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a Chunk

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About a Chunk

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    Not really Chunky

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  1. Hardy has talked multiple times about how Rat Race was literally just him learning to make corridors in Maya, lmao. He tweeted this a few months ago about Chill Out!
  2. Imo, there needs to be something relatively close to the first 3 games in the series in terms of movement, gametypes, and level design. And I realize that's still relatively ambiguous.
  3. For sure. Love the thought that was put into every detail of the maps, gametypes, and settings. Hex, Slap, and Blaze were kind enough to let me interview them for a couple of articles I published, and it was very cool to learn about how Mythic came to be, and get some insight into the thought processes behind it all. I hope it will get another rotation at some point in the near future. Even if it's not perfect, it's exactly the kind of playlist that needs to exists in every Halo game.
  4. Speaking of tangent time... Saying you disagree with something and then hinting at an explanation without giving it is not a good way to start a discussion. Defo makes me not want to engage.
  5. Haven't seen this posted here yet... @Hard Way made a fantastic video on the Mythic Arena Playlist/Settings/Maps.
  6. I haven't a clue what Infinite is going to be, but I can say with absolute certainty that this is not the case. It's just that most of their team has moved on to Infinite, and the Sustain team has the flexibility to add a wide variety of different types of playlists. This was very much driven by the Sustain team, which is separate from the developmental teams working on Infinite. We've seen something like this happen later in the life cycle of previous Halo games also.
  7. Can't recall any good ball maps off the top of my head. Most forgers at that time were focused on building for Slayer and CTF. Not much attention was given to Oddball (and I think there generally wasn't a good understanding of what attributes a good ball map should have at that point). I'll give it some more thought and see if I can jog my memory...
  8. Salty Koala Bear. I totally forgot about this map. Only found it because you mentioned him.
  9. I think I've successfully blocked out most of Halo 4. It's not ringing any bells for me.
  10. Wrong person. You're thinking of @Xandrith
  11. The problem with this approach is in making it clear to players what that exact distance would be. If it’s not obvious in game, it just creates more frustration.

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