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LI Mr X IL

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  1. Loadouts, wallhacks, and DeMoN RuInS! HA! I had such high hopes for DOOM too because the movement and shooting itself was fun as hell. I really hope the new DOOM fixes the problems of the first for MP but I haven’t paid much attention to eternal.
  2. That’s simply not true, at least at high levels of gameplay in later Halos. Pros in H5 are not taking anywhere near 10 shots to kill people in H5 or 8 shots in H3. Even the best players in CE are probably averaging around 6 shots to kill. I want Infinite to be like CE. So yeah, I want it to kill fast but I also want it to be hard. If Infinite is going to have a kill time as fast as CE then the utility can’t be as easy as it is in the Halos after CE. Also, if “prediction” and “guesswork” are synonyms then I took stats class for nothing.
  3. That’s simply not true, at least at high levels of gameplay in later Halos. Pros in H5 are not taking anywhere near 10 shots to kill people in H5 or 8 shots in H3. Even the best players in CE are probably averaging around 6 shots to kill. I want Infinite to be like CE. So yeah, I want it to kill fast but I also want it to be hard. If Infinite is going to have a kill time as fast as CE then the utility can’t be as easy as it is in the Halos after CE. Also, if “prediction” and “guesswork” are synonyms then I took stats class for nothing.
  4. You have to look at in relative times not absolute times. Sure it’s only a 0.6 second difference but 0.6 seconds is 100% quicker that 1.2 seconds where as 1.2 seconds is only 40% quicker than 1.7 seconds. I guess a better way to measure the skill gap would be to measure it in the amount of shots it takes to kill and not the time. So in terms of how many shots it takes to kill I’d like for people on average to have to fire twice as many shots to get a kill than is actually required.
  5. THIS. When you finally find that sweet spot and start hitting shot after shot you feel like an unstoppable machine. I really hope the utility in Infinite has a skill gap as big as CE where the average kill time is over twice that of the perfect kill time. Bring back the spinning death animation and the purrrfect medal and we got us a game.
  6. Not to be that guy but the bullet continuing it’s horizontal trajectory after exiting the barrel of your gun IS the bullet going straight. For the bullet to land where your cursor is when you pull the trigger while moving in a horizontal direction would require the bullet to veer off of its original path.
  7. It doesn’t decrease accuracy in the sense that there is no randomness to it. It can be controlled and accounted for. It’s just an extra layer of shooting depth on top of it being projectile. Not only do you have to account for travel time but also trajectory (which once again is not random) based on your own movement. In some cases it actually encourages movement. If someone is running across your screen from left to right on Hang em High and you’re strafing left to right you actually have to lead less than if you were standing still.
  8. Obviously this is a dumb argument to have though because it would be great if Infinite came out and had no sprint or abilities and also had a consistent utility.
  9. I think you’re confused about what I’m trying to say. I know that sprint and thrust have nothing to do with how a gun functions. I was comparing two things that suck (spartan abilities and inconsistent guns) and arguing that one is worse for people who enjoy “traditional” Halo a.k.a no sprint or abilities Halo. If what you want is a competitive shooter with consistent weapons you can get it in another shooter but if what you want is a game that plays like traditional Halo you can’t get it anywhere but in Halo.
  10. I can sympathize with that view but it’s an opinion I don’t share. I mean how much tradition can you really do away with before it isn’t really the same game anymore? If you value guns that shoot straight and register well there are other FPS on the market but if you value Halo playing like traditional Halo then you only have Halo and things like sprint and thruster pose a problem to that even if every single shot you fire registers. Let’s put it this way, in MCC they completely botched the shooting mechanics of the utility weapon in CE so that it’s so inconsistent it might as well be completely random but I still have a blast playing it. However, if they added sprint and thruster to CE in MCC I’d never touch that trash.
  11. Say what you will about H3 the sniping in that game is an absolute joy to watch.
  12. I think what you guys are failing to realize is that going on a competitive Halo forum and talking about the positives of loadouts is like going on a holocaust forum and reminding people Hitler had a soft spot for animals. We get it, nothing is all bad and everything has some positives to it. We simply don’t give a flying fuck. Loadouts are trash and they will never belong in Halo.
  13. It’s just one more thing that shrinks the skill gap and to a pretty good degree too. Map awareness and player path prediction make up a pretty sizable portion of Halo’s skill gap. A bad player could consistently be looking in the wrong direction at the wrong time completely oblivious to where the enemy is and still manage to avoid getting whacked in the back because they have a good headset. I’m not saying we don’t have bigger fish to fry. It’s not a huge deal to me and I fully expect there to be loud clanking footsteps that let anyone who isn’t deaf avoid getting assisinated in Infinite. But in my dream version of halo enemy footsteps would be as quiet as a church mouse.
  14. Footsteps should be silent... #bringbackthebacksmack
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