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  1. It's cool that i01 exists and is in the style of classic/real Halo. But like all these community made games, I doubt it will take off. However it might send a good message to 343 that their mobility garbage and other fad chasing can fuck off and Infinite needs to be a proper Halo game.
  2. Yeah I'd either go in with people or dashboard as soon as an enemy to4 came up. In Reach they still had the decency to tell is if people are in a party whereas in H4 and 5 they though we'd be dumb enough to not notice.
  3. It was, but that wasn't a "classic playlist". It was just the most competitive setting for the game which happened to be classic of course. Btw 343 I'm still salty you were too lazy to add party restrictions and the Arena ranks to the MLG playlist.
  4. The forge one Overkill VR made or the Anniversary one? The one of forge maps had classic Bungie nonsense like forced AR start bullshit, low score limits in Ball and King and worst of all they removed it for no apparent reason after a few months "to make room for the anniversary playlist" which didn't launch for like half a year. The Anniversary one still has melee damage at 50%,making it a 3 or 4 hit kill. Why? Also one nade start and Team Snipers on Headlong in the 4v4 list lmao.
  5. Let's also not forget that the first day the playlist was out they changed the shield recharge to about 50% the normal rate which means you had to crouch in a corner for 10+ seconds after every gunfight. How does one screw up this bad? This just proves to me that they are either completely incompetent or did it on purpose to hurt the playlist, which coupled with the abysmal settings of course worked and the playlist was removed a few weeks later. I think 343 just instinctively associates "classic playlist" with "half ass this shit". Name me one classic playlist in the history of Halo that didn't have glaring flaws and obvious oversights.
  6. Classic Halo didn't die. It was MURDERED!
  7. Probably this. When they started building 343 industries they probably filled in the gaps starting at the top and Frank O Spindoctor was the first one to show up.
  8. If you consider Fathom one of the greater maps then yeah feel free to add Haven in there as well lmao. Agree Extraction was good though. As I said, it's not broken so yes everything you listed is true. It just feels like a drag to play on , I blame this on the poor design decisions with all the long hallways, lazy cover everywhere, very few interesting lanes to flank, poor LoS etc. Sprint really fucked the map over as it is stretched to hell and back so maybe if it was remade in a sprintless Halo and un-stretched it might be a decent map because the layout itself isn't terrible. It's also telling that it's direct remake in H5 didn't make it in the circuit despite having very lackluster competition and the dire need of additional maps later in the game's lifespan.
  9. I think he means that Zealot, Haven and Countdown stick out of the sea of horseshit maps in those games so people act like they are actually good maps even when compared to the greater maps of the OG trilogy. Which they aren't. They're not Sword Base or Pegasus levels of awful by any means but they are oh so mediocre.
  10. The sad part is that this "would be" has been the standard for FFA in MM for basically all of Halo's existence. Idk why both Bungie and 343 have this obsession with littering the FFA maps with power weapons and even powerups. Shit's stupid and makes FFA even more random that it already is. And historically all the Hardcore FFA playlists have failed to get any sustainable population. Having a decent FFA playlist could solve the issue of soloQ being so god awful ever since Reach.
  11. It was more entertaining when shit got way too personal and we got 5 pages of juicy drama. Now we're back to square one.
  12. EXP system and military ranks would be huge. As much as I want a custom browser and spectator mode, adding an grinding incentive would do wonders for the population which is desperately needed
  13. There's already an equal amount of mainline Halo games that have sprint and loadouts (counting H5 Warzone here) as those who don't. It's insane.
  14. I think it was Favyn but I'm not 100%. It was incredibly immature and the last thing I expected him to do. And yeah the "Halo 3.5" thing is just 343 apologists' ignorance truly showing. They are too dense to see that the classic Halo formula still has lots of room for growth and innovation, but they would rather settle for the 343 way of "innovation" aka shoehorning bullshit abilities from CoD and Titanfall into the game and then compromising everything else in the process. So they're too dumb to know classic Halo still has potential, therefore people want "nothing but a rehash" which leads to Halo 3.5

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