Jump to content

Basu

Member
  • Content Count

    3,412
  • Joined

  • Last visited

  • Days Won

    42

Posts posted by Basu


  1. 16 minutes ago, NavG123 said:

    Is 8v8 on Blood Gulch not even 10% as fun as you remembered for anyone else?

    Blood Gulch is fucking dogshit. There I said it. I have no idea why that map is considered a classic. None of its versions have ever been good. Yes it works if you want to fuck around in a Warthog when LANing, but that really doesn't say anything about the map itself.

    • Like (+1) 2

  2. 14 hours ago, MultiLockOn said:

     

     

    Gotcha gotcha.  Lemme know if these mods somehow find their way over to the console version, I don't know if you're editing specific map files to achieve a lot of these traits or if it's done through local stuff but - impressive work nonetheless.  Looks really fun.

    Yes it's just map and gametype modifications. Unless 343 add official mod support plus console compatibility this will stay PC exclusive.


  3. 6 minutes ago, Hard Way said:

    @Sitri, any footage of somebody running plasma pistol/ jetpack for the insta-soar, and switching to snipe for the clips? Haha

    It has happened before. Someone, I think Hex launched to top mid on Icon (idk if you know that map, very top-heavy 2v2 map) and noscoped me haha. The long weapon switch times are a bitch though.

    • Like (+1) 1

  4. 19 minutes ago, MultiLockOn said:

    So, wonderful work to all involved. You guys made a better sandbox than 99% industry designers I know do. I'd play in a heartbeat but I don't own MCC on PC.  Few questions. 

     

    What was the reasoning behind leaving the brute focus rifle as hitscan, I figure a charged single shot like that would do really well as a fast projectile. 

    Was leaving the DMR in the mod a compromise for some people who wanted it? Seems a little redundant given all the other work you guys did. 

    And what was the thinking behind the pistol and DMR doing 5 body shot kills instead of 6.

    Super curious about all those things. The focus rifle also looks crazy strong.

     

    That being said, wonderful work again guys.  

    Thanks man! Would love to have you in a lobby if you ever get a copy of MCC (I understand not buying the game haha).

    It was never actually tested to make the Brute Focus Rifle projectile, mostly because it uses a mix of the Laser and Focus Rifle as its firing effect so we'd have to find a better solution to portray a hitscan projectile. Good input though, might be considered for future updates though because the weapon is quite divisive as some people swear its useless while others say it ruins the game with how strong it is.

    The DMR is mostly placed on larger maps as a sort of defensive weapon so player can descope the enemy sniper (Zealot has DMRs in the bases for example). Personally I don't really see the need for weapon in between pistol and sniper, but it also doesn't exactly hurt the sandbox to have it and it does actually see use without stepping on the toes of the pistol so I'd say it's in a good spot.

    The high body shot damage is because you can't actually set a headshot modifier, only tick a "headshot capable" box on each weapon, so you're stuck with adjusting damage values which affect both body and headshots proportionally. You can make it's damage behavior "plasma" instead of "bullet" so it takes like 17 body shots to kill but that's obviously not very useful. DMR is a 6sk to the body btw, not 5.

    Focus was buffed stepwise and it was fairly useless for the longest time. With the limited range, lowered aim assist and the required tracking it's really only good in hallways or small rooms where the enemy can't effectively avoid getting melted. Granted, its damage is probably a tad too strong now as its knockback effect is almost redudant because any opponent getting shot by it dies long before they start getting pushed around.

    • Like (+1) 1

  5. Just now, Riddler said:

    Been popular since h2/3. I know in h3 u could set ur preference to local only then set your location to south africa or whatever. Fun to do this and bully people boosting. 

    I remember people used to do this to boost achievements in FFA but I've never heard of using it to actually boost ranks. Sounds tedious af.


  6. 54 minutes ago, Tommy Kost said:

    That is correct. Halowaypoint doesn't differentiate ranked / social / custom K/D & W/L ratios and that's the resource we're using to scrape player stats. Until 343industries provides APIs for MCC player stats, our only method to retrieve them is scraping which is quite unreliable for obvious reasons.

    That said, we do have an API which allows us to view any given player's past 100 games. If you're consistently getting 0 kills per game (i.e. ending custom games/circle boosting in matchmaking) or getting hundreds/thousands of kills per game, we'll conclude that you're boosting and remove you from the leaderboards. It's a delicate process because the proof has to be borderline conclusive for us to start removing anybody.

