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Basu

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Everything posted by Basu

  1. I don't know all the details but basically: Without mods you can have 3x OS but thanks to Reach's laughable shield recharge speed it requires 5s of invulnerability which is pretty ridiculous. The flaming feet can be added for any additional shields. They look super goofy though and can cause frame drops.
  2. Appreciate the detailed reponse. The thing is though that 343 tried multiple times to "fix" the aiming and failed. They never said it was a design decision aside from Ghost's "squirelly" copypasta. Sounds more like a bug than a feature to me, but maybe you're right and it's working as intended and they once again lied about it. @TheIcePrincess Not saying you're wrong, but aside from H3's grid aiming no one ever complained about OG Halo's aiming. I think the actual "suspect" thing here that you're hating on CE and 2's aiming and not that people are such smoothbrains that they never noticed that the aiming in those games sucks lol. It's obviously all subjective and if H5's aiming works for you more power to you. But if a large part of the community ranging across all skill levels and online plaforms says the aiming is garbage there might be something more to it.
  3. Sure you could say people are sheep for believing the "press start to reset aiming" thing, but the fact of the matter is that the aiming in H5 had to be cancerous in the first place in order to lead people to even consider adapting weird habits like pressing start, deleting all their REQs etc. Did people in H2A or H4 do any of that shit? Hell no. Of course people love their excuses and shit, but I've never seen a mechanic that was so bad and caused so much headcasing as H5's aiming. The regular occurance of people having "a sense crisis" is another symptom of it.
  4. If they wanted an easy pick they should've at least used Nexus or Simplex TS. Can't wait to watch pro teams stare at a giant wall for a 15 minutes.
  5. It freezes long enough for me to consider quitting the build and restarting. I never timed it but it's more than 1-2 seconds. Also I'm not talking about REQs as a design decision, but the fact you can open a pack and then get an error, sometimes you get nothing at all and then your points get refunded etc. Or how you can enter a match but your REQs never show up so you're stuck with the blinkymagnum. Or how sometimes you buy a vehicle, get teleported to the garage and then you're stuck there for 30 seconds. What I meant in the REQ cash cow paragraph is that even the #1 thing that maybe should've been flawless to lure in kids to buy shit is still somehow slow and buggy af, I wasn't hating on them as a design decision (for once). Also you can't talk about H5s developmentand leave out the elephant in the room that is the aiming. I don't remember how many patches they wasted on "fixing" this issue that is still there today. Never mind that they ported the game to PC and somehow mouse aiming was even worse than that. When thousands of people are pressing start mid game to help with heavy aiming you know the developers fucked up.
  6. I mean these limitations are still just symptoms of H5's backbone being useless. Sure it's tied to the fact that it's a 15-20 year old engine at its core, but doesn't change the fact that H5's engine is poop. It was long overdue that Halo moves to a newer engine but I'd say MCC and especially H5 showed how the "CE + lots of spaghetti code" engine really held the games back. Also source on that 2017 expansion? Never heard of that aside from rumors surrounding the :Guardians subtitle meaning more H5:X games were on the way.
  7. I was about to say, wtf at that " Most of the developers at 343 (programming wise) are pretty competent based on how well Halo 5 was developed." statement. Running a custom lobby in H5 has a higher skill gap than the actual game itself lmao. The menu freezes for a good 20 seconds every couple minutes, crashes left and right, people lagging out etc. Also the entire REQ store cash cow and the in-game REQ stations have the slowest and buggiest UI I've ever had the displeasure to encounter. H5's backbone is complete dogshit and made them take a 5 year break from releasing games to completely overhaul it, that's how bad it is.
  8. This has been discussed before: It's not the worst idea, but then again would it really change the game in a significant way? Sounds like a pointless pickup and people sure as hell won't time it or go out of their way to grab it. Halo just isn't "tactical" enough (besides Breakout lul) to warrant such an addition. If a Halo match slows down so much that people need to resort to smokes to make pushes then that map/gametype combo has other issues.
