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Ramirez77

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Everything posted by Ramirez77

  1. I think it depends on the game. In Siege, CoD, etc. precise sticks and extra buttons don't really matter, but good sound quality is absolutely essential. In Halo 5, Overwatch, etc. soundwhoring isn't as important but the convoluted control schemes will be a nuisance with a regular controller. But uh, get both? Could just pick up a SCUF and one of these.
  2. Just because 343i has moronic ideas about what is and isn't immersive doesn't mean immersion in itself isn't still important. It should apply to every aspect of the game where reasonable. What is so hard to comprehend? I don't like my immersion being shattered by skins that are completely out of place. I can dislike a skin but still not be bothered by it so long as it's fitting. You can have skins that stand out yet still adhere to the basic theme of the universe. Having Olive or Timmy is one thing (worth pointing out they're relatively subtle too). I don't really mind the occasional radical skin. The game being overflowing to the brim with skins that completely shit on any kind of recognizable theme is something different entirely. It's never just one goofy skin. The games always succumb to clown party extraordinaire and I despise it. God forbid I want a game with a recognizable, consistent theme and an ounce of artistic integrity. How pretentious of me. They wouldn't do it because it would cut into their sales. The consumers would be pissed if other people could prevent themselves from seeing their "stand out" golden dildo gun. But yes I do agree completely with this idea.
  3. "Don't like it, don't use it" isn't a valid argument where cosmetics are concerned because I'm still forced to look at other people wearing that ugly garbage. Like shit dude why not just add unicorn fursuits and let you run around as a CoD marine and what not? Don't like it, don't use it, who cares about immersion? All about that cosmetic microtransaction cash flow.
  4. I wouldn't use either. I hate weapon skins in most games. They usually look completely gharish and unfitting to the game they're in. This and this stand out from the default look and from traditional weapon camouflage, but they still look reasonable. Nice, subtle skins with the main colors being typical gun colors and flashy colors only used for accenting. I'd even say something like this is still within reason. Meanwhile what the fuck is this, this, this or this?
  5. Imagine the amount of content possible if developers weren't obsessed with pushing graphics. Studios are big enough now that they could easily put out a game that has the level of detail of Halo Ce yet has a hundred campaign missions and multiplayer maps each. Instead we gotta have more and more level of detail, because the difference between 1440p and 4k textures is SO noticeable on a distant TV as you move through the map at high speeds and as they're buried beneath pointless motion blur mechanics...sarcasm. I'm not saying games should go back to that level of detail. Just that at some point you're making giant sacrifices to filesize and available content only to get barely distinguishable diminishing returns in graphics. Uh, no. He's not. Minecraft has 8-bit textures and extremely low poly counts. That's low detail graphics. ART STYLE would be comparing a 8-bit minecraft texture pack to a completely different 8-bit texture pack. If your point is 60fps, HD resolution, etc...then ALL of the MCC games have that too and Halo 3 isn't special in that regard. I thought Halo 2 had decent writing. Halo Ce had basically no story at all, and Halo 3 was just shit. I don't get how Cortana went from being a minor sidekick to the center of the Halo universe in one game. And now she's the leader of an alien invasion force? It's ridiculous.
  6. I've played Arcane Dimensions (among other Quoth-based mods). The map designs are excellent and I love the new and surprisingly fitting additions, but I just think it's funny to say DooM has bad gunplay yet ignore the flaws with Quake's gunplay which definitely isn't winning any awards and which Arcane Dimensions only partially addresses. I'd recommend the Nehahra mod myelf. The lengthy cutscenes are annoying but the AI is far more intelligent. They strafe during combat, they utilize cover, they have more attacks available, and generally die faster. I was blown away because it fixed a ton of what I thought was lacking about Quake 1's combat after playing it. To get back to DooM though...yeah it's a lot slower than, well, DooM. The game feels like it was primarily designed for consoles and that probably held it back from what it could've been. The combat also doesn't tend to ramp up until you get locked into a small wave-based arena, which kinda sucks. Still pretty much the best modern console campaign games have to offer.
  7. Apparently so is shooting a Death Knight with a super shotgun six times as it walks at you in a straight line. "Actual gunplay." Come on dude. There are definitely better campaign shooters than DooM4 out there. I will say it's the first genuinely good campaign shooter we've seen in a long time, good ones have been extremely rare after like 2011. It doesn't get in your face with constant exposition interrupting gameplay, the upgrade and lore log systems are a nice touch, and the gunplay is still pretty solid with or without the execution system. The level designs are...okay? They're better than average but still complete shit compared to DooM1, DooM2, or Quake 1. Overall still pretty good game.