    Gory (the dev) is doing the best he can. He paid for the domain, he paid for the hosting, he coded the website from the ground up. We'll try and protect the integrity of the leaderboards the best we can. I'm far from naive - I realize there's a fair amount of boosting that's already taken place. Having a 400+ W/L ratio or a 27+ K/D ratio simply isn't attainable. The CE 50s that aren't named Xorg or Twisted are likely circle boosted. The issue is the boosting likely took place months ago and given that there is no Bungie.net, we can't scroll back thousands of games to verify that there wasn't any circle boosting or DDoSing.

    Cheating is being looked into. Obvious cheating (i.e. 400 W/L ratio) will be dealt with sooner rather than later.

    What is circle boosting?


  7. 2 hours ago, Arlong said:

    Maybe you should post the mod on some other halo modding discord’s. Or heck’s ask halo follower or hiddenxperia to show case it in a video, I bet they’d say yes. Maybe gamecheat13 as well or vengeful vadam 

    I'm probably gonna post in on the halomods discord sometime, but I'm not holding my breath. 98% of the general population check out as soon as they hear "competitive" or "CE pistol". Also, modding in Halo is mostly throwing scarabs, pelicans and frigates on a map, not actually developing a solid gameplay experience (aside from Halo Reach Evolved maybe).

    Halo follower can fuck right off lmao, maybe we could get Vadam on board since this is in some ways Halo Reach Evolved: MP edition. It's also been suggested to send this to Naded or Vetoed as they might actually be interested in a solid competitive Halo PC experience.

    • Like (+1) 1

  8. 10 hours ago, Three Six Xero said:

    I've been lurking the discord for a hot minute now. Maybe I should actually get in some games.

     

    4 hours ago, HeX Reapers said:

    please play we need people

    Exactly this. There was a large influx of players when the mod was shown public for the first time, but only roughly 15 out of the 70 people on the discord have actually played lol. It's really easy to install and we will help out anyone who is having trouble. Most lobbies are happening on the weekends but feel free to just tag @pc any time to see if anyone wants to play.


  9. 15 minutes ago, Hard Way said:

    Haha I guess the only thing that’s left would be the TTK and movement.

    H2 is weird because the glitches make the idea TTK pretty fast, the movement is sick and it has the best 4v4 map pool in the series, but then the sandbox is kind of garbage and  it has the worst weapon respawn system of any Halo game.

    Isn't it just so odd and frustrating that everything that is good about Halo is distributed between all the games? (not evenly of course) Really makes me wish MCC wasn't just a remake collection but an "idealized version" of Halo that combines the best aspects of each game and then had all the maps available.

    • Like (+1) 6
    • Fire (+1) 1

  10. 6 minutes ago, Arlong said:

    Dude halo 1 has terrible movement, and animations. That game isn’t the best comparison to use. I’d think you’d of used a game like h3.

    That's... literally his point. H2's movement is so smooth and fluid compared to everything else, especially CE. Which is why the suggestion of just copy-pasting the H2 movement values to CE was made (after removing spread in all gametypes and jump delay were already suggested.)

    • Like (+1) 1

  11. 5 hours ago, Squatting Bear said:

    Just curious, would you tell a Street Fighter to not use a Fight Stick?  Would you tell a Melee player to not use a Gamecube controller?  I certainty would never tell a Counter Strike player to not use a Mouse & Kkeyboard.  

    If CSGOs xbox port was still supported and had tournaments would you really allow MKB? It would be completely pointless. 

    Also instead of banning controllers just give them the same aim assist as MKB. More elegant solution and if people really want to stick to controller at least they don't get ridiculous amounts of aim assist for free. 


  12. 16 minutes ago, _Synapse said:

    Not related to the current topic, but the main reason Halo 3's shooting feels like unresponsive garbage is because of Halo 3's weird aim system, not because of projectile bullets. 

    I don't necessarily advocate for projectile, but the amount of people complaining about H3's BR and not about the aim system is too high. 

    It's neither, it's the garbage spread coupled with questionable netcode. The aiming isn't great but unlike H5's it's consistently bad and not bad and inconsistent on top of that. Projectile is not an issue by itself, that's just the shitty netcode again.

×

Important Information

By using this site, you agree to our Terms of Use & Privacy Policy.