  9. 120% BMS and higher FOV would instantly end the tiring "halo slow" complaining.
  10. In the reddit post linked above (alleged Infinite leak) theres a grappling hook and an icon on the HUD
  11. Imagine waking up from cryosleep and now your armor is fugly and you can't run and shoot at the same time anymore. This always bugged me to no end. Reach's gameplay changes already made zero sense with the lore, but at least it was a prequel set on another planet in another era of the war. The transition from H3 to 4 is insanely jarring.
  12. Not by a lot obviously, not trying to create a sword here lol. But by giving small advantages like that to the AR or other weapons which aren't the utility you can create a much more interesting sandbox. Agree on the accuracy thing. I never understood why the AR is just a poor maps shotgun.
  13. Toaster sniper might just be placeholder if we're lucky. What I'm really worried about is that grappling hook on the HUD tho. Another 5 years of ability garbage? =/
  14. The AR should be the spray-to-beatdown weapon at low levels because of the forgiving AA, and at higher levels it can act as the secondary. Faster swap time, fast reload, quick camo, faster melee, maybe more forgiving melee hitbox too. That fits perfectly into the sandbox without stepping on the toes of the other weapons. I wish post 2004 Bungie and 343 would understand that not every weapon needs to a mid-range hitscan melting machine to be useful.
  15. Good point, 110% in MLG felt pretty good with the map scale. FOV was a joke in that game, agree. But so was H2's and that game feels much better movement wise.
  16. A BMS equivalent to 120% of H3/Reach/4/5 would be great.
  17. Microsoft throwing money at HCS and the relentless marketing of the Spartan Gimmicks as "advanced movement" has lead people to believe that these abilities are "competitive" and Halo would be "slow and dated" without them. Neither statement has any kind of evidence behind it and all it takes is a simple "what exactly is advanced about my gun pointing at the floor for half the match?" to shut them up. Since they're out of arguments, they call you a boomer or nostalgiafag. It's similar to the AR kids saying "git gud and learn to control the map". The good thing is though: These people will eat whatever shit 343 throws at them. If Infinite turns out to be classic (lol) these people will be the first to talk about how good of a decision it was to go back to proper Halo, I guarantee it.
  18. How is it bad idea to stomp AR kids and show them beyond a reasonable doubt that AR starts are a god-awful idea? These people are never going to listen to solid arguments no matter how hard you try so maybe getting steaked and spawntrapped every once in a while will show them. The only problem is that playing the AR playlists sends 343 the message that this is something people actually wanted. Which is obviously not the case because we spent more time in MM than in games yesterday when playing BTB ARs. Also you can play as a Dino in BTB KOTH which is amusing.
  19. Arguing with these people is extremely tiring which is why I quit doing it for the most part. No matter what you say, they find a way to twist it and bring you down to their level of dumbassery and then "beat you" because it's their natural territory. I will never understand what kind of twisted logic thinks the Reach Banshee is "useless" just because it can get killed if three people drop what they're doing and DMR it out of the sky. It's funny to read but it's also really depressing because this is 343s target audience and it's because of the average player's lack of understanding when it comes to game mechanics and balance that Halo will always remain a mediocre shooter, at least in default settings.
  20. I don't think there's an audio cue when the match starts sadly.
  21. I think the biggest issue isn't the bad mouse aiming, aim assist on PC debacle or even the AIDS core gameplay, it's the fact that 343 thought it was a good idea to ruin the big things Reach was known for: Custom games and the slick UI. Don't need another paragraph why MCC UI is a joke, but I want to emphasize how fucking stupid it was to launch without forge and theater on PC. It's such a 343 way of handling things and the cherry on top is that Forge is actually in the game, but you have to use mods to unlock it. They could've easily just had it there at launch with a disclaimer that for now it only works with controllers, given that 90% of the population is using controllers anyway.
  22. At least 50% of people play exclusively campaign. Just look at the MCC achievements and the "X amount of epic gamers unlocked this" stat. Most MP achievements even the easier ones are much rarer than harder stuff like solo legendary campaign.
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