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Basu

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Posts posted by Basu


  1. 11 minutes ago, OG Nick said:

    I think Toast really needs a friend and that’s why he keeps saying outlandish things. It’s all a cry for attention 

     

    15 minutes ago, Toastomgi19 said:

    Like we already have in H2 H2A H4 and H5? Same BR and mechanics.

    And I cant wait to have an epeliptic seizure watching all those Hitmarkers on my screen. 

    Idk this was a pretty good take. 343's hitmarkers are some A grade eye cancer.


  2. 3 hours ago, Boyo said:

    What about when a player is airborne but not next to a wall?  Thruster can be activated while airborne, why can’t Evade?  Activating evade while airborne now causes the player to do a flip in the desired direction.  Grounded evade causes the player to dip down a bit during his combat roll.  Airborne evade does the opposite, popping the player up a bit during his combat flip. 

    You can easily mod this in reach and it's pretty hilarious. Adding stun to the PR also stuns the evading player so he will just roll in place.


  3. 1 hour ago, Faeyrin said:

    I will always stan Halo 4 ProMod. Remember, it was and still kind of is the only Halo where you could mod everything we want adjusted into the gametype, meaning nothing beyond the standard download of the gametype was needed. Proper strafe acceleration, no utility weapon spread or bloom, custom aim assist and magnetism values for each weapon, custom damage values for each weapon, and other stuff I forget.

     

    But y'all wouldn't shut your faces up about the rest of the game. I guess it's never enough for the competitive community to have virtually everything they could want from a classic styled Halo, sans the graphics. Millions of people have to play like they did back in 2007 or something's just inherently wrong about it. :sleeping:

    Though I think this was back during The Halo Council days. But the attitude hasn't ever changed since then. Me and my mates, we had a riot with ProMod all the way until we mained Destiny. Other people from here complained for the fuck of it.

     

    We to be fair it still had cancer like nade hitmarkers, shit spawns, no descope, a pretty bad forge compared to Reach, power ups that have to be actually picked up (lmao 343),garbage sandbox and other issues. I liked H4 customs but essentially calling people who didn't like it nostalgiafags is a little short sighted. 

    • Like (+1) 3

  4. Honestly it's kinda impressive how they made H4 in 2-3 years while also transferring over tech and knowledge from Bungie, building a studio at the same time and using the spaghetti blam engine. The game was obviously complete shit from a design standpoint but the graphical fidelity and amount of content were impressive given the circumstances. It seems things only got worse from that point. 

    • Like (+1) 2

  5. 11 hours ago, Riddler said:

    reminder that 343 just decided to straight up remove oddball and koth, 2 staples of halo, in halo 5. god wtf is wrong with them. 

    In H4 assault was just a grifball variant and in H5 I don't even know what the fuck they did, weren't oddball and assault the same gametype? Truly baffling how hard it is for these clowns to port over existing gametypes. They don't even have to be in MM or have maps built around them, but to just completely leave them out and not provide a basic functioning variant of them in all games moving forward just reeks of ignorance and poor allocation of resources. 

    Also whatever the fuck happened to extraction? The one redeeming quality of H4 MP has just been erased from existence. 


  6. Personal bias: BR is dogshit and boring af to play

    Objective observation: 343 will fuck it up either way and waste a ton of dev resources on it. See: Breakout, Warzone, Spartan Ops, Dominion, squad play in campaign . All more or less good ideas on paper but failed horribly because of their botched implementation. 

    • Like (+1) 7

  7. 3 minutes ago, Botheredhat360 said:

    I keep hearing disagreement over which halo had what system

    I always thought

    H1 projectile

    H2 hitscan

    H3 projectile

    Reach Hitscan

     

    And all 343's halo's were hitscan. Is this true?

    Yes, but technically there is not "hitscan" in any of the games, it's just relly fast projectiles (at least up to reach, I don't care enough about the dumpster fires that came after)


  8. 28 minutes ago, infraction said:

    There are going to be mircotransactions just not lootboxes. As long as they are able to retain players they will make a ton.

    There might even be P2W bullshit like Warzone again just not RNG boxes. Their wording is intentionally vague as always. 


  9. 4c7dlMV.png

    Gotta love how even when pointing out obvious mistakes like removing the shotgun and magnum for generic Striker and p250 ripoffs the 343 defense squad can't help themselves and have to add "IT WONT BRING THE GAME DOWN GUISE HYPE TRAIN IS STILL IN FULL FORCE", it's so pathetic to see the majority of big Halo personalities gushing over this game despite all the massive red flags we've seen so far. It seems the only people you can trust in the Halo "influencer" world now are Tommy Kost, Favyn and BringHaloBack.

    • Like (+1) 6

  10. 1 hour ago, darkstar said:

    And sorry to doublepost, but Favyn back with great commentary and feedback per usual. 

    Was just about to post this. Perfectly summarizes my feelings after that reveal. It's not just surface level things like graphics and the hilariously generic weapon designs, it's the stuff underneath and it's implications on the game at large: Mainly sprint/slide/clamber, the "new" equipment and the super uninspired new weapon sandbox.

    11 minutes ago, FireAtWill said:

    This quote from Frank O'Connor about Infinites "looks" one year ago is...well...what is it?

