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Ghost Fart

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  1. I was much more of a PVE player in Destiny, but I was generally kind of disappointed by Destiny's Crucible. I think, coming off of how varied Bungie made Halo's MP, I was expecting more chaotic, free-form modes. I understand it's not in line with the MMO / character progression theme to do so, but I would have liked a Forge-style feature in the game. Destiny was a little too much playing on their terms and not enough playing on our own terms. That being said, I'm excited to see what they can manage with Destiny 2's Crucible. They seem to have a pretty good idea about what went wrong in D1, and what they can improve upon, so I have faith they'll make it something worth investing time into.
  2. Came here to say this. Had some really great lighting and generally fantastic design. All around beautiful. Uncharted 4 is also amazing, though it's been said several times already. Naughty Dog is unparalleled at making gorgeous environments and fantastic character models. Controversial opinion time: A lot of people are giving shoutouts to Halo 1 and Halo 3 for looking great in their time, but I had honestly never been very impressed with any Halo games visually until Halo: Reach. I thought it was the first time that the character models actually looked good, and I felt that the art direction really came together. Of course, it seems to be everybody's least favorite Halo game except me, so maybe my opinion sucks.
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