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Posts posted by Basu

  1. 4 hours ago, Trajan said:

    Sounds like the "Halo Infinite Discussion" forum on Team Beyond is definitely the right place for you, glad you found us. :thinking:

    I think not settling for mediocrity is a good thing. Just taking out sprint and the other garbage doesn't automatically make a Halo game good, see H2A. 

  2. 28 minutes ago, SMARTAN 427 said:

    IMO even the Sniper feels clunky and unfun to use, itself. So 'hard' to use against a utility weapon than can neither reach out and touch it nor kill fast enough to put proper pressure on it.

    Yes that ROF is a joke and if the BR was an actual mid-range weapon or didn't have the slowest ROF in the series the sniper would be almost completely useless.

  3. 17 minutes ago, Boyo said:

    What about Halo 3’s sandbox made it so good?  What did other Halos do wrong that Halo 3 did right?  

    The sniper. Everything else is ass. I suppose it's "balanced" but it's a similar balance to Modern Warfare 2 just instead of everything being OP everything is a pea shooter.

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  4. 2 hours ago, Warlord Wossman said:

    I can't speak for the banshee in Halo 5 but in Reach it really was a glass cannon, great damage output but as soon as 8 players focus fire it with DMR's it gets melted so quickly. Something about it didn't feel quite right, either your team of Timmies didn't shoot it at all and it felt like people just bomb respawn points or the banshee gets melted before it can do anything.
    Honestly not sure if anything flying is really needed in Halo.

    If it was harder to use, like Battlefields helicopters for example I would be fine with it. Really goes to show that your point a few days about Halo not being very well thought through is very accurate. Giving people the ability to fly AND have massive damage output (and in games outside of Reach also survivability) is just asking for issues. But hey we have a shiny alien spacecraft isn't that EPIC?

    • Like (+1) 1

  5. 1 hour ago, The Tyco said:

    All the energy shields they keep adding to vehicles can fuck off.

    Spot on. Although I wouldn't mind if the ghost had a destructible energy windshield instead of that giant hood that protects the driver and makes him invulnerable to attacks from the front.  (not my idea this has been posted before) 

    The fact they gave the Banshee an energy shield is just proof that they have no idea what they are doing. The Reach Banshee was at least sort of hard to use and a total glass cannon, the H5 Banshee is as strong on the offense but also tanks shots like a Wraith. The Wasp can also die in a fire. 

  6. 13 hours ago, thdyingbreed said:

    I’d like to get peoples thoughts on the Mantis.

    Personally I think it’s the worst vehicle ever added into the franchise and completely ruins the perfect vehicle balance established by every other Halo game and it’s just  completely oppressive gameplay wise and ideally 343 would delete it but we all know that’s not happening.

    100% this. It's as oppressive as a tank but not fun to use or fight against in any way. Such a pointless addition to the sandbox. Honestly on most maps as soon as you enter the Mantis you can annouce to your team "I'm not going to die for the rest of this game" and just sit next to cover and be completely invincible to anything that isn't a laser (pretty sure it tanks at least two laser shots though) because of the completely ridiculous shield. At the same time it's super innacurate, slow, has low damage output and the only skill it requires is patience, because you get so bored you want to give in to the urge and actually push somewhere but then you get boarded.

    • Like (+1) 2

  7. 2 hours ago, NAK said:

    Pretty awesome how they will fix the H3 Hit-Reg a few months after it releases on PC so 95% of the people who play it don't care anymore. 


    From the way I read the recent development update they want to have flights with Hit Registration changes before changing anything with it (ie. they are going to initially ship the game in a knowingly janky state.)

    Imagine if we had a company in charge that was willing to learn from past mistakes. 

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  8. 1 hour ago, GoldenboyFTW said:

    Am I missing something here? The PC releases were not bad. They’re not the most optimized PC games (unlike H3, honestly) but nothing compared to the first launch. 

    We're still waiting for the audio fix for Reach, 8 months later. Viewmodels in Reach and H2A make the game quite literally unplayable on centered. We still can't use file share on PC, let alone save more than 50 items across all games (lul). The game still has a shit ton of optimization issues and crashes frequently for certain hardware configurations. CE launched in a shit state and never got fixed (we got skins though broooo). H2 launched in a hilariously shit state with the projectile glitch. All the games so far have been rushed pieces of garbage with 343 cutting corners left and right to somehow get them out. I don't know what to tell you man, this was again an intentionally rushed release in every way possible. Yes I aknowledge it isn't as bad as MCC2014, but then again what game is? Not really a good standard to live by.

    • Like (+1) 7
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  9. 5 hours ago, ChieftaiNZ said:

    Halo Infinite has been toted as being Microsoft headline game and poster child of the next generation of consoles. After the lukewarm reception of the past few games, MS must be pretty fucken confident in what they're seeing if they're happy to use it as the headline title. 


    Hopefully the MP maps aesthetic is a lot more varied. That was hugely disappointing in Halo 5, especially when Mercy released and 343 demonstrated the ability to create unique looking aesthetics for maps. 

