Jump to content

Basu

Member
  • Content Count

    3,479
  • Joined

  • Last visited

  • Days Won

    42

Posts posted by Basu


  1. 2 hours ago, Arlong said:

    Maybe you should post the mod on some other halo modding discord’s. Or heck’s ask halo follower or hiddenxperia to show case it in a video, I bet they’d say yes. Maybe gamecheat13 as well or vengeful vadam 

    I'm probably gonna post in on the halomods discord sometime, but I'm not holding my breath. 98% of the general population check out as soon as they hear "competitive" or "CE pistol". Also, modding in Halo is mostly throwing scarabs, pelicans and frigates on a map, not actually developing a solid gameplay experience (aside from Halo Reach Evolved maybe).

    Halo follower can fuck right off lmao, maybe we could get Vadam on board since this is in some ways Halo Reach Evolved: MP edition. It's also been suggested to send this to Naded or Vetoed as they might actually be interested in a solid competitive Halo PC experience.

    • Like (+1) 1

  2. 10 hours ago, Three Six Xero said:

    I've been lurking the discord for a hot minute now. Maybe I should actually get in some games.

     

    4 hours ago, HeX Reapers said:

    please play we need people

    Exactly this. There was a large influx of players when the mod was shown public for the first time, but only roughly 15 out of the 70 people on the discord have actually played lol. It's really easy to install and we will help out anyone who is having trouble. Most lobbies are happening on the weekends but feel free to just tag @pc any time to see if anyone wants to play.


  3. 15 minutes ago, Hard Way said:

    Haha I guess the only thing that’s left would be the TTK and movement.

    H2 is weird because the glitches make the idea TTK pretty fast, the movement is sick and it has the best 4v4 map pool in the series, but then the sandbox is kind of garbage and  it has the worst weapon respawn system of any Halo game.

    Isn't it just so odd and frustrating that everything that is good about Halo is distributed between all the games? (not evenly of course) Really makes me wish MCC wasn't just a remake collection but an "idealized version" of Halo that combines the best aspects of each game and then had all the maps available.

    • Like (+1) 6
    • Fire (+1) 1

  4. 6 minutes ago, Arlong said:

    Dude halo 1 has terrible movement, and animations. That game isn’t the best comparison to use. I’d think you’d of used a game like h3.

    That's... literally his point. H2's movement is so smooth and fluid compared to everything else, especially CE. Which is why the suggestion of just copy-pasting the H2 movement values to CE was made (after removing spread in all gametypes and jump delay were already suggested.)

    • Like (+1) 1

  5. 5 hours ago, Squatting Bear said:

    Just curious, would you tell a Street Fighter to not use a Fight Stick?  Would you tell a Melee player to not use a Gamecube controller?  I certainty would never tell a Counter Strike player to not use a Mouse & Kkeyboard.  

    If CSGOs xbox port was still supported and had tournaments would you really allow MKB? It would be completely pointless. 

    Also instead of banning controllers just give them the same aim assist as MKB. More elegant solution and if people really want to stick to controller at least they don't get ridiculous amounts of aim assist for free. 


  6. 16 minutes ago, _Synapse said:

    Not related to the current topic, but the main reason Halo 3's shooting feels like unresponsive garbage is because of Halo 3's weird aim system, not because of projectile bullets. 

    I don't necessarily advocate for projectile, but the amount of people complaining about H3's BR and not about the aim system is too high. 

    It's neither, it's the garbage spread coupled with questionable netcode. The aiming isn't great but unlike H5's it's consistently bad and not bad and inconsistent on top of that. Projectile is not an issue by itself, that's just the shitty netcode again.


  7. 21 minutes ago, LI Mr X IL said:

    Aaaand I’ve already seen people in various corners of the internet saying that the bloom while tapping in MCC is a good thing. Saying it’s how the pistol should’ve always worked and that without it the pistol is OP and CE becomes a one gun game.

    Just kill me now.

    "The gun is super OP anyways, all you have to do is pace your shots hauehuehe". Halo seems to attract some real brainlets.

    • Like (+1) 3

  8. 3 minutes ago, Exidrion said:

    Do you need to be smothered with puppies man you're so cynical and negative the majority of the time. you okay bro? 

    I'm fine thanks. Just tired of people falling for the same shit every couple years and wanted to leave a heads up.

    • Like (+1) 4

  9. Just now, Riddler said:

    Idk. Flinch in halo reach is argubly worse from a design standpoint. Spread is meant to shorten the range. Flinch is made for the game to play for you, or cause you to miss, aka same as spread. 
     

    not saying spread is good at all. Literally damage drop off is a better mechanic in every way

    Flinch is certainly annoying but I'd put it into the "mildly infuriating" category, whereas spread is just gamebreaking usually. Obviously depends on magnitude of both tho. I could live with spread like Reach's DMR but if every gun made me flinch like Reach's sniper I would quit playing pretty quickly.

    • Like (+1) 1

  10. Radar should work like CSGO where people only show up if tagged by your teammates. Maybe show red dots for shooting your gun. Like Hex said, radar is the biggest "bruh it's always been this way" maybe in Halo's entire existance. Such a stupid crutch mechanic and it will always drive a massive wedge between default and competitive settings.

    • Like (+1) 1

  11. A modder named Krevil has created an MP conversion of Long Night Of Solace which also included covenant-skinned forge pieces. Unfortunately his mod crashed in multiplayer sessions and he nuked it, but I managed to salvage the forge pieces, change the shaders to something less glossy, and ported them to Condemned to finally make use of that skybox. Here's an example map (pic heavy):


    1.png

     

    2.png
     

    3.png

    4.png

    5.png

    • Upvote (+1) 3
    • Fire (+1) 1
    • WutFace (+0) 1

  12. 1 hour ago, Arlong said:

    I went into customs to test out halo reach crouch behavior and it’s way better, now it’s like h4&5 crouch behavior. And the mouse input feels better too.

    ok it’s official I HATE CE. There’s most likely nothing that’ll make me like it(a hit reg improvement could probably do this). I hate reach because of bloom, gosh I just want h2&3. 3 may have spread but it’s only effective at long range.

    Crouch behavior is only like that on KBM which is interesting. Is this how 343 stealth buffs KBM against controllers? 


  13. 2 hours ago, OG Nick said:

    Well you see, in this on extremely specific instance clamber is skillful so therefore it is obviously fine. Ignoring the fact that it causes inconsistencies with hitboxes

    I was about to point this out. The "skillful clamber" example of juking someone with clamber by peej shooting and repeatedly backing off a ledge and clambering back up is mostly just an exploit that abused the fucked hitboxes. It's like saying sliding into someone's knees with a shotgun proves slide is skillful because they can't realistically shoot you during the slide animation.

    I also wouldn't be surprised if clamber also caused some weirdness with the aim assist that the other spartan gimmicks can cause.

×

Important Information

By using this site, you agree to our Terms of Use & Privacy Policy.