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  1. Yeah that would be awesome but I think there’s a better chance 343 fixes the flaws of CE on MCC (or at least a good portion of them) then there is that Infinite plays anything like CE. Even if 343 makes it a “classic” game (no sprint, no abilities) it will still play much closer to H2/H3 than CE.
  2. Removing bloom gives me so much hope for this game. I can just imagine the possibilities. 343 removes spread, fixes jump delay, fixes the hit reg, adds maps from NHE. MCC becomes the definitive way to play CE online and is on par with the OG experience if not even better. They could show gameplay of Infinite with sprint, armor lock, and a grappling hook and I’d be happy as a clam playing CE every day.
  3. Aaaand I’ve already seen people in various corners of the internet saying that the bloom while tapping in MCC is a good thing. Saying it’s how the pistol should’ve always worked and that without it the pistol is OP and CE becomes a one gun game. Just kill me now.
  4. Most shooters also play absolutely nothing like Halo. They are either tactical shooters with extremely fast kill times or hero shooters with extremely long kills times. The fact that slayer doesn’t work as a competitive game type in those games isn’t surprising. Like I said, the problem is the GAME not the game type. Also, you are confusing entertaining with competitive. I said CE slayer has a wider skill gap than any objective game in any Halo since which is precisely why teams find themselves getting in a spot where they are down 19 to 40 with no chance of coming back. If any team can win on any given Sunday you probably have a fun game to watch but the skill gap isn’t all that wide and it isn’t all that competitive. In a really competitive game with a wide skill gap the 1st, 2nd, and 3rd place teams aren’t interchangeable. The 1st really is the 1st, the 2nd the 2nd and so on. If upsets are frequent then they aren’t really upsets. I know it may not be everyone’s cup of tea but I have no problem watching a competitive game where I can predict the winner of a match with 99% accuracy. That’s just the price you pay with a game that has a wide enough skill gap.
  5. Just a friendly reminder: It’s fair to criticize slayer as competitive game type in current iterations of Halo but we should remember to keep sight of the root problem. If you can’t make killing the enemy team work as a competitive game type in an FPS the problem is probably with the game and not the game type. 2v2 slayer in CE still has more depth and a wider skill gap then any game of CTF, KOTH, or Odd Ball on any map in any Halo since. Let us hope and pray that the gameplay in Infinite that slayer is once again a competitively viable gametype.
  6. You hate Sekiro?!? I fuckin love that game.
  7. The gun play in no bloom reach is just a pure joy. The DMR is just sooo satisfying to shoot.
  8. Reach came out at a time in my life when I was really busy with work and didn’t have much time to play video games. I hardly played any Reach and never played any hardcore settings. All I remember is hating what little bit of standard multiplayer I did play. I played MLG V7 settings for the first time yesterday and I have to say I was really impressed. I can definitely see why a lot of people think ZBNS is the best 4v4 halo experience since H2. I can’t wait to play some more. I really need to learn the maps now. That being said... my god does bloom really really need to get the fuck out. Even at 85% it’s quite noticeable and BTB would play 1000x better without it.
  9. I would love nothing more than for infinite to double down on Halo’s arena roots. Get rid of ads, sprint, clamber, thrust, etc. Increase base movement speed. Have OS, camo, and rockets on every map with OS/Camo spawning every 45 sec and rockets every 90 sec. Make the sniper like it was in CE where it isn’t a power weapon and put it on a 30 sec timer. Bring back health and health packs. Cut the sand box way back and make the weapons more unique. Make weapon swapping fast and fluid. Either get rid of reloading all together or at least bring back something similar to backpack reloading where you can fire your secondary weapon while waiting for the other to reload. I want a game where you’re always shooting and moving in one fluid motion while aggressively challenging your opponent for control of items on the map. As the saying in Sekiro goes “hesitation is defeat.”
  10. I feel like that’s a more valid complaint in a BR where what gun you have is partially a matter of RNG. It becomes less valid in a game where everyone spawns with the same “OP” weapon from the start of the round.
  11. What about a starting magnum that’s a three shot kill with 12 rounds but has a fire rate of one shot every 0.4s. I think this would accomplish a few things. For one it would have a perfect kill time of 0.8s which is still very quick and the fastest kill time of any halo after CE. Second, the slower fire rate would punish each missed shot more and cause the utility weapon’s effectiveness to drop off more rapidly at lower skill levels where the autos would then become more viable alternatives. Lastly, it would make the magnum feel less spammy and make it feel beefier. It would help convey the fact that the magnum isn’t just a “side arm” but a badass hand cannon that can destroy people in the right hands.
  12. On the topic of escapability: One of the reasons positioning and map awareness is so demanding in CE is that escapability is very low. I play CE on a higher sensitivity than every other Halo for the sole fact that when you get shot in the back 99% of the time your best option is to turn and shoot back.
  13. You say I missed your point but then do exactly what I was talking about in your response to boyo. You complain about some aspect of the game (FF) because it sucks in your “random-infested Halo” but works fine in a context where all the players are working together. Except by your own admission (and you can correct me if I’m wrong here) you are one of the “randoms” you complain about by virtue of the fact you play ranked games in party chat. This means I’m not going to take the complaint seriously.

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