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Posts posted by Basu

  1. 7 minutes ago, Sody91 said:

    Never said I did. I dont think it's shallow though- pretty accurate. 

    I mean we did more to enrich the weapon sandbox than any Halo game ever did. Weapons are actually balanced and offer variety. Of course it's inspired by CE, but don't be fooled by the Pistol and the viewmodel, it plays totally different from CE.

    I also fail to see how this is a bad thing. What's so good about Reach that you want us to preserve in the mod?

    Also if you wanted to play v8 should've said something or use the @xbox. I'm not saying we won't play v8 but why would we try to host lobbies for a worse version of the game if people aren't showing up anyways?

    • Like (+1) 2

  2. @TheIcePrincess Sure you can blame us for the v8 testing not taking off, but then again what is that going to change? We initially added v8 because we expected there to be strong overlap between MLG v8 gametypes and Goldpro. @Warlord Wossmanand I had test versions all the maps ready to go and wanted to get people to test them, but turns out nobody showed up for testing on Xbox. You can blame us for not abusing @everyone enough but then again nobody was even talking about v8. People were playing Mythic and grinding their shiny armors in Reach MM, not that I'm hating but I don't see how you can blame us for not trying. 

    Things changed quickly when Sitris mod came to be and our attention was quickly diverted because for the first time in Halos existence we could make meaningful changes and actually test them after years of being Halo scientists writing another forum essay how fast a projectile should fly or if the PR needs plasma stun. You have a point that at this time we maybe should've split the discord and Wossman even talked about deleting the v8 channel because no one used it anyways. 

    Keep in mind though that despite playing much better Halo by that point we were always down for v8 testing on Xbox (Hardways Thursday lobby comes to mind) but again no one showed up and one guy talked about that lobby in the chat. Until you reawakened the v8 channel yesterday no one actually discussed things. We can spam people and tag everyone to maybe get them to show up for lobbies but we can't force people to talk about settings if they don't want to. 

    It might make sense to delete the v8 channel and make a new discord for that. You're right. But as said before there's a lot of shit talking about the settings but getting people to show up for lobbies or provide a constructive idea how the settings should be improved is another (not talking about you here).

  3. 29 minutes ago, Arlong said:

    So far outside of AA complaints dmr starts in social are the biggest complaint, and tbh 343 needs to address this fast. It’s clear that dmr starts are a problem and Ar/pistol starts will solve some things. 
    they need to do another TU because the weapon balance is awful. They always could make the weapons projectile but that’s not happening.

    Another TU is dearly needed but almost certainly not going to happen. Think of the "Reach experience" they're trying so hard to preserve. What a shame, because this game could be a blast for both competitive and casuals with very few tweaks. With the current sandbox, DMR starts are needed, otherwise we might as well make Team Fiesta the standard gametype, because the Magnum is a joke of a starting weapon.

    All I want is for the Anniversary settings to come back. The only Reach I've ever actually enjoyed outside of GP and modded customs.

  4. 11 minutes ago, JordanB said:

    Wouldn't the unlock system be a lot better if we could choose what we wanted? When things are unlocked at a specific level, it seems like those will more likely be chosen because it takes more time to get, rather than it being what you actually want to wear. Which is fine, when it's something you unlocked for doing a specific challenge (like beating Legendary campaign for example). But when it's literally just a grind to get that MC helmet, and I have to unlock 99 other things first before I can get what I actually want, I don't believe that's a great progression system.

    It's something yes, which is better than what we had before. Is it better than Halo 5's system? Sure, since you know what you're unlocking rather than it being random. But I'd much prefer to be able to store my season points and unlock what I want when I want, even if some items like MC's helmet is worth more points than others.

    Side note, but I don't really understand why we have points when everything is in order for you anyway. 

    This system is actually much closer to H5's than Reach's. You play and get points, then you "open" a whole bunch of useless junk and after a massive grind you finally get the piece you want. Of course it's massively better than H5's random packs plus the absence of in-game advantages and microtransactions (thus far at least) paints it in a much better light, but the MCC season stuff is still nowhere close to what people actually asked for.

  5. Good changes Hardway. I love KOTH and especially in this game where CTF in MM is busted it's the only gametype besides Assault and Oddball that I can stand.

    Few things I noticed:

    - Top Blue hill on High Noon needs to be moved or cut as its the closest thing to free hill time I've seen in the game. Put it at top open ramp or something.
    - Condemned just needs to be removed from the rotation as it's a BTB map. By the time you reach the hill the enemies usually gained 30-50 points.
    - Why aren't we playing King on Zealot, Asylum (should btw get replaced by a proper Sanc remake if Duck has any say in that) and possibly Pinnacle? Way better maps than what it's in rotation currently.
    - Score limit of 150 is a joke.

    • Like (+1) 1

  6. I completely forgot how dogshit of a gametype Headhunter is, especially for 4v4. It kind of works for Multi Team (RIP) and FFA, but if you can just hold hands with your teammates and pick up their skulls it defeats the purpose of the mode even existing. Classic Bungie who never tested their shit outside of fucking around in a custom on Hemmorhage. The laughable maps don't do the mode any favors either.

    and of course shoutout to 343 for putting in it the same category as Oddball in the match composer though. Because they both have flaming skulls you know?

