's identity was more akin to a fast paced arena shooter with fast base movement, slight projectile to weapons, crouch during movement, etc. Playing default HCS, then the throwback playlist, then back to default H5 is a wide spectrum of settings, but it's jarring to say the least.
  23. Much like you, I really liked the sound of things said in that interview. One of the big complaints I remember when MCC launched was that the PC ports weren't akin to their console counterparts (the whole, play the games like you remember quote). So, I'm chomping at the bit to get a look at some patch notes/fixes and more news on when the testing will start.
  24. Obviously not a pro player, but I play competitively. Made a few analysis/tips videos back in 2015. Just got some updated gear, and I'm planning on making some content in that wheelhouse starting soon. I agree, though. I love watching your lore videos, and there are other people still making content (LukeTheNotable). But outside of general Halo content, the competitive side doesn't get represented much at all. I believe I saw a breaking the meta channel a few days ago. That said, we'll see how it goes. Also, was there a 2k today? Edit: Yes, answered my own question thanks to Moses!
  25. I'm going to be in Seattle March 15-19 (going to visit a friend and she couldn't get HWC week off work RIP me). I was once in Portland and ate at a place called Voodoo Doughnuts. There wouldn't happen to be one in Seattle, would there? Also, what's the menu at Biscuit Bitch like?

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