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  1. They should have a quickplay playlist that is basically the same as the ranked playlist with very minor changes. Have looser skill parameters, join in progress and maybe shorter match time limits and some map/gametype combinations that just aren’t quite up to par for ranked. You should basically be able to treat it like a practice playlist for ranked. Me and three friends should be able to hop in quickplay and play a few matches to warm up before going into our placement matches. There’s a HUGE difference between playing with settings that allow you to see enemy players on a radar just because they had the audacity to move and settings that don’t. That huge disparity should not be present between ranked and quickplay. Little Timmy shouldn’t get Infinite for Christmas, play 50 matches of quickplay and then find out in his very first game of ranked that the radar he’s become accustomed to looking at all game every game just isn’t there. If radar isn’t going to be in ranked (and I pray to god it isn’t) then it shouldn’t be in quickplay. If it’s going to be in the game it should be for FFA and possibly the new BTB mode.
  2. I think the power ups do help to provide a certain flow and structure to slayer. They take the place of the objective within slayer. The objective is to kill people but there is a secondary objective to get the power ups because it assists with the main objective. Think of camo as being the flag but instead of getting 1 point out of three for capturing it you get 0-5 points out of 50 depending on how well you use the camo. Without certain items that give you an advantage over your enemy how do you incentivize movement in a game of slayer? I mean, one obvious answer would be to do away with regenerating shields and replace it with a regular hit point system and add health packs on the map but then you really are veering into making a whole other game. What would you think would be something that would be strong enough to really incentivize fighting for or be strong enough to control the flow and pace of a game of slayer without also being unfair or overpowered?
  3. Projectile bullets and lower aim assist/bullet magnetism? Better strafe speed/acceleration? Certainly a utility that’s hard to aim is more intuitive and less intrusive than being quad shot and thinking “how the fuck did that guy just make his BR fire full auto?” If movement and shooting are balanced correctly then believe it or not something literally as simple as point and click can have a massive skill gap. I think that aiming skill and movement skill tend to be correlated. If the ranking system is tuned correctly the average shots to kill with the utility will be some what even from bronze to champ. Even the most casual player will understand it’s hard to hit your opponent with the starting gun but when you can it’s very powerful and rewarding. They’ll occasionally get a prefect kill and it will give a sense of accomplishment and improvement. They’ll get killed by a perfect shot and understand how hard it is to do and their opponent earned that kill. It’s that simple. I don’t see the need to introduce a button combo into it.
  4. I’d hate to beat a dead horse here but I thought the obvious answer was to have a utility that had a fast perfect kill time but with a slower average kill time. A large delta between perfect and average with a proper matchmaking system should satisfy everyone from casual to pro. No need to get more complicated than that. The potential for vast improvement and mastery through consistent practice will keep people coming back for more and more. Definitely no need for micro transactions and thousands of redundant weapon skins and armor pieces. /s
  5. Finally got a chance to play a few rounds of recon slayer. Can we talk about how much better the automag is as a utility than the BR? Bungie should have put it in multiplayer when ODST first released. If 343 could make a ranked list using the MLG settings and replacing the BR with the automag that would be just swell. I’d probably play a H3 a lot more if that happened.
  6. Eh, at this point it’s kinda whatever. Honestly, as long as they continue to update and improve on MCC I’ll be happy. If I want a solid competitive FPS experience I’m sure my time will be better spent playing a game of 2v2 on chilly or pris for the millionth time than playing whatever competitive experience the next halo has to offer. If they add cross play, server browsers and fix the hit reg and shooting mechanics for CE on MCC I will be happy regardless of what infinite plays like. Add some new maps and we’re in business.
  7. Possibly you’re greatest contribution to the forums to date. Respect.
  8. You know what I will never understand? How the Halo community at large decided the BR is some how cooler or more iconic than the CE magnum. Maybe it’s just the CE fan bias in me but there is no fucking way a rifle that kills in four, three round bursts (12 bullets by my count) is more badass than a literal hand cannon that kills in three crisp shots. This doesn’t even take into account the actual TTK or game mechanics. Even the melee on the magnum is cooler. Standard rifle butt to the face vs a pistol whip followed up by a stylish flip of the pistol. I mean come on! How is this even a comparison? People say “OP pistol” or “just a sidearm”. Who the hell cares? It’s a sci-fi shooter. You’re a Spartan II. A futuristic super soldier bred for battle wearing super advanced armor. Of course the pistol wrecks face. Did you even read the manual as a kid? I did. Let me tell you son those 50 cal. explosive rounds ain’t nothin to fuck with. Let’s talk about the sniper. 14.5mm apfsds rounds. These things make the 50 cal. sniper look like a standard .308. And the shotgun? Yeah. 8 gauge. The weapons you carry are more suitable to hunting elephants than killing men. Even the biggest most badass guns you get in COD are child’s play for a spartan. Certainly not suited for battling elite’s and hunters. Infinite just HAD to include the “classic” BR but they gutted the pistol and the shotgun. Like, what sci-fi FPS fan ever said “hey you know what would be cool? If our protagonist super soldier went from firing a .50 cal. handgun and an 8 gauge shotgun to a standard 9mm and 12 gauge shotgun?” I’ll tell you. Not a goddamn one. Seriously. I just DO NOT get it.
  9. The absolute value for TTK isn’t what determines the skill gap. It’s the size of the delta between minimum and average time to kill that makes the skill gap. Speaking of skill gaps do any of you ever watch the quake pro league? Most of the players in that league would easily go 20-0 against everyone in this forum in a quake duel and Rapha still manages to make most of them look like complete FPS noobs. It’s crazy to watch. The skill gap in that game is immense. It truly is the chess to Halo’s checkers.
  10. If sprint is only 10% faster why not just the BMS 10% faster and call it a day? The fact that it basically does nothing but still HAS to be in the game just pisses me off even more.
  11. 100% this. I mean I’m all for fun gameplay over realistic physics but it would actually be cool if the effect changed on who you hooked. Hook a hulking brute in full armor? You go flying at it. Hook a tiny little grunt? You pull it at you like fucking Scorpion shouting “get over here!”
  12. Yup. I think people enjoy the power trip they get when they have the sniper on Pit and the opposing team has to contest them with a nerf gun. Spawn everyone with the CE pistol and all those calm and collected headshots turn into panicked, whiffed shots real quick. People want the sniper to be free kills and having a decent utility ruins that.
  13. Can someone explain to me how this new challenge system works? Weekly PvP challenge says play 3 games of comp. play a game of comp. 0/3. Play another. 0/3. What gives?
  14. It is the best by far whether in a vacuum or within the context of the game’s sandbox as a whole. H3 BR is literal trash. I’d take the Reach DMR with zero bloom over the H3 BR any day even with its ridiculously long kill time.
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