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a Chunk

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Everything posted by a Chunk

  1. Hardy has talked multiple times about how Rat Race was literally just him learning to make corridors in Maya, lmao. He tweeted this a few months ago about Chill Out!
  2. Imo, there needs to be something relatively close to the first 3 games in the series in terms of movement, gametypes, and level design. And I realize that's still relatively ambiguous.
  3. For sure. Love the thought that was put into every detail of the maps, gametypes, and settings. Hex, Slap, and Blaze were kind enough to let me interview them for a couple of articles I published, and it was very cool to learn about how Mythic came to be, and get some insight into the thought processes behind it all. I hope it will get another rotation at some point in the near future. Even if it's not perfect, it's exactly the kind of playlist that needs to exists in every Halo game.
  4. Speaking of tangent time... Saying you disagree with something and then hinting at an explanation without giving it is not a good way to start a discussion. Defo makes me not want to engage.
  5. Haven't seen this posted here yet... @Hard Way made a fantastic video on the Mythic Arena Playlist/Settings/Maps.
  6. I haven't a clue what Infinite is going to be, but I can say with absolute certainty that this is not the case. It's just that most of their team has moved on to Infinite, and the Sustain team has the flexibility to add a wide variety of different types of playlists. This was very much driven by the Sustain team, which is separate from the developmental teams working on Infinite. We've seen something like this happen later in the life cycle of previous Halo games also.
  7. Can't recall any good ball maps off the top of my head. Most forgers at that time were focused on building for Slayer and CTF. Not much attention was given to Oddball (and I think there generally wasn't a good understanding of what attributes a good ball map should have at that point). I'll give it some more thought and see if I can jog my memory...
  8. Salty Koala Bear. I totally forgot about this map. Only found it because you mentioned him.
  9. I think I've successfully blocked out most of Halo 4. It's not ringing any bells for me.
  10. Wrong person. You're thinking of @Xandrith
  11. The problem with this approach is in making it clear to players what that exact distance would be. If it’s not obvious in game, it just creates more frustration.
  12. It's crazy to me that this is so hard to comprehend. I started playing Halo with my 9 year old step son a while back. He's probably played less than 200 games total, but when he plays MCC, he sets up the match composer to only play Halo 1 now because "the pistol is awesome", "I can see more on the screen", and "I feel like I'm moving faster than the other games". It was already easily noticeable, but becomes even more so when you're switching immediately from one game to another in consecutive games. He actually asked me why you move faster in Halo 1 even though you can't sprint, lmao.
  13. If someone doesn't like something, they're opinion is invalid...
  14. To be honest, I'd probably be in favor of that. The controller should just shock you every time you shoot an AR. Bringing new meaning to Risk versus Reward in gaming. I'm obviously not serious, but I feel like I need to say that because sometime within the next decade some sick bastards will probably actually implement something like this into a game, and I don't want to bear any responsibility for it.
  15. Halving TTK would be a buff. I assume you mean to double it?
  16. 'Estimated' means a rough approximation. This is far from a promise or guarantee. If someone has taken it as such, it's their own fault. Now does that mean nobody has a right to be upset by it? Nah, that's not what I'm saying. I'm just suggesting we keep things in perspective. If the consequence of relatively open communication is that sometimes they tell us something that results in frustration, I'll still gladly take it over the alternative of silence. You can't reasonably expect to have it both ways.
  17. I never took much notice of how loud footsteps are until I started playing in and watching 1v1's. It's not a huge issue when there are more players, but it's nearly game-breaking in a 1v1. It certainly has more to do with the improved audio equipment over the years than anything else. I don't really expect anything to change. It's just really frustrating in that particular environment (which I realize isn't really one of the core experiences of Halo). It wouldn't be in my top 20 things I'd like to see changed in Halo, but I'd still like to see footsteps quieted somewhat.
  18. 1. I don't care 2. Quiet 3. This isn't real life
  19. Master Chief's armor should mask the sound of his footsteps. They don't need to be completely silent, but I shouldn't sound like I have horseshoes on my feet.
  20. So you want people that aren't okay with Thrust or Sprint to say they're okay with Thrust or Sprint...why exactly? So they can get another game that they know they won't enjoy?
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