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  1. The gun play in no bloom reach is just a pure joy. The DMR is just sooo satisfying to shoot.
  2. Reach came out at a time in my life when I was really busy with work and didn’t have much time to play video games. I hardly played any Reach and never played any hardcore settings. All I remember is hating what little bit of standard multiplayer I did play. I played MLG V7 settings for the first time yesterday and I have to say I was really impressed. I can definitely see why a lot of people think ZBNS is the best 4v4 halo experience since H2. I can’t wait to play some more. I really need to learn the maps now. That being said... my god does bloom really really need to get the fuck out. Even at 85% it’s quite noticeable and BTB would play 1000x better without it.
  3. I would love nothing more than for infinite to double down on Halo’s arena roots. Get rid of ads, sprint, clamber, thrust, etc. Increase base movement speed. Have OS, camo, and rockets on every map with OS/Camo spawning every 45 sec and rockets every 90 sec. Make the sniper like it was in CE where it isn’t a power weapon and put it on a 30 sec timer. Bring back health and health packs. Cut the sand box way back and make the weapons more unique. Make weapon swapping fast and fluid. Either get rid of reloading all together or at least bring back something similar to backpack reloading where you can fire your secondary weapon while waiting for the other to reload. I want a game where you’re always shooting and moving in one fluid motion while aggressively challenging your opponent for control of items on the map. As the saying in Sekiro goes “hesitation is defeat.”
  4. I feel like that’s a more valid complaint in a BR where what gun you have is partially a matter of RNG. It becomes less valid in a game where everyone spawns with the same “OP” weapon from the start of the round.
  5. What about a starting magnum that’s a three shot kill with 12 rounds but has a fire rate of one shot every 0.4s. I think this would accomplish a few things. For one it would have a perfect kill time of 0.8s which is still very quick and the fastest kill time of any halo after CE. Second, the slower fire rate would punish each missed shot more and cause the utility weapon’s effectiveness to drop off more rapidly at lower skill levels where the autos would then become more viable alternatives. Lastly, it would make the magnum feel less spammy and make it feel beefier. It would help convey the fact that the magnum isn’t just a “side arm” but a badass hand cannon that can destroy people in the right hands.
  6. On the topic of escapability: One of the reasons positioning and map awareness is so demanding in CE is that escapability is very low. I play CE on a higher sensitivity than every other Halo for the sole fact that when you get shot in the back 99% of the time your best option is to turn and shoot back.
  7. You say I missed your point but then do exactly what I was talking about in your response to boyo. You complain about some aspect of the game (FF) because it sucks in your “random-infested Halo” but works fine in a context where all the players are working together. Except by your own admission (and you can correct me if I’m wrong here) you are one of the “randoms” you complain about by virtue of the fact you play ranked games in party chat. This means I’m not going to take the complaint seriously.
  8. Join game chat in ranked if you want or don’t. I could care less. However, if you are going to complain about some aspect of a team game being annoying because of the lack of communication and teamwork while refusing to communicate yourself I won’t take your complaint seriously at all. It’s a team game. It’s ranked. Either get on your mic and get sweaty the way it was meant to be played or keep your complaints to yourself because you’re part of the problem.
  9. If ricochet was a thing in CE I would have assassinated myself off spawn way more times than I care to admit.
  10. I hope Halo stays this way Infinite too. I know it’s selfish of me but I grew up playing halo on console with a controller and in my eyes halo is a console game first and foremost and should stay that way. It’s great that they are bringing it out on PC but they need to tune the game for console play first and tune the settings for PC after. If Halo blows up on PC that would be cool and all but I can honestly care less as long as Halo goes back to moving consoles and having a large active community long after release.
  11. To use your lingo... that’s a big fat YIKES.
  12. What you’re describing is called camping and is generally frowned upon. Weapons on map hampering your ability to maintain power positions is a GOOD thing.
  13. Oh yeah for sure. I was just talking in reference to the utility weapons.
  14. As far as the fun factor goes nothing matches landing a perfect TSK with the CE magnum followed by flipping the magnum around in your hand.
  15. Shitting on them isn’t cool. If that’s what people wanna play let them play. However, I also think it’s important for the developer to provide focus for their vision of the game. Halo has a ton of customizability and many different game types will get created and some will develop small communities dedicated to playing that game type. That doesn’t mean the developer needs to then give each one of those a permanent ranked playlist. Despite the complaints of some of those communities ( and I can empathize) I probably think it’s healthier for the game overall to have a more focused competitive experience.

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