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Everything posted by Basu

  1. That's... literally his point. H2's movement is so smooth and fluid compared to everything else, especially CE. Which is why the suggestion of just copy-pasting the H2 movement values to CE was made (after removing spread in all gametypes and jump delay were already suggested.)
  2. The entire sandbox is going to get leaked via nerf gun and megablocks announcements.
  3. If CSGOs xbox port was still supported and had tournaments would you really allow MKB? It would be completely pointless. Also instead of banning controllers just give them the same aim assist as MKB. More elegant solution and if people really want to stick to controller at least they don't get ridiculous amounts of aim assist for free.
  4. 180 is fine. Where'd you get that 210 number from btw? A really important aspect of projectile is that there needs to be a visible tracer so you know where your bullets are even going.
  5. It's neither, it's the garbage spread coupled with questionable netcode. The aiming isn't great but unlike H5's it's consistently bad and not bad and inconsistent on top of that. Projectile is not an issue by itself, that's just the shitty netcode again.
  6. "The gun is super OP anyways, all you have to do is pace your shots hauehuehe". Halo seems to attract some real brainlets.
  7. I'm fine thanks. Just tired of people falling for the same shit every couple years and wanted to leave a heads up.
  8. Flinch is certainly annoying but I'd put it into the "mildly infuriating" category, whereas spread is just gamebreaking usually. Obviously depends on magnitude of both tho. I could live with spread like Reach's DMR but if every gun made me flinch like Reach's sniper I would quit playing pretty quickly.
  9. Spread on a precision weapon is about as autismo as it gets.
  10. All this eSport PR talk means jack shit if the game is another ability fuckfest. I have a feeling they're just going to throw money at tournaments again in order to force a competitive scene.
  11. Radar should work like CSGO where people only show up if tagged by your teammates. Maybe show red dots for shooting your gun. Like Hex said, radar is the biggest "bruh it's always been this way" maybe in Halo's entire existance. Such a stupid crutch mechanic and it will always drive a massive wedge between default and competitive settings.
  12. A modder named Krevil has created an MP conversion of Long Night Of Solace which also included covenant-skinned forge pieces. Unfortunately his mod crashed in multiplayer sessions and he nuked it, but I managed to salvage the forge pieces, change the shaders to something less glossy, and ported them to Condemned to finally make use of that skybox. Here's an example map (pic heavy):
  13. Do we? Maybe with mod support that game could be decent. Remove shitmarkers and nade indicators, nerf bullet mag, add more maps. But it will always be a mediocre game as even at its best it's just the same old teamshot crap.
  14. MCC is a lottery netcode wise but at least the game isn't intentionally designed to be stupid like H3's BR spread or Reach's bloom.
  15. Crouch behavior is only like that on KBM which is interesting. Is this how 343 stealth buffs KBM against controllers?
  16. I was about to point this out. The "skillful clamber" example of juking someone with clamber by peej shooting and repeatedly backing off a ledge and clambering back up is mostly just an exploit that abused the fucked hitboxes. It's like saying sliding into someone's knees with a shotgun proves slide is skillful because they can't realistically shoot you during the slide animation. I also wouldn't be surprised if clamber also caused some weirdness with the aim assist that the other spartan gimmicks can cause.
  17. Frank O'Connor denied it so it has a 95% chance of being real.
  18. Throwing could be interesting if it's tuned right. But in the majority of cases it would probably be used as an "oh shit" mechanic where the carrier tosses it in a random direction before dying and the other team has to go retrieve it. Oddball is a pretty hectic gametype and losing out on 5-10 seconds of valuable ball time every time the carrier dies can get annoying. Also speaking of objective modes, can we please get Warpath as a full gametype in Infinite? That shit is so fun.
  19. Power weapons bad hasn't been mentioned in over a week.
  20. This isn't even up for debate. The name and especially the order of playlists has a massive influence on population. Case in point, when CE Anniversary came out they had two 4v4 playlists ("squad" with TU settings and the 343 redesigns and "classic" with the anniversary maps). AT first squad was on top and classic at the bottom, classic was a total ghost town. After a few weeks this was flipped for some reason and suddenly classic was the popular playlist. Squad got removed fairly soon after because of low population lmao. It's also why ranked team slayer and social slayer has always been so popular. It's the first playlist. No wonder objective playlists always die when 95% of the population never actually scrolls down to even see them. 343 did the smart thing in H5 by making Arena the first entry and not giving it a scary name. Despite having the oh-so-hated objective modes it was a very popular playlist.
  21. Honestly if Infinite is like every Halo since H2 and requires at least two guns on an enemy to do something and has three minute timers on anything worthwhile then yes let's just get rid of slayer. Of course I'd rather get faster TTKs, good maps and faster items but this is the company that just added Pit TS to the Reach circuit.

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