    It probably has impressive graphics, 128 map battle royale mode, hyyyyyyuuuge campaign spaces and they're gonna throw money at eSports to force a scene again. I highly doubt someone at MS saw a nosprint well balance MP game and went "damn make this the flagship game".

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  10. Getting spawnfucked in CE 4v4 or BTB and jump delay/the CE movement in general are about the least fun mechanics in the OG trilogy. Halo could be great if you combined the best aspects of each game (which is really what we tried to do in the GP mod) but as it stands each game just has massive issues that make playing them for a while a chore. Not need to list them again here. Yes CE is the least offensive of all of them, but we need to stop pretending it's perfect because it's certainly not.

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  11. On 6/6/2020 at 6:43 AM, Hard Way said:

    My God r/halo is trash. I browse it during downtimes in class every few days, and it’s always such low-effort garbage. I mean it’s shit like, “I love this cutscene”, and people upvote it. Or “look at my shitty Arbiter doodle.“

    There’s never an interesting discussion thread. There’s never a good clip. It’s always like “My cousin and me just beat legendary for the first time.” Bro, no one fucking cares. I go through and do downvote therapy on all the garbage every few days. It’s disheartening to see what the average Halo fan really is.

    I loved yesterday's post "if you skip on Infinite if it has sprint you're not a real Halo fan". 5k upvotes if I remember correctly. 

    • Like (+1) 6

  12. 1 hour ago, Reamis25 said:

    Maybe cause it was reach and it was difficult to D/L. Having to download that external program update it, Blah blah. Most games have an ADDON folder and done. 


    33 minutes ago, _Synapse said:

    Same. I absolutely loved GPMA, but I don't have a PC that can run Matlab let alone MCC. 

    The thing that kills GPMA moreso is the fact that there's no matchmaking for it or easy publicity we can give the game. 

    I totally understand these points, Halo has always been a console game and modding in MCC PC is a complete nightmare so I understand how frustrating it it, personally I hate it just as much as the next guy.

    xSociety specifically mentioned gameplay issues though so that's what sparked my interest.

  13. 1 hour ago, xSociety said:

    Lol, jesus kid, calm down.

    Edit: I never said I would play it a lot, or anything like that. I said that's what it would take for H3 to be good. I didn't care for Gold Pro because it wasn't a great improvement anyway. Mods are way different than some bad built-in settings. 

    I'm curious what you think wasn't good about GP and how it "wasn't a great improvement anyways?"

  14. 2 hours ago, Boyo said:

    I just can’t imagine the required pomposity to include such bombastic game mechanics.  Like, you must have a pretty fucking high opinion of yourself to think players want to hand you their keys and watch your stupid clamber animation tens of thousands of times over the course of the game’s lifetime.  

    The sheer arrogance over at 343 always astounded me. If they made a few proper Halo games and then somewhere down the line decided to experiment with the formula that would've been entirely fair. Hell, make a low effort H2/3 clone like H2A, nobody expected anything more than that and the money-hungry execs would've loved a good nostalgia pandering. But no, they decided to instantly throw out everything that made Halo great and left no stone unturned when trying to put ThEiR SPiN on things. And we're still recovering from that and likely never will.

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  15. 2 hours ago, The Tyco said:

    2. Clamber also screws over map design, its combat applications are incredibly niche and still lock you into an animation. This is primarily because it's a base trait. Put it into the map designers hands, then you'll have something niche and inoffensive. Until then, it's just as obnoxious and problem filled as sprint is. Pointing out jumps that don't require clamber doesn't matter as long as there are jumps that DO require it. 

    I also love how H5 defenders think abusing the clunky hitboxes and headglitching by peek-shooting with clamber is somehow clever or good game design.

    • Like (+1) 3

  16. 45 minutes ago, Reamis25 said:

    Consoles will always be purchased because most console SCRUBS, don’t know how to build a pc, they don’t realize they’re saving money in the end. 


    It used to be a good deal. The 360 had some damn good hardware for its price and was actual plug-n-play where you could play your game after getting it at the midnight sale. But now we have 60 GB day one patches, weak specs, still pay for online play and there are constant massive OS updates that keep you from playing whenever you want. It's such a joke how consoles just threw it all away.

  17. 8 hours ago, Mr Grim said:

    H3s sandbox is on the weaker side but at least it's balanced. The autos aren't fuckstrong even after the 10% damage buff, and the power weapons are weaker than halo 2s and harder to aim with. 

    H3's rockets are a complete joke and there quite literally isn't anything interesting aside from BR, Snipe, Rockets and Shotty/Sword/Mauler, but even that is a stretch. Of course this isn't an issue for MLG kids, but honestly a 3-gun game just isn't proper Halo to me (insert joke about CE 1-gun gaem). A decent plasma rifle, plasma pistol and shotgun would not hurt the game in any way.

    • Like (+1) 1

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