    “Obviously the special citizen will be Scarlett,” said O’Connor, “and we’ve worked with that hardware team to make sure the game shows up amazingly on it, and work with them to make sure that we know how to make sure the game look amazing on it, but it will be for Xbox One and it will look incredible.”

    Amazingly...Incredible...

    https://gamingbolt.com/halo-infinite-plays-and-looks-fantastic-on-xbox-one-343-industries

    Hmmm...

    Frankie has been on a lying streak for 8+ years so really no suprise here. When was the last time he said something and it actually happened? I can't think of anything.

    • Like (+1) 1
    • Fire (+1) 6
    • Hooked 1

  11. 8 hours ago, darkstar said:

    Yeah this would honestly be ideal. 
     

    To add to the EXP progression system, they really need to bring that back per playlist as well as a global military rank. And if we’re gonna bring back the match composer (hopefully) there’d be a rank per game type (so you could be, say, a commander in slayer, a captain in CTF and a major in assault, for example). I also really liked how in Halo 3, your global rank was tied to your highest skill achieved (so you’d have to reach level 20 to be a captain, 30 to be a major, and so on). This would allow us to bring back the Golden Bar of Shame, so we’d have something to make fun of people for haha. 
     

    Another idea I had was incorporating Reach’s credit system. So one could still earn cR for in-game performance, completing challenges, and earning commendations, which would allow the player to unlock cosmetics. However, unlike Reach, you cant just simply purchase whatever you could afford, but would first have to unlock it, through achievements or commendations. So for example, unlocking the Scout shoulders would require the player to earn the achievement of splattering someone with a mongoose in a ranked FFA (using Halo 3’s achievement as an example) which, upon completion, would then allow the player to purchase the shoulders for however much cR it costs, say 40,000 cR. This would make unlocking armor much more satisfying and challenging like in Halo 3, but still allow for the cR currency earned from in-game performance that people seemed to enjoy from Reach. 
     

    Any thoughts? It’s something I’ve thought of quite a bit, and I think it combines the best elements of both games. 

    Yes this sounds perfect. 

    • Like (+1) 2

  12. I always thought 1-50 is fine for MM, because MM is inherently random and it doesn't make sense to artificially make the first ten games count 100x towards you rank. The frustration of getting fucked over by a teammate during placement matches cannot be overstated.

    However, I think something like H5/CoD/OW would work for a team ladder system. Aka bring back clan matches already. You create a team/clan, play your placement and then play for top spots within each divison until the end of the season. Could be super addictive and help people get into competitive Halo as a team instead of gambling by going in solo in the MLG playlist.

    Having a 1-50 grind system (maybe make it less grindy than H2/MCC though, it's pretty ridiculous) and a division system at the same time would allow players to always have something to go for. Add the H3 XP system with military ranks on top and you have a game that doesn't get boring after a couple weeks like the last few Halo games.

    • Like (+1) 1
    • Hooked 3

  13. 3 hours ago, Apoll0 said:

    How do you switch mid-game? Does it automatically engage/disengage AA? I kind of assumed it wouldn't let you change from whatever input you started with... Thats the only reason i haven't tried it.

    There is a delay of roughly three seconds when you switch input device, but other than that there is no restriction. I assume this will change when input-based MM becomes a thing.

    • Like (+1) 1

  14. 5 minutes ago, Hootspa said:

    H6 better be a battle royal or I am fucking done with this franchise 

    The demo kinda hints into that direction with the titanfall-esque weapon pickup promts, the "massive scale".

    Also on another note, where are those people who mined the steam store and claimed the Infinite flights were probably starting right after the Xbox presentation?


  15. 21 minutes ago, NAK said:

    How funny would it be if the game has an "Arena" multiplayer mode that focuses on 2v2 and 4v4 that is its own thing and actually plays the way the competitive community has asked for for over a decade now (with some obvious changes that they would inevitably add). I think there is still a very small chance for that being the case, with the more Vanilla the settings the less likely it is.  

    They could just have some kind of expanded BTB/Warzone mode, Forge, and a server browser/match composer to keep the casuals happy. 

    On a side note, I think the idea of a grappling hook as a weapon pickup on certain maps could work in most Halos. Imagine it spanwing as a pickup on Damnation by the waterfalls opposite OS on the standard 1-2 minute respawn timer. Not sure if it would work but I think it would be fun as hell to try it out (Hang'em High as well)

     

    While this would be probably the best way to "please everyone", the problem with this is that similar to H5 you will lose the entire social crowd. Ranked will be super sweaty, Warzone will be a complete fuckfest, but there is no way to play social without running into bullshit like REQs and amped walls or whatever the fuck they're calling it in Sprintfinite.

    Also let's be real, the chance of 343 somehow creating decent 2s and 4s settings are slim to none. Always remember that H2A is what they consider classic competitive Halo.

    • Like (+1) 1
    • Upvote (+1) 1

  16. 8 hours ago, Snipe Three said:

    Anyone ever just sat here and realized that in a few more months they'll have spent more time trying to fix MCC than there was between the releases of Halo CE and Halo 3. What a fucking disaster. I definitely appreciate that they're still trying though

    HO-LY FUCK. I forgot how long it's been. Even the "big fix" patch is now almost two years old.

    • Like (+1) 1
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