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Ciutchism

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About Ciutchism

  • Birthday 06/12/1993

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  1. I personally think a mix of the ce and the teamshot is a good way to go. Add like .1 seconds to ce pistol ttk and average ttk then throw it into infinite and we have a great utility starting weapon. This game has some glaring issues but tbh these settings remove a lot of the issues I had that's why I'm excited. I don't see us getting any ground when it comes to sandbox but I've been shocked before. I also think with a fast ttk weapon like in ce you have to have better maps than what we have, including verticality. Most of the maps currently don't have a lot of verticality. That one indoor map has a little bit and I think that may be why it's my favorite. The br will be too easy if all aim is left or right.
  2. What is funny to me is nearly all of those games could be 1st with like 5-6 tweaks per game lol
  3. First time back in years. Was not expecting this at all. Was totally expecting Commando/AR starts. Every bullet point I was on board with and it makes me feel weird. Never experienced that before with 343i or even Bungie tbh. The BR75 will be the starting weapon. Motion Tracker will be disabled. Grenade Hitmarkers will be disabled. Friendly Fire will be turned on. Modes will be Slayer, Capture the Flag, Strongholds, and Oddball. Weapons, equipment, and grenades on maps will be set on static spawners meaning they will always appear in the same location on each map and mode combination, and will respawn at the same intervals. I would prefer a single shot as well. BR is better with projectile but we won't get projectile back so single shot would be better imo. The sidekick is terrible as a starting weapon so that wouldn't work. Honestly the only thing I would change so far watching that gameplay is: Replace strongholds/oddball with extraction/koth. Remove commando. Force use of camo/os upon pickup. PLEASE fix the ui.. every 343i game has awful ui.. just please fix it.
  4. Aim assist is altered to not be near as strong in 0.6 It's much more balanced between controller and kb/m players now. It's basically Halo 3 multiplayer without projectiles. Games are through a server browser (there are official servers though with stat tracking and ranks). On release ranks are just progression, but there's a Halo 3 1:1 ranking system that will drop in a future update including playlist exp, trueskill (modified a bit), total exp, ranks, social, ranked, etc.
  5. lol yeah. It was super fast to make and I'm interested to see how it plays out in a halo 3 type environment but KotH. I've since updated the ramps to be much less steep btw. If you want to see me forge a more classic style competitive map here's that. Skip to 26:30 for the cool part.
  6. I've been a tester for this update for about 6+ months now. It's the real deal. Get ready for some good gameplay. I actually forged or helped forge warlock, sanctuary, amplified, onslaught, station 9, among others.
  7. Where's the VOD's tab? I'm looking to watch the finals from this last weekend.
  8. Does this mean we get Puckett back too? Somebody phone Julia back in.
  9. I think it's being worked on, but a ranking system means nothing without a matchmaking system. The whole point of ranks is to get a game of really closely skilled players.
  10. The new update will fix a lot of issues with physics. They're also implementing halo 3 animations and they have loads of forge improvements coming out. Expect amazing maps to be made.
  11. I don't know if anybody has been following close with this but this game is going to be the best thing since Halo 3 for the community if I'm being honest. They've been working on an update (0.6) for over a year now. The game is basically Halo 3 on PC except it has modding support, 60 fps, etc. The new update will implement a whole new ui that they've built and everything will be in game. No launchers or anything like that. There's no sprint. There's forge. There's no campaign or matchmaking or theater, but they do have server browser working very well. The new update has so much to talk about I mean they've been developing it for over a year. This will be the most complete Halo game we've gotten since 2007. If you don't believe me look below. First video is just some highlights I got. The 2nd two videos are some progress on the forging aspect. Believe me I haven't been happy playing Halo since 2010, and I'm having so much fun on this. MLG FFAs, Duck hunt, infection, 2v2s, 4v4s, 8v8s, etc. It's amazing and it took me literally 2 minutes to select my mods to get the game looking and playing almost identically to Halo 3. I couldn't play MCC Halo 3 because of how different it felt, but this puts me right at home. I recommend waiting the 2 weeks or however long it will take for the update (0.6) to release, and then going to the subreddit (https://www.reddit.com/r/HaloOnline/) to download and jump in. I'll post a picture of the mods I use below as well. There's already a dedicated server for 4v4 MLG using the official settings as well as a 1v1 Octagon server.
  12. Lets count all the great things 343i has done since they took over (not including fixing their own mistakes like re adding descope/ranking system): -No Bloom, No Sprint Halo Reach -Extraction -MASSIVE Forge Improvements -Server Browser -Spectator Mode (Kinda works I guess)
  13. Honestly probably a blessing. Everybody that's intelligent is leaving Halo. I know it'd probably be amazing to work on the game that you love, but there's no way it's not a hostile work environment when you can't even constructively talk about anything. And honestly half the people at 343i probably don't deserve their job.
  14. Worked for me. Go on to the halo 3 menu, press start, go to marketplace, and redownload them there.
  15. Just had to pop in to say congrats! Gives me hope for some good maps even if they stick with sprint (tell them to cut the shit though and remove sprint).
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