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LI Mr X IL

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Everything posted by LI Mr X IL

  1. You say I missed your point but then do exactly what I was talking about in your response to boyo. You complain about some aspect of the game (FF) because it sucks in your “random-infested Halo” but works fine in a context where all the players are working together. Except by your own admission (and you can correct me if I’m wrong here) you are one of the “randoms” you complain about by virtue of the fact you play ranked games in party chat. This means I’m not going to take the complaint seriously.
  2. Join game chat in ranked if you want or don’t. I could care less. However, if you are going to complain about some aspect of a team game being annoying because of the lack of communication and teamwork while refusing to communicate yourself I won’t take your complaint seriously at all. It’s a team game. It’s ranked. Either get on your mic and get sweaty the way it was meant to be played or keep your complaints to yourself because you’re part of the problem.
  3. If ricochet was a thing in CE I would have assassinated myself off spawn way more times than I care to admit.
  4. I hope Halo stays this way Infinite too. I know it’s selfish of me but I grew up playing halo on console with a controller and in my eyes halo is a console game first and foremost and should stay that way. It’s great that they are bringing it out on PC but they need to tune the game for console play first and tune the settings for PC after. If Halo blows up on PC that would be cool and all but I can honestly care less as long as Halo goes back to moving consoles and having a large active community long after release.
  5. To use your lingo... that’s a big fat YIKES.
  6. What you’re describing is called camping and is generally frowned upon. Weapons on map hampering your ability to maintain power positions is a GOOD thing.
  7. Oh yeah for sure. I was just talking in reference to the utility weapons.
  8. As far as the fun factor goes nothing matches landing a perfect TSK with the CE magnum followed by flipping the magnum around in your hand.
  9. Shitting on them isn’t cool. If that’s what people wanna play let them play. However, I also think it’s important for the developer to provide focus for their vision of the game. Halo has a ton of customizability and many different game types will get created and some will develop small communities dedicated to playing that game type. That doesn’t mean the developer needs to then give each one of those a permanent ranked playlist. Despite the complaints of some of those communities ( and I can empathize) I probably think it’s healthier for the game overall to have a more focused competitive experience.
  10. If the Ogres attend it would be awesome if UGC could stream some exhibition matches with the Ogres dunking on some current Halo pros in CE. It would be fun to watch and be great for CE’s exposure.
  11. One of the things that OW does right is its arcade mode. A separate area from ranked that has four or five different games (could be snipers, swat, infection) where some change daily and others weekly. Every once in a while make one of the modes ranked for a short time and give out rewards at the end of the season based on the your highest rank reached. I think it’s really a great system and would be perfect for halo given how many popular and established game types there are outside of the core ones.
  12. This is especially true the longer you play the game. Eventually it’s inevitable you’d grind out more games doing placement matches. Like wouldn’t it be cool if every couple months we forced pro fighters to mingle with the amateurs and beat the living shit out of them to return to their pro status? No, because that would be dumb as hell.
  13. Now THIS is how you do grassroots. It pains me to know that the red bull rise till dawn H3 2v2 tourney will get 100x the viewers this gets even though H3 doubles is pure cancer.
  14. I like it! I like it so much I say we spawn every player with the power up and it stays active the whole game.
  15. Oh I agree. I get that most people are talking about slayer in a 4v4 context but there’s no rule that says Halo has to be played 4v4 or that it’s the most competitive way to play. It just leaves a sour taste in my mouth that people will paint slayer with a broad stroke as not being a competitively viable mode when we have a shining example of the depth and competitiveness that slayer can offer in the original frickin Halo. I would love nothing more than for infinite to have a 2v2 mode designed specifically for slayer and a 4v4 mode designed for objective. If it offers a 2v2 slayer experience that is on par with CE I can care less if slayer is completely removed from the 4v4 playlist. We don’t have to figure out how to make slayer work in 4v4. We KNOW it works in 2v2 given the right sandbox and settings. @TheIcePrincess My bad. From now on I’ll quote you. My remarks aren’t meant to mock you so much as mock your argument. I actually think you and @My Namez BEAST are probably pretty decent players who would be fun to play against. You’re clearly competitive minded players who back up what you think on some well reasoned principles. I respect your emphasis of needing a 100% consistent utility for competitive play I just disagree on its primacy as the most important factor. I also think we place a different emphasis on some pretty important things. You seem to place a ton of emphasis on the importance of movement and aiming in individual gun battles. There’s nothing wrong with that but I think myself and maybe @Hard Way place more emphasis on the mental aspect of it and the variety of mind games that CE slayer offers. If I empathize with you and place my emphasis on movement and gunskill I can see how OS is cheap. However if I place my emphasis on the mental aspect then when I see “surprise! surprise! You