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Posts posted by Basu

  1. 3 hours ago, JordanB said:

    I really don't want my teammates purposefully going for sticky kills when they could have easily been team-shot, or if they were 1 shot but got away bec you missed. Now you're risking both not securing the kill, and/or a death for your team.

    The joy of getting killed in battlefield and then in the killcam you see your dumbass teammate going for the flashy knife kill. Randoms are already dumb as shit on most video games, please don't give them more incentives and excused to be that way.

    • Like (+1) 3
    • Heavy Breathing (+1) 1

  2. Meh, we already knew the art style was going "back to the roots" to appeal to the reddit crowd. Honestly this might also be fake as shit given that it's an exact carbon copy of the Reach model (could be Eldewrito or one of the fan made games with that model injected for all I know).

    The "leaks" on gameplay? Zero evidence to back it up and even if all of it is true, it doesn't sound great. Thrust still being in immediately means the sandbox will be garbage again. Also that grappling hook picture a few weeks back still tells me there is going to be more mobility/ability nonsense.

    • Like (+1) 3

  3. 42 minutes ago, Mow said:

    I like the fuel rod as a mortar compared to what it was in later games, but what if it also left a toxic damaging area on the floor of where it was fired which could be used for area denial? It is a fuel rod after all. Also I've always felt that the plasma pistol was a cheap weapon since Halo 2, what if instead of stripping your shields instantly it drained your shields over X amount of time after a direct hit? I've also thought about the idea of the plasma pistol only disabling the guns when it hits a vehicle, I find it silly that a person can simply keep stun locking something like a wraith or tank by repeatedly firing overcharged shots at it.

    Wasn't there a REQ variant of the FRG that did this? It was fairly useless from what I remember, but then again it's H5 where everyone can fly and the Warzone maps are huge open stretches of no man's land so of course that limits the use of a area-denial weapon.

    • Upvote (+1) 1

  4. 12 hours ago, Faeyrin said:

    H2A is an upgraded H4 which is an "upgraded" Reach. In theory it should have a lot more Megalo coding options compared to Reach.

    GoldPro Ricochet. :walshy:

    (ricochet was kinda fun dont @ me)

    Hmm, getting Extraction and a visible OS would be interesting, definitely things that Reach lacks. But then again H2A has really weird sound design, even worse map pool than Reach, fucking glare everywhere and doesn't have a GL and the pistol looks dumb.

    7 hours ago, HeX Reapers said:

    (Maybe if people played he would.)

    *cries in GPMA fanboy*

    • Like (+1) 2

  5. Given that it's H2V they could've just downloaded maps from halomaps and added them to the game. Same for CE.

    Also why is there a Turf remake in Halo Online but it's not in H2A? Why did they remake Blood Gulch (which is now in the same collection 4 times) instead of actually interesting BTB maps like Terminal or Waterworks? 343 logic never ceases to amaze me.

    • Like (+1) 3
    • Fire (+1) 1

  6. 1 hour ago, calberto said:

    IIRC he was making some pretty spot on predictions in the past though.

    I'm not saying trust everything he says, he could have outdated information or maybe 343 split the game (campaign has sprint, Arena doesn't or something like this) but him saying the game has sprint is quite a red flag for me...

    Not saying he's wrong but then again we've had leaks that said sprint and clamber are in for a while now plus the grappling hook picture. "Halo Sprintfinite" has been a meme forever lmao. Personally I'm already expecting the game to be dogshit and have a ton of abilities so the only way I'll be suprised is if they accidentally make a good game.

  7. 9 minutes ago, The Tyco said:

    Soo fucking much this. Low level coordination would skyrocket. Radar could finally die. Bitching about no mikes or party chat players? Gone. There's only improvement with its existence. All for the small price of replacing the button some shitty mobile mechanic would have gone.

    Could just use the D-Pad and finally end the nonsense of changing grenade types being on D-Pad.

  8. 15 minutes ago, The Tyco said:

    I would trade every shitty conceivable mobility mechanic in Halo for an Apex Legends style comm wheel/tag system. Can you imagine the utterly MASSIVE improvement to general teamwork it would bring? I can. Such an awesome system that would make any Halo better.

    Everyone is placed in a 4 man squad, in order to reduce spam in larger teammodes. Player abusing it? Have a mute ping option.

    Enemy here.

    Guarding here.

    Going here.

    Watching there.

    Enemy was here.

    (Insert weapon) here.

    Need ammo.

    Follow me.

    Stay here.

    They could do this and sell us different character voices for $20 a pop, for all I care. Do it.

    Could even add stuff like "hold this position" or "attack the objective" so people in general MM can play objective without the headless chicken approach.

    • Like (+1) 3
    • Upvote (+1) 1

  9. 3 hours ago, Mow said:

    Does this also class as tom fuckery? I find it hard to believe that if it wasn't for spread this dude wouldn't have been dead 10 times over.

    The quality makes it hard to see but at the end he sits completely still while I shoot 2 shots directly at his forehead.

    Hard to tell if it's shitty registration or spread, but that clip just made me angry watching it lol.


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