  8. I don't see Master Chief as central to Halo's identity at all. Especially since for most of the games he's just a silent protagonist that's barely present. Reach has no Chief and yet no one would tell you that the Campaign doesn't feel like a Halo story. I don't have a problem with them getting rid of the Chief (aside from killing him off for no reason). I have a problem with them getting rid of every other identifiable element of the franchise. Flood is gone. Covenant is slowly being phased out in favor of Prometheans. Prometheans look nothing like the Bungie games have established Forerunner machinery to look like. Chief or not I'm no longer playing Halo, I'm playing some generic vs Robots game. @@lofike accidental neg.
  9. Sprint isn't needed for anything. All BTB needs: -Vehicles, particularly transport vehicles. -Mancannons / Teleporters -Maps with actually good infantry pathing like Sidewinder/Avalanche or Danger Canyon instead of large fields from one end to the other players are forced to walk straight across like Sandtrap or Blood Gulch. -Reworked spawn system (spawn near teammate, spawn at location, etc). -Faster BMS wouldn't hurt. You add sprint to BTB and not to arena people are just gonna be like "did muh spartan forget how to run hurr durr".
  10. A port that is given the MCC treatment (60fps, resolution/anti-aliasing boost, etc) would be fine. A complete graphical overhaul...yeah, no. Reach has a very distinctive art style and I don't trust 343i not to shit all over it.
  11. How I perceive most open world games. Like if you took every Quake level, threw them on a grid, and just generated terrain between those levels. What point is being served exactly in not just going straight from level to level? That question is exactly why most open world games come with a fast travel system. People would rather skip all the pointless open space and get right down to the actual levels. Then since the missions are designed to be repeated several times they're generally far more limited in what you can do with them. I.e. I can't jump out of an exploding building and have the rubble block my way back because I'm going to need to revisit that place several times for fetch quests. They're generally of lower quality too since focus is spent developing other playspaces in the game. Like shooting up a Vault is fun but nowhere near as deep as the typical DooM1 map is.
  12. Expansive levels with actual structure to them are good. I.e. The Silent Cartographer, Two Betrayals, The Ark Open world is generally a gimmick and I hope the game isn't heading that direction. You just end up with tons of poorly designed blank space with nothing to actually do in except spend time crossing, and poor mission structure. Personally though I feel like any good campaign should have variety. Giant vehicle levels, enclosed indoor levels, flood missions, deathrun missions, so on.
  13. Well, holy shit. Some very good signs in that trailer and article. So much speculation running through my head right now. Though it would nice if they told us anything about the game at all.
  14. It would have several hurdles to leap to be worth it. -343i is really bad when it comes to updating their games within a reasonable time span. It took them two years just to add a classic playlist and a year just to add Oddball. Oh, then there's the half assed "remix" maps they released slowly over time as well. They need to be way, WAY faster than that for a continuous delivery product to work. -They still need reasons for people to buy the game either way (in this case, reasons to keep playing and thus keep buying skins). The major difference with individual games is if I don't like the latest version of Halo I can always go back and play an older one and/or wait for something better. This isn't the case with a continuous update product unless it has (tons of) legacy playlists. The core foundation also needs to be good and built to last the very first time or else you're just stuck with shit for the next decade. CSGO, not League of Legends. This is something Halo has always struggled with since both Bungie and 343i's design philosophy has been "we don't know what to do with this franchise, let's throw shit at the wall and see what sticks." -They would need a good flow of skins to get people to keep financing the game. The problem is their artists are frankly horrible. Almost none of the armor in Halo 5 looks good outside of remakes of armor from Halo Reach, and their weapon skins aren't very good either.
  15. Mindless fun is what set Halo Ce apart from other purely serious shooters of the same era, and lack of mindless fun is largely why those shooters died off while Halo didn't. Being a highly customizable party game with a decent competitive core has always been the franchise's angle. Halo Ce had way less options for mindless fun than the other Halo games, but it still had: -Vehicle Mayhem -(Infinite) Grenades, Chain Explosions -Race -Juggernaut -No Shield Gametypes. Shotguns, Snipers, Paintball (PP/PR). -The ability to (more or less) force same weapons and ban other weapons. -Honor rules Infection. What is this long list of "more things H2 did better than Ce"? And I fucking swear if your answer is "gwaffix"...
  16. Ce is a worn down house on a solid foundation. The game has issues that stick out more as it ages but the underlying design (fast and consistent weapon, small sandbox with completely unique, generally better designed weapons, mechanical depth, so on and so on.) is pretty much flawless. Tear down the existing structure and build something new (60fps, better graphics, forge, balance adjustments, etc). I'm not asking for an exact replica of Ce including it's jump delay and nuke grenades and all that other shit. I'm asking for a game that follows the same style of gameplay. H3 on the other hand is a worn down house on a sinking foundation. The game has issues and the underlying design (weak and unreliable weapon, very bloated sandbox of similar weapons, OP weapons on long spawn times, simplified mechanics like melee lunge, etc) isn't worth building on. Again, outside of graphics, non-gameplay features and nostalgia what about it is actually better from the standpoint of gameplay? You've mentioned spawns, what else?
