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Everything posted by Basu

  1. CE has too much an entry barrier with the spawn system and just like H2 there is no way to teach people button glitches and quirks like quick camo and weapon nading. That plus stuff like dated graphics/animations and jump delay are the real "problems" with CE, not the core gameplay loop. I don't think large parts of the population would riot if the starting weapon was more lethal but harder to aim. Design the rest of the sandbox around it and people would probably enjoy it because for once 50% of the sandbox wouldn't be useless garbage. I don't agree with the "popularity and skill gap are always on polar opposites" mantra that gets thrown around so much. I mean come on, H4 had a pathetic skill gap but was also the least popular game. There's also the fact that 80% of sales are made because it says "Halo" on the box and most casuals just like the default state of the game and will play it regardless. If Reach launched ZBNS and the TU added bloom and sprint the casuals would want ZBNS back, I guarantee it. As long as there's a decent MM system in place so people don't get destroyed 24/7 and enough social playlists (that aren't an afterthought like H5's) the skill gap's impact on popularity is negligible at best. I think bullshit like having more abilities than buttons on a controller and progression-based in-game advantages are a much bigger problem than the starting weapon being hard to use.
  2. Finally something we can all agree on, early Bionicle was so fucking sick. I really wish I didn't give my collection away. I still have the Mask Of Light movie on DVD though.
  3. I gave OW a lot of chances, but the basic issue is that the game isn't a real FPS but just a MOBA played from 1st person. I also hate how "teamplay" is just forced with insanely strong healing and barrier mechanics instead of allowing players to organically play together and work as a team. If you're not holding hands with at least one teammate 99% of the time you're at a massive disadvantage and to me that's just no fun.
  4. The map is symmetrical. Not just one way but it has eight lines of symmetry. Plus everyone spawns with the same weapon and there are zero items on map. How is that not the best competitive map to play on? Probably the best way to test someone's skill in Halo. Honestly should be in HCS. The only downside is that with more than two players the enemy will sometimes not spawn right in front of you, which mean you can get shot in the back (objectively bad for competitive play).
  5. Dude your opinion is literally invalid, can't even go positive in a 3man octagon lmao yikes fam.
  6. My experience with casuals is that they value fast kill times above all with a lot of different guns to shoot people being available. I would always use GP settings (IIRC with radar lol) when introducing people to Reach and they had a blast. Same for CE, once they discovered the pistol and dealt with the fact there's no sprint it was a success. Stuff like the disgusting art style and audio in H4 were a way bigger turn off that skill gap. Had one dude ask if my Xbox was overheating when the H2A announcer showed up because he sounds so deep fried. Nonsense like jump delay and the slow-mo vehicle physics are obviously dated though and should IMO get fixed in MCC but the purist will eat me alive for even saying that.
  7. As a result of a 343 fuckup the CE playlist was 3v3 for a bit, that was actually pretty fun.
  8. I mean he is right. The amount of routes on a map have nothing to do with the fact it's symmetrical or asymmetrical. Elongation has two lanes and is symmetrical, meawhile Turf and Ghost Town are asymmetrical but have way more routes to cover. so many that it becomes a guessing game where your oppenents are. Asyms just sucked hard in recent games and the shit settings and weapon layouts don't to them any favors either. Syms are only needed for Bomb and CTF Slayer on syms is boring as fuck unless you make the maps small enough to force action (Warlock and Middy come to mind).
  9. 5sk DMR gameplay with ez mode sniper and non existent strafing kind of forces slow timers and static gameplay. If people are unwilling to change to 4sk and faster timers it would be best to just drop slayer entirely and play CTF, Bomb, Ball and King only.
  10. https://mobile.twitter.com/Vetoed/status/1211892208862822400
  11. Holding on to screenshots of stats in customs just to diss people on the forum later. Priceless.
  12. Finally managed to get a 4v4 lobby with the mod even though @Boyo said it couldn't be done.
  13. H5's are a little better looking but there's still too many. And 5 second multikill timers in the easiest Halo game in history is a fucking joke.
  14. Yes because vertical maps work best when people have infinite access to top off spawn by using a gimmicky ability. See Solitary in unranked Reach, truly a masterpiece of a map.
  15. You can talk shit about the H2BR and the meme weapons all day but leave Goliath alone. That would would be gold if it was ported to a good game.
  16. Tried to give Mythic another shot but the cancerous aiming and atrocious MM makes it impossible. If only this project was made in a game that wasn't built in a literal turd of an engine. It's a shame because dammit these maps are so fucking good.
  17. PP launch from flag to roof on Creek. (at 4:53 if timecode doesn't work) At 7:33 you can see Hex get pushed off top mid by Focus knockback. The entire video has a lot of Focus gameplay.
  18. Wossman and me are from EU too lol. I feel you, the staying up late for US kids can be hard. As for differences: Strafe is more H2 than CE. Pistol travels faster. Spawn system is different, powerups are dynamic. Additional weapons from CE: GL, DMR, Focus Rifle w/ air knockback, Plasma Pistol (w/ launching capability for jumping), Concussion Rifle. Jetpacks on maps. The game also actually supports objective gametypes (KOTH isn't random for example) and 4v4s because of the spawn system. Getting a decent strafe and less aim assist on console would be a dream, but I doubt 343 is willing to do that.
  19. I mean we did more to enrich the weapon sandbox than any Halo game ever did. Weapons are actually balanced and offer variety. Of course it's inspired by CE, but don't be fooled by the Pistol and the viewmodel, it plays totally different from CE. I also fail to see how this is a bad thing. What's so good about Reach that you want us to preserve in the mod? Also if you wanted to play v8 should've said something or use the @xbox. I'm not saying we won't play v8 but why would we try to host lobbies for a worse version of the game if people aren't showing up anyways?
  20. It should also be noted that the biggest influx of members was after we posted gameplay of the mod. Maybe 10-20 of the 70 members joined for initial v8 testing. So saying "people are eager to play v8 but no one is hosting lobbies" is disingenuous.
  21. 4v4 GP on Xbox and MLG have tons of overlap. The mod is a completely different beast from the original Goldpro settings and as I said the focus of the discord completely shifted towards mod because interest in v8 wasn't there.
  22. @TheIcePrincess Sure you can blame us for the v8 testing not taking off, but then again what is that going to change? We initially added v8 because we expected there to be strong overlap between MLG v8 gametypes and Goldpro. @Warlord Wossmanand I had test versions all the maps ready to go and wanted to get people to test them, but turns out nobody showed up for testing on Xbox. You can blame us for not abusing @everyone enough but then again nobody was even talking about v8. People were playing Mythic and grinding their shiny armors in Reach MM, not that I'm hating but I don't see how you can blame us for not trying. Things changed quickly when Sitris mod came to be and our attention was quickly diverted because for the first time in Halos existence we could make meaningful changes and actually test them after years of being Halo scientists writing another forum essay how fast a projectile should fly or if the PR needs plasma stun. You have a point that at this time we maybe should've split the discord and Wossman even talked about deleting the v8 channel because no one used it anyways. Keep in mind though that despite playing much better Halo by that point we were always down for v8 testing on Xbox (Hardways Thursday lobby comes to mind) but again no one showed up and one guy talked about that lobby in the chat. Until you reawakened the v8 channel yesterday no one actually discussed things. We can spam people and tag everyone to maybe get them to show up for lobbies but we can't force people to talk about settings if they don't want to. It might make sense to delete the v8 channel and make a new discord for that. You're right. But as said before there's a lot of shit talking about the settings but getting people to show up for lobbies or provide a constructive idea how the settings should be improved is another (not talking about you here).

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