run into OS...” I can’t help but think that it’s an excuse for a bad play call, ESPECIALLY in the context of CE doubles. In a game where you have one partner, only two opponents and at most three power items to track “running into” anything is just a flaw in your gameplay and needs to be worked on. Map movement prediction and thinking a step ahead of your opponent is what makes great CE players. Some players are really good at those things and even if they don’t have the best mechanical game in the world they can still dominate the game. That’s part of what made the Ogres such a dominate force in CE. It’s not that they aren’t mechanically gifted, because obviously they are, but they don’t have to be able to snipe or slay out like Royal2 to be the GOATS in that game. It was their play making decisions that made them an unstoppable force. That’s what draws me to CE as a competitive shooter. The shooting skill gap is still there (quite arguably still the largest in the series) which is obviously important for a competitive FPS but it also plays in such a way that if you can predict and outsmart your opponent you can wipe the floor with people who are otherwise much more mechanically gifted than you. Look, I get it. I played H5 competitively before I got into competitive CE. I do thoroughly enjoy the individual gunfights present in H5 with the magnum. In fact when most of my friends finally stopped playing H5 and I didn’t have people to play ranked with one of my guilty pleasures was just playing entire warzone matches with nothing but a default magnum and shitting on people with weapons which were clearly both stronger than mine and easier to use. That being said, the fun eventually faded and at some point I went back to MCC and gave competitive CE a shot and a switch flipped. Sure there were plenty of shit games with randoms that I just got trounced on in and didn’t have fun but the games where all the players were on equal skill levels and trying to win I had way more fun than I had ever had playing any game of 4v4 objective in H5. Before that point I would have agreed that slayer as a competitive mode sucked and should just be removed but afterwards I couldn’t disagree any more. As time went on and I worked on my game and learned the nuances of it I really became to think that CE is the most balanced and competitive Halo and possibly one of if not the most competitive FPS available on console to this day. I’m not just some purist with nostalgia goggles on. You don’t have to like it. If it isn’t your cup of tea that’s fine. Just don’t act like it isn’t competitively viable when there’s plenty enough evidence to the contrary.
  16. I have an idea. How about for starters we make it 2v2. We give you complete control of your partner’s spawn. We spawn you with a utility that has the ability to kill quickly but on average takes around twice as long to kill with than the minimum time to kill. We have a simple sand box with niche weapons that aren’t just replicas of your starting weapon but put on easy mode. Next we place power ups on the map that are strong enough to incentivize player movement and engagement. Then we have those power ups spawn at fixed times in different locations with relatively short intervals between spawns. Call me crazy but I think it might just work. In fact I think it could be so competitive that a team of two could not only never lose a tournament but never drop a game. I guess we’ll probably never know though.
  17. Oh shush. I quote you plenty. This here is the crux of the whole argument though. We aren’t talking about these things in the same context. I’m judging the game in a competitive context. A lot of your complaints are valid in a quickplay context with randoms but they start to fall apart in the context of playing to win with people who are communicating. In one context you could commit to a push and “run into” OS and it is cheese and it sucks. In the other context if you “run into” OS you just straight up made the wrong play.
  18. Ok. Fair enough. Now would care to provide a counter example or...?
  19. Nah bro. Don’t you know the only way to fight OS guy is to challenge him to a 1v1 with your utility and then bitch and moan that it’s unfair when you die while ignoring the fact that rocks spawned on the opposite end of the map at the exact same frickin time.
  20. Say what you want about slayer as a competitive game type in any Halo after CE but 2v2 slayer in CE still has a wider skill gap and much more depth to it than any 4v4 objective mode that has been played competitively in any Halo since.
  21. If you think people just “walk across” rockets in CE you must also think people just “walk across” the oddball or just “walk across” the hill. The power ups in slayer ARE the objective. If you are going to complain that you lost because your opponent keeps killing you with rockets even though you destroyed them in every 1v1 utility weapon fight you may as well complain that your opponent won a game of king of the hill because they got more time than you even though you destroyed them in every single 1v1 utility fight.
  22. People can do a lot of really stupid shit KNOWING that they can use armor lock too but that doesn’t mean armor lock adds the competitiveness of the game or makes it more skillful. I’m not advocating for a scrub mentality. If getting away with positioning that would have gotten you killed in older Halos because you now have thrust is the optimal way to play then by all means play that way. All I’m saying is that the optimal way to play Halo 5 Is easier and has less of a skill gap than the optimal way to play a Halo without the same mechanic. ( In a vacuum of course. There’s are a lot of factors other than thrust to compare between halos that make them more or less skillful.)
  23. Ahh yes, I can see how making a free escape button a key aspect of decision making really widens the skill gap.
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