  17. Is that...interesting vertical map design I'm seeing? And a DMR too? Was just gonna completely write this off as another H3 fan project but maybe I should stick around... Regardless not getting my hopes up until more is known about the actual gameplay mechanics.
  18. Ignoring: -The low quality and playlist structure of the H1 and H2 ports, as well as how lacking they are compared to H3 in areas outside of gameplay. -More people having nostalgic bias for H3 due to it being the height of franchise popularity. -That popularity and quality of design are not the same, and that a new game with the same mechanics wouldn't necessarily be as well received. -That you constantly project your own tastes onto everyone else. "Hey man it's not a problem for ME, but X doesn't like Y so we can't do that". Yeah sure. Look, I'll bite. What does H3 but better look like anyways? Well if nothing else I'll agree that this is the first time I'm hearing of people hating Guardian.
  19. e3 will probably be hitscan BR but weaker due to all the casual backlash with Halo 5's "Call of Duty" (lmfao) killtimes. Then the main focus will be on Warzone 2.0 or Battle Royale or whatever other new shit they've cooked up. Ce but better.
  20. The whole phrase originates from a Bungie employee talking about how the Halo 3 AR works well with the "three golden things of Halo, guns, grenades, and melee"...then in the very next sentence they go on to talk about how equipment adds more ways to engage in a fight. It's never been some kind of untouchable design mantra and they've never used the phrase "golden triangle". It's such a meaningless and inadequate phrase anyways. Pretty much any FPS to come out within the past fifteen years has guns, grenades, and melee in some form. You can say DooM 2016 plays vaguely similar to a Halo game with it's own strong emphasis on guns, grenades, and melee but very few would actually call it a Halo game. A better "golden triangle": -Recharging shields. -Emphasis on strafe battles with precision rifles (pistols). -Emphasis on map pickups. No other game possesses all three of those aspects at once. Though that's still an inadequate way to define Halo's gameplay.
  21. Oof, what a trainwreck. I get that the game is probably alternate history (i.e. Wolfenstein, Bioshock, Fallout, etc.) but the trailer did a really poor job of representing that if it is their intended direction. I mean shit it did a really poor job of explaining anything about the game at all. Also if the screeching incels in the comments could calm the fuck down that would be great...
  22. Yeah was gonna edit that in but figured it was too late. I mean the spread and shitty aiming still harm that point, but still the values themselves were good. To be fair, you have to have a very high IQ to understand Halo. The mechanical depth is extremely subtle, and without a solid grasp of competitive gameplay most of the intricacies will go over a typical player's head. There's also Halo's minimalist approach, which is deftly woven into it's gameplay- it's sandbox attributes draw heavily from AFPS roots, for instance. The fans understand this stuff; they have the intellectual capacity to truly appreciate the depths of this franchise, to realise that it's not just entertaining- it says something deep about VIDEOGAMES. As a consequence people who dislike Halo truly ARE idiots- of course they wouldn't appreciate, for instance, the merit in Halo's existing "utility weapon" which itself is a spiritual successor to Counter-Strike's primary M4A1. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Max Hoberman's genius wit unfolds itself on their television screens. What fools.. how I pity them. And yes, by the way, i DO have a CSGO tattoo. And no, you cannot see it. It's for the ladies' eyes only- and even then they have to demonstrate that they're within 5 Ranks of my own (preferably lower) beforehand. Nothin personnel kid
  23. People liked Halo 3 because: -It had tons of marketing hype. -It had tons of new features for it's time. -It was a relatively easy game. The first two are no longer relevant (hype has passed obviously, modern games have the same features) and the last point is not worth recreating. No one looks at Halo 3 and sees what it did right because nothing about the gameplay itself is better than it's predecessors aside from projectile weapons. Which would be significant if spread didn't render it largely irrelevant. Removal of spread from precision weapons is far from being the only thing Halo 3 needed. Even putting my Ce bias aside: -The aiming system is still awful. -Movement is still slow and floaty, FoV is still very tight. All things Halo 2 did much better. -Killtimes are too slow. Shifting from hitscan to projectile is always going to slow killtimes in itself so if anything the theoretical killtime should be faster than Halo 2's to balance it out. Not even slower by default. -Melee is still braindead press B to win due to ridiculous lunge. -The weapon balance still has several problems. Every dual-wieldable weapon except the SMG is varying degrees of trash regardless if they're used on their own or dual wielded. Equipment that is largely annoying and rewarding of defensive play. The Shotgun sucks past a few inches. Brute Shot is less interesting and useful than H2 version. -The map quality is generally pretty poor outside of remakes.
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