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Everything posted by LI Mr X IL

  1. Eh, at this point it’s kinda whatever. Honestly, as long as they continue to update and improve on MCC I’ll be happy. If I want a solid competitive FPS experience I’m sure my time will be better spent playing a game of 2v2 on chilly or pris for the millionth time than playing whatever competitive experience the next halo has to offer. If they add cross play, server browsers and fix the hit reg and shooting mechanics for CE on MCC I will be happy regardless of what infinite plays like. Add some new maps and we’re in business.
  2. Possibly you’re greatest contribution to the forums to date. Respect.
  3. You know what I will never understand? How the Halo community at large decided the BR is some how cooler or more iconic than the CE magnum. Maybe it’s just the CE fan bias in me but there is no fucking way a rifle that kills in four, three round bursts (12 bullets by my count) is more badass than a literal hand cannon that kills in three crisp shots. This doesn’t even take into account the actual TTK or game mechanics. Even the melee on the magnum is cooler. Standard rifle butt to the face vs a pistol whip followed up by a stylish flip of the pistol. I mean come on! How is this even a comparison? People say “OP pistol” or “just a sidearm”. Who the hell cares? It’s a sci-fi shooter. You’re a Spartan II. A futuristic super soldier bred for battle wearing super advanced armor. Of course the pistol wrecks face. Did you even read the manual as a kid? I did. Let me tell you son those 50 cal. explosive rounds ain’t nothin to fuck with. Let’s talk about the sniper. 14.5mm apfsds rounds. These things make the 50 cal. sniper look like a standard .308. And the shotgun? Yeah. 8 gauge. The weapons you carry are more suitable to hunting elephants than killing men. Even the biggest most badass guns you get in COD are child’s play for a spartan. Certainly not suited for battling elite’s and hunters. Infinite just HAD to include the “classic” BR but they gutted the pistol and the shotgun. Like, what sci-fi FPS fan ever said “hey you know what would be cool? If our protagonist super soldier went from firing a .50 cal. handgun and an 8 gauge shotgun to a standard 9mm and 12 gauge shotgun?” I’ll tell you. Not a goddamn one. Seriously. I just DO NOT get it.
  4. The absolute value for TTK isn’t what determines the skill gap. It’s the size of the delta between minimum and average time to kill that makes the skill gap. Speaking of skill gaps do any of you ever watch the quake pro league? Most of the players in that league would easily go 20-0 against everyone in this forum in a quake duel and Rapha still manages to make most of them look like complete FPS noobs. It’s crazy to watch. The skill gap in that game is immense. It truly is the chess to Halo’s checkers.
  5. If sprint is only 10% faster why not just the BMS 10% faster and call it a day? The fact that it basically does nothing but still HAS to be in the game just pisses me off even more.
  6. 100% this. I mean I’m all for fun gameplay over realistic physics but it would actually be cool if the effect changed on who you hooked. Hook a hulking brute in full armor? You go flying at it. Hook a tiny little grunt? You pull it at you like fucking Scorpion shouting “get over here!”
  7. Yup. I think people enjoy the power trip they get when they have the sniper on Pit and the opposing team has to contest them with a nerf gun. Spawn everyone with the CE pistol and all those calm and collected headshots turn into panicked, whiffed shots real quick. People want the sniper to be free kills and having a decent utility ruins that.
  8. Can someone explain to me how this new challenge system works? Weekly PvP challenge says play 3 games of comp. play a game of comp. 0/3. Play another. 0/3. What gives?
  9. It is the best by far whether in a vacuum or within the context of the game’s sandbox as a whole. H3 BR is literal trash. I’d take the Reach DMR with zero bloom over the H3 BR any day even with its ridiculously long kill time.
  10. Ha! You have to enter a fuckin Mortal Kombat fatality code just to get the H2 BR down to a decent TTK and it STILL has a slower TTK than CE magnum. The CE magnum is still the best utility weapon Halo has ever had by a wide margin.
  11. No one here is confused about lead. I’m not sure what you’re trying to get at with this clip. In the first video the player is standing still. The reticle is slightly off to the right and it misses, as it should. In the clip you posted the reticle is slightly off to the right and the player is at a distance moving to the right. The bullet hit, as it should, because of projectile bullets and physics and stuff.
  12. There is no problem with the rockets being extremely powerful when they are the only true power weapon on map. If the utility is effective like it is in CE then weapons like the shotgun and sniper become just another weapon. If you put H3 rocks in CE they’d become just another weapon and would not demand the sort of map presence that CE rocks do. If anything the rocket ammo count could be cut to only two rockets. Maybe place an extra rocket on the map as a pick up but make it so you have to go out if your way to get it.
