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Ramirez77

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Everything posted by Ramirez77

  1. AAA companies make their profit by pandering to people without refined tastes, the largest portion of any market. That they don't put genuine effort into making their maps deep and interesting should be of absolutely no surprise to anyone. Why would they when the average undedicated gamer who only plays a few hours a week to unwind and has never experienced anything better can't tell the difference in quality anyways?
  2. All the degrees and years of experience in the world wouldn't magically make a professionally developed map like Snowbound better than an fanmade one like Imminent. Seriously though, Lawbreakers is a good cautionary tale. Those are some pretty bold claims. Especially when you're designing the game towards crossplay. Especially when Quake 3 and UT99 exist. Regardless I'm intrigued. When can we expect to hear more about the game?
  3. Ehhhhhhh.... Comparing CSGO to CS 1.6 is more like comparing H3 to H2 than it is comparing H4 to H2. The core formula is still perfectly intact, it's mostly just that the game is worse on a mechanical level. It's acceptable when the games are released as completed products and updated over time. Many cases though they release a half-finished game and just use updates to finish it, and all that does is give the game a bad first impression that it fails to recover from. Early access needs to stop, seriously. And (maybe getting a bit off-topic here) almost always you lose out on mods and other custom content because the developers want control over everything and don't want anything potentially cutting into their DLC / Microtransaction sales. After all how do you sell skins and maps when your playerbase can make them on their own? Team Fortress 2 and CSGO reach a good middleground here but every other as-a-service game I see is completely 100% railroaded by the developers with no support for custom content. I miss paying $30-$60 and just having a complete game that I can do whatever the hell I want with and where I don't have to constantly pay for game content.
  4. The simplified version: V-sync fixes screen-tearing. I.e. when the game displays two frames at once due to uneven framerate so for a split second you get this. It fixes screen-tearing by limiting your fps to your monitor's refresh rate. However it uses delayed frames instead of the latest frames your GPU puts out in order to do this, which causes input lag (sluggish aim). Another negative is that if your fps drops below your monitor's refresh rate then the game rounds down your frame rate in divisibles of your monitor's refresh rate. I.e. if your monitor is 60hz and you drop to 59 fps then the game will actually go all the way down to 30fps instead. This can create massively inconsistent smoothness if you can't maintain FPS above 60. Hence why most people leave it disabled and buy Gsync/Freesync monitors if they care that much about tearing.
  5. I feel like we're getting into my opinions on skins as a whole, and there's a lot I could say about that but I'd rather just quickly answer these for now. 1. I don't like that these economies exist, but I do acknowledge they aren't going anywhere soon. I think it's ever so slightly less ethical than having no way of obtaining the skins at all. 2. I don't think companies should lie to manipulate people into a purchase, but that's all I can sympathize with you here. I don't mind when I get an LE skin and then others get access to it, if anything I'm glad. I feel like in general skins should be a method of individualization, not a status symbol to rub in the face of others. Currently I'm not saying they should be easier to obtain, just everyone has an equal chance to obtain them. Getting Diamond rank to unlock a skin wouldn't be easy, but at least theoretically it's something everyone can do. Getting locked out of that skin forever because you started playing the game a month too late...that's bullshit to me.
  6. I'm not a huge fan of skins being locked behind playlists I might not want to play, but it's acceptable so long as they can be obtained at any time. I absolutely hate anything that is limited-time-only. I think its a very anti-consumer and unfair practice, that I be permanently locked out of something because I wasn't fast enough or it happened before my time or I didn't get the memo. So I would be completely against seasonal skins. I don't really care if it's greyed out in the UI or not, I'll still see people wearing it and know that I'll never obtain it.
  7. I'm still skeptical of wireless mice in general. If I had to go with one I'd go with the G900 or G903 since they have proven results, are newer models, and have an optional cable anyways. Of course that's $100-$150 out of your pocket.
  8. It doesn't perform as well as you'd expect from a 2007 game. Even with my shitty 2012 CPU and RAM you'd think I still wouldn't get any stuttering at all but I do. How much of that is the CPU and how much is just the game itself is hard to say. Obviously my GTX 1060 isn't the problem. So, I don't know. Only real answer I can give is to download it and test for yourself.
