My *favorite* Halo games. Which ones are your favorite? (mine are probably controversial) in Halo General Discussion Posted December 29, 2020 Note: only talking MP and overall experience with the games. Campaign would probably go CE > H3 > H2 > ODST > Reach (gets better if you mod out bloom and sprint) > H4 > H5. Halo CE - Best game in the franchise by a long shot. The only Halo with a properly balanced sandbox. Fast TTK, mostly good maps, fast timers. This game is a blast no matter if you're playing sweaty 2s or social 4v4. Only downsides I see is 1) movement is really unfun compared to the sequels and 2) BTB is the weakest in the series. ZBNS Reach - MLG v7 is damn good even with some questionable decisions in terms of settings and maps, fuck whoever made those decisions back then. I'm also including Gold Pro in here, the original 4sk settings and the mod. A utility that shoots straight, good movement, good sandbox, decent collection of maps. Shame it never took off population wise because this is the best Halo out there considering MCC CE is mostly a joke and the other games below suck compared to this. Halo 3 - I don't like this game from a design standpoint. But it was a blast to play back in the day, introduced me to competitive gaming, made tons of friends in this. Best progression system of any video game I've played. Best art style. Sniping in this game is so satisfying. Good maps with some downers. BTB in this is great, although vehicle balance is wack. Equipment and BR spread can suck it. Objectively speaking this is probably the worse game than H2 (aside from lower AA), but I'll admit I'm biased just because of the community surrounding it and all the content created from it. Halo 2 - I actually think this game is pretty overrated, but that's probably because I missed out on playing it in its prime. The BR is awesome and the game has a great map pool for 4s, movement is super fun in this game. The sandbox overall is too easy and insanely imbalanced though, and I 100% blame this game for sending Halo down the path of playing with radar, slow TTK, burst fire utility, auto starts, dumbass weapon sandboxes, high aim assist and shallow map design. Halo 5 - This game made a few steps in the right direction but overall was another bland and pathetic attempt at chasing trends. It really didn't age well considering the mobility fad has already died years ago. WTF were they thinking putting ADS into Halo, and why can't I aim my gun without getting motion sickness? How did this game become objectively worse from the beta to the final? Warzone is an abomination and so is Breakout. Pistol duels are fun but the sandbox overall is complete shit, holy fuck the sniper in this game is a joke. The game is just insanely frustrating to play in any scenario, and I hate the HCS kids that it created. At least there aren't people out there pretending that H4 and vanilla Reach and competitive masterpieces, but people to this day defend H5 and I just dont get it. Halo 4 - I won't lie and say I disable H4 in MCC match composer when I just want to chill in social. The game is tolerable when shooting bad kids or running around in BTB, but quickly falls apart in any other scenario. Overall it's probably the worst overall Halo not just from a design standpoint but it also lacks polish and looks really amateurish. And man the art style is repulsive, you can't see shit on half the maps. Vanilla Reach - I cant help but put this below H4 and that is for two reasons: 1) Bloom and 2) the more offensive AAs like armor lock, jetpack and the OP sprint. The maps are also awful, but the bar in H4/5/Reach is so low that this isn't really a negative point down here. It's crazy how much better this game would play if you just disabled AAs and bloom across the board. First impressions from Infinite put it around H5, depends how much shit they throw into the MP this time around. Given that it has sprint and the sandbox looks wack already there's no way it will score above place 5 on this list.