  13. I’ve often thought of the active reload feature. Depending on the utility’s difficulty of use and TTK it could be an awesome feature. For instance if the infinite utility was basically the CE magnum with a 4sk and .9 second kill time. The active reload would cause the first bullet to be “overcharged” and do double making it a 3sk with a .6 second kill time. I find it funny that features from the first game are so old they would now be new features. When’s the last time a halo had a feature like quick camo or backpack realoading? H5 tried to bring back nade launching but was half-assed. I really don’t think it would be that hard for them to make infinite feel new and fresh without having to ruin the core of what makes halo halo.
  14. Classic! I fuckin love your montages man. Solid work once again.
  15. I think a Doom Eternal deathmatch with the weapons on map (unlike the godawful choice to use loadouts in Doom 2016) that did away with dash and gave everyone the air control rune would have made for the perfect arena FPS on console. I’m disappointed in their choice to have battle mode as their only PvP offering. I beat the campaign on nightmare and got all the collectibles. I loved every minute of it but now it has run its course and the multiplayer itch needs to be scratched. I tried a few rounds of battle mode and it just doesn’t interest me. If Infinite has the movement of Doom Eternal minus dash plus air control rune I think people who want a game with a fast paced feeling would be very pleased with absolutely no need for sprint.
  16. Quake has a post game stat that shows you how many lights, heavies, and megas you picked up. It would be cool if CE had a post game stat that shows you how many camos, OS, and rockets you picked up.
  17. Yeah the amount of CE being streamed lately is great. High level CE is a treat to watch even on this botched port.
  18. It doesn’t revolve around that weapon though. I think chillout is the only map where rockets are the clear advantage. I’d gladly take camo/snipe on top damny than have rocks. I’d rather have top control and OS on pris than rocks on bottom. Don’t get me wrong. Rockets are super powerful and definitely worth having but in many cases they aren’t even the top priority on the map.
  19. Play with bad people and you can walk around the map with camo like a god. Play with people who are good and you will get punished left and right for every little mistake you make. I’ve said it before and I’ll say it again, when I have camo my map movement is anything but care free. If anything it is even more precise and thought out than when I don’t have camo.
  20. Different stokes for different folks I guess. When I first started playing CE there were times I would play damny and not even break double digits between my partner and me. I’m talking just getting sniped and rocketed constantly by what seemed to be a ghost. Was it frustrating? Hell yeah it was. Did it make me think that there was something to CE as a competitive game that other halos lacked? Yup. There’s a reason I know how to nade camo down from a thousand different angles on damny now. Like Hardway said it doesn’t even take that long. Taking a couple hours out of your time to improve your performance by a large amount to play a game you can spend hundreds of hours playing is nothing. It will improve your performance and improve your overall experience and enjoyment of the game. When you play with someone who knows what they are doing and you’re of equal skill the mind games that play out in CE are so rewarding. That all being said I can get why people don’t want to devote time to an old game with a barely existent population. I just hope Infinite can offer the kind of competitive depth that CE offers with all the the technical improvements modern technology offers.
  21. Halo comp community: Slayer is a brain dead game mode. Also Halo comp scene: CE 2v2 requires too much thinking. Me no likey. Haha. What can I say man? Some people like homework.
  22. @Arlong I feel like some of your troubles arise from the skill matching not being very good. If you watch high level players play against people at their level the vast majority of fights are still pistol v pistol. If you watch them play against people below their level they spend the majority of the match blowing them up with rockets and sniping them in the face. As others have mentioned that’s kind’ve the point of CE 2v2. Mechanical skill only accounts for 10% of what it takes to be good. The other 90% is game sense (positioning, spawn manipulation, timing, player prediction). This separates CE from the other halos where solid mechanical skill can carry you pretty far. Sometimes If I find myself in a game where I’m constantly getting killed by someone with rocks or camo I think “if only I could get into a pistol v pistol fight I could take them” but then I remind myself that their game sense is probably just so high above mine that they don’t have to bother getting into pistol v pistol fights with me because it’s “below them.” If I want the privilege of getting into pistol v pistol fights then I need to get the rest of my game on par with theirs. Also, do you use an actual timer or just the in game clock? I recommend using an actual timer if you don’t use one. It’s easy to lose track of the in game timer when you’re concentrating on shooting the opposition and the audio cues really help. The in game time also disappears in the spawn screen which can make proper timing more difficult. As it’s such a huge part of the game if you aren’t using an actual timer you run the risk of getting unnecessarily stomped.
  23. Yeah that would be awesome but I think there’s a better chance 343 fixes the flaws of CE on MCC (or at least a good portion of them) then there is that Infinite plays anything like CE. Even if 343 makes it a “classic” game (no sprint, no abilities) it will still play much closer to H2/H3 than CE.
  24. Removing bloom gives me so much hope for this game. I can just imagine the possibilities. 343 removes spread, fixes jump delay, fixes the hit reg, adds maps from NHE. MCC becomes the definitive way to play CE online and is on par with the OG experience if not even better. They could show gameplay of Infinite with sprint, armor lock, and a grappling hook and I’d be happy as a clam playing CE every day.
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