  9. I'm astounded that there's 3000 concurrent players. That doesn't sound like a lot even compared to Halo 4, but you really have to consider the context of those numbers. Most indie shooters on PC fail to reach more than 500, so for this game to have this many players is just unheard of. Anyways, decided to try the game out of curiosity. I went in expecting a game made by console Halo fans who don't really get PC shooters, and while I was pleasantly surprised by a few things I'd have to say first impressions are it's more or less what I expected. +Extensive, per weapon viewmodel customization. This was a definite shocker. A feature that very few PC shooters have even though they all should. +FoV slider that goes all the way up to a reasonable 120. +Pretty impressive forge given the circumstances. +Raw Input...though the aim is wonky anyways. -Mouse aim does not feel good, and I'm sure controllers have a significant advantage. This should never be the case in a PC game. -If you don't have a controller then half the menus require arrow keys and enter to navigate. Frag like it's 1993, evidently. -The server browser is incredibly sluggish, and also lacks a filter system. -The menus love to bug out in general really. Froze up one trying to adjust my sensitivity mid-game. -Game is poorly optimized but that's out of their hands I'm sure. -Can't bind to the F# keys. Minor nitpick. ="Fix FPS Stutter" in options. What is this? Is it Vsync? Then just call it Vsync. Is it something else? Why wouldn't I want to fix FPS stutter? Confusing option. =Sensitivity scaling seems wonky. I'd have to actually measure it.
  10. A Battlefield BR would be a no brainer really. The game's weapon design, player counts, and maps are already well suited for it, and the franchise is already known for a similar enough style of play. And since they just released a classic-style game it gives them room to breath for a spin off. Difference is greedy fucks didn't control most of the industry like they do now. In 2006, direct buying horse armor for $2 was considered unacceptable. In 2018, that's extremely tame compared to paying $20 in lootboxes until you finally get that same horse armor. Or in Fortnite's case, direct buying that horse armor for $15...
  11. I apologize for the video itself...egh...but this is what I could find on short notice. An example of him doing it with the AR near the end of the video.
  12. The Sniper Rifles and Crossbow are projectile. The Rocket and Grenade are obviously projectile. Every other gun in the game is hitscan. Spread doesn't make the game harder, it just makes it random. Remove spread then apply projectile to the hitscan weapons if they become too overbearing. @@Teapot I want my games to be competitively designed because then I'm not dying to bullshit and have a reason to stick around the game because of constant room for improvement. That doesn't necessarily mean I'm at the skill level for or have any desire to attend competitive events.
  13. Well sadly your options are pretty limited there. DooM. Coming straight from Halo it will feel very similar despite it's differences. Probably your best bet. Team Fortress 2. "Spammy" maybe but not bullet spongey like those games. Quake Champions...if you have a high end PC and high tolerance for getting destroyed. Not Quake Live as it's mostly 1-life modes these days. Dirty Bomb. Kind of. Killtimes are pretty fast but still somewhat slower than typical military FPS and movement slows them further.
  14. Ce vehicle balance was alright? They were powerful but also pretty easy to counter with just your spawn weapons. No reason they can't just update that concept, which is kind of what Smartan hinted at. Scorpion: Bring back the exposed driver. Scorpion becomes complete glass-cannon instead of unstoppable death machine. Banshee: Remove fuel rod. Replace front metal plate with very weak energy barrier. Operator is forced to head straight at targets but is left exposed in process. Ghost: Bullets penetrate front metal and directly damage operator with only slight reduction in damage taken. Wraith: The rear end vent now causes it to explode with only a few shots. No mounted front turret. Sniper Rifle directly pierces front, killing driver with ease. Mantis: Remove it. At the very least remove the stupid ground-stomp, it shouldn't have an easy tool to deal with it's primary counter (mounting). The user should be punished for bad positioning. Grenades: More reliable placement in general, more knockback against ground vehicles. Mounted Turrets: More of these on the map so infantry has safer area of operation. I'm sure there's more you could do and that might not be entirely sufficient but it's a good starting point.
  15. I don't care how original or not something is as much as I care that it's good. And 343i's art direction...well...it's certainly not good. Pioneer armor wouldn't be any less ugly if they had stolen it from someone else.
  16. I'd love to be able to see and shoot through two-way teleporters. One-way teleporters are a bit of a grey area but might still work out. Unfortunately not that it would be relevant because 343i absolutely refuses to put teleporters on their maps for some reason. "Let's throw out this idea and if r/Halo fans like it we'll do it, and if not we'll claim it's a prank." -343i, probably.
  17. I can understand wanting to preserve the unique "feel" of a map instead of making it homogenized with other maps, but when that entire feel is defined by completely lopsided spawn crushing...I dunno, probably time to re-evaluate what's more important there.