    • Like (+1) 5
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  7. 11 minutes ago, Squatting Bear said:

    What's the point of having skill ranks when they dont display in the lobby or on Waypoint?  What's the point of having that & progression levels if there's no way to see which players are at the top?  Why play any other modes when only multiplayer gives you experience points?  Why play Hardcore when I can only talk to my teammates when I'm dead?  

    I feel bad for the MKB players honestly, they deserved a better launch, but it seems like the Aim Assist on controllers drove a lot of them away.  And having absolutely zero in game tutorials to get them up to speed didn't help either.

    If 343 indeed uses the Gearbox port again for this version of CE/MCC on PC...I'll have little hope for Halo in 2020.

    They are 100% porting CE and H2V using the botched MCC versions. Expect a ton of hitreg issues on top of the other shit they're going to fuck up like framerate, aiming, audio, crashes etc.

    Also fully agree on the UI stuff. Who thought that removing the skill ranks in the roster for ranked playlists was a good idea? Like holy shit did they ever even play this game? It's comical seemingly trivial things just get fucked up over and over again.

    • Like (+1) 2

  8. Go on 360 or BC Reach and run around the map in a 1v1 with a friend. You can literally not look away from enemies if they're close enough, the game has always had insane amounts of aim assist and bullet magnetism. Obviously better visibility, 60 FPS, no more cancerous motion blur, better hardware etc. play a role, so it might feel like it's easier to aim, but trust me that Reach has always been a joke.

    • Like (+1) 3
    • Upvote (+1) 2

  9. 3 hours ago, ChieftaiNZ said:

    You fucking wish. if that were true we wouldn't be playing sprintyboi Halo in 2019 still. 

    You could also interpret that they have zero spine when it comes to keeping Halo's integrity and would rather sell out to the suits, "marketing experts" and focus group testing than make a game with a strong vision. Remember that their only arguments for sprint's inclusion are "immersion" and "it's expected in a modern FPS". They don't even feel convinced by the mechanic, they just think it will increase sales.

    • Like (+1) 2
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  10. 20 minutes ago, JordanB said:

    And if 1 friend gets disconnected from the game, we're not all wondering "wtf happened where did he go", then have to wait for the game to be over, re-invite and hope he joins back. Instead he's in the party and can say right then and there. 

    This is a great point. Given how unreliable MCC and H5's servers and menus are it would be a nightmare to constantly wonder why people leave or disconnect. "I'm stuck in black screen, are you guys already in the post-game lobby?" is something I have to say on a regular basis when playing these games.

  11. 33 minutes ago, ChieftaiNZ said:

    I've been saying controllers are OP since the 3rd flight. Hell, most of the people that were in the 3rd flight agreed, this shit isn't a new issue because summit is finally getting the word out. 


    Fuck, I figured this will be a problem back before flighting even started.


    Alright, apologies for my ignorance in that post. But still, how is this issue realistically going to get resolved? I can see these scenarios:

    Remove controllers / remove all aim assist for controllers.
    Is delusional and never going to happen unless they want to lose 95% of their playerbase. Kills crossplay potential. 


    Turn down aim assist until controllers and MKB are balanced.
    would be the ideal situation but again kills the possibility of crossplay with Xbone players. Also this is 343, the company that still hasn't got a clue about weapon balance almost ten years into this franchise so I wouldn't hold my breath that they're going to nail Controller vs MKB balance anytime soon. Would also have to be tuned for each game separately.

    Separate input devices by MM parameters
    My favorite solution and probably the one we should push for. At the very least in ranked this should've been there at launch. Works just like the match composer which is the best thing 343 has ever added to this franchise.

    Do nothing
    The most likely situation.

    • Like (+1) 6

  12. 3 hours ago, Mow said:

    Didn't you guys just reduce aim assist in your gold pro settings though..?

    Also I have no problem with aim assist existing, it's just the amount of aim assist which is the problem, let's not pretend like you need to be a pro player with 15+ years of experience just to get a 5sk with the DMR. I haven't played on a controller in years but I'm considering plugging one in just to prove that 5sk on a controller really isn't that difficult.

    I think it's best we get this debate settled as soon as possible and really it's a good thing that Reach is giving us this opportunity before Infinite launches, because if it launches with the same balance as Reach, competitive Infinite on PC will be DOA.

    Of course I'm for lower AA across the board and faster TTK. Never said otherwise. But this is a Reach remake. Also Summit is just going full DrDisrespect right now rage uninstalling and talking shit on twitter.

    2 hours ago, FeaR said:

    or maybe its just a good discussion to bring up regarding Halo on pc????????? unreal lmao

    You are acting like the casual player base when we bring up the removal of bloom....

    "Dude is just fucking salty and people think bloom takes no skill because a "pRo" says so"

    Did people seriously expect Reach to get rebalanced for PC and controllers to be deleted? Like I said, separate the input devices in ranked, add crossplay and this entire "debate" will be over.

    • Like (+1) 1
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