  18. All we have at the minute is the leak that they're experimenting with more connections per session.
  19. That r/Halo post is so fucking stupid. Yeah, I magically think Halo 4 had great ideas and executed on them well, and that Reach was the pinnacle of the franchise!!! No, wait, both those ideas sound completely insane to me and couldn't possibly be further from how I feel. I don't think I've ever in my life heard someone say that Reach was the pinnacle of the series either, talk about trying to force a point. My Halo opinions have remained consistent since 2007. The one and only exception is Halo 3, which I actually thought worse of over time. Ce - Still the best multiplayer. Still my second favorite campaign. H2 - Still a flawed but good game. Still my favorite campaign. H3 - I was too blinded by the amount of content and hype when it released to realize how awful the core gameplay itself is. Time has sobered me to it. HR - I was not excited by this game when it came out and today still don't consider it anything but "meh". I liked the campaign when it came out and I still like it, but that's about it. I never once thought it was better than any of the previous games. H4 - Was and still is an overall bad game with absolutely no good ideas other than it's new gamemodes. H5 - A significant improvement over the last two games but nowhere near as good as the first two games.
  20. It's still not too late to for them to go F2P and spend some money to announce it on steam's front page. Don't get me wrong, it won't be anywhere near enough to save the game from being dead, but at least the game could enjoy a few hundred daily players while still giving the developers a steady drip of microtransaction revenue. Instead of having no players at all and earning no money at all. I know for a fact there are people out there that would jump on this game if it went F2P. At least more than the three it has right at this moment. They need to swallow their pride, the pride largely responsible for resulting in this game's downfall to begin with, and look at their situation realistically. Regardless, it really is tragic. The game didn't deserve to bomb this hard.
  21. It's good that there's more audio feedback for things like shields reaching full, getting kills and assists, being low ammo, so on. I can't say I particularly like the sounds themselves. Also there's so much unnecessary audio clutter that exists just for the sole sake of HOLY SHIT BRO, SHIT IS HAPPENING BRO. Spartans yelling constantly, everything being announced, explosions reverberating through the entire map loudly, etc. Whereas in the original games you can go with long periods of nothing but footsteps and map ambience between firefights, ambience which would clearly get overshadowed now. I guess they figured people would get bored if it didn't feel like a REEL WARZONE!!11 Dunno. Also every last sound is high pitched and chirpy instead of low pitched to give the game a more generic sci-fi feel to conform with all their other visual changes to make the game more generic sci-fi. Blegh.
  22. To play devil's advocate, I don't see that happening or turning out well. They'd need to come up with a second ad campaign for Halo 6 that doesn't feel redundant with the first ad campaign for Halo 5, because obviously the game needs to have it's own advertising. They'd also need to abandon or heavily alter whatever previous plans they already had for Halo 6, and in the process probably end up with another shitty story because that's (speculatively) the exact problem that Halo 5 had halfway through it's own development, a 180 in focus.
  23. 1. The Windows Store is awful. It has none of the basic functionality that any of the other platforms have, it's not organized, and mostly contains random mobile games. No one uses it and if you released any serious games on it they would just be buried under all that shit anyways. 2. Steam is the best and largest platform. That's why everyone uses it, that's why there's no point in releasing games on anything else. 3. Most game platforms (launchers) are integrated into steam. Simple explanation is that when you buy the game on steam you link your steam account to whatever your account on the other platform is and get full access to the functionality of both platforms, being able to join people's games through steam or vice-versa, download updates for the game through steam, buy content for the game through steam or the game's own platform, and so on. Platforms that aren't integrated into steam almost always have completely isolated and dead populations, the only real exceptions are Blizzard and EA (Origin) games (oh and I guess Fortnite too). Which you can still launch as non-steam games, you just won't be able to use Steam for anything except in-game overlay; everything else about the games like friends and joining games will be handled by their own platform. Launching Halo on the window's store would be suicidal.
  24. The REQ system sucks because earning high quality REQ's almost entirely depends on you burning through all the lower quality REQ's first, they're otherwise nearly impossible to get. This in turn makes purchasing REQ packs with real money entirely pointless because unless you already did the above you're just going to end up with a ton of the lowest tier items the REQ has to offer and none of the good items. Microtransactions should just be direct-purchase and cheap. I don't get why companies don't follow that model because it's beneficial for everyone involved. People buying the microtransactions get exactly what they want without having to deal with RNG, and companies make just as much profit because they end up with more people willing to make transactions even if they're getting less per transaction.
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