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Jazzii Man

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Everything posted by Jazzii Man

  1. So how come you guys dislike the 117 on his armour?
  2. I thought things looked cool from the trailer. I thought the trailer itself was a bit boring, but I like Chief’s armour and everything. I want to see more of the game though... it’s so hard waiting 😭
  3. I see nothing bad or surprising here Also, I’m very confused. I’m sure I remember Halofollower being very pro sprint and pro 343’s multiplayer back in the day, not like how he comes across in this video. 😅 Very random.
  4. Not posted in a long time but thought I’d pop on to contribute leading up to E3. Stay positive guys. You never know what’s gonna happen because it hasn’t happened yet. I haven’t paid much attention to the gaming world in a long while so I might be talking nonsense, but I don’t think things are like they were when Halo 4 and 5 were released in terms of gamers expecting all FPS games to be COD clones (or developers thinking gamers expected them to be). So I’m not too worried about that being a problem. I think there will be more freedom in their eyes to be different these days. People are of course worried about Halo Infinite multiplayer being a clone of Fornite etc. with battle royale, but to my mind that would be one game mode, rather than a bunch of mechanics affecting the entire multiplayer negatively. Unless I’m wrong? I don’t know. Anyway just see what happens. I’m feeling pretty optimistic. I haven’t played much Halo multiplayer in years due to not being massively into what they’ve done with it, but I’ve personally loved their campaigns, so if that happens again this time around then I’ll just continue not playing the multiplayer. 😄 No sweat! Life goes on.
  5. I’d be alright with 2020 really. At first the idea annoyed me but I’m not fussed now. What really used to scare me were the rumours that we’d be getting main Halo titles every two years... that just wouldn’t sit well with me.
  6. Yeah this is how I feel. I can’t imagine it going down well at all. Consistent movement mechanics would be a priority for me and then build the maps around that with use of vehicles etc. I might be wrong but I imagine building maps a certain way and then changing movement to fit that from one gametype to another would likely create more grief for 343 than keeping it all sprint or all no sprint.
  7. I keep hearing about the idea of this being some sort of a re-boot. Forgive me for being stupid but would that mean they’d be awkwardly dropping the storyline as if Halo 5 didn’t happen, or do people just mean a re-boot in the sense it would be going more classic Halo in terms of art-style/gameplay?
  8. Do we reckon there might be anything on the Halo tv show we heard about years back or should I not be getting my hopes up right now?
  9. Ah I hope we see some cool stuff, I’ve been excited all day. I need to get a grip
  10. Anyone wana play either campaign or doubles right now? Using a temporary GT: Maah Neighbour. Send me an invite.
  11. For me, Halo 5 is a really awesome game for the most part, but the whole aiming thing makes it almost completely unplayable. I hope 343 do something about it. It's a shame for an entire multiplayer experience to be ruined by one thing.
  12. I'm surprised everyone is saying the campaign was short. It felt quite long to me.
  13. Love the campaign, feel like the multiplayer is fairly decent but not amazing.
  14. The first time I played it, they came at me together, then the second time I played it they came one at a time. Not sure what that's about.
  15. I thought the campaign was amazing. The multiplayer doesn't do much if anything for me but that was definitely my kind of Halo campaign. My issues with this game are very different to Halo 4. With Halo 4 I didn't like the actual gameplay changes but thought it felt fun in terms of shooting and everything, whereas with Halo 5 I love the gameplay changes (apart from sprint and some other stuff) but for some reason the game feels clunky to play in a way that I can't put up with in multiplayer. Either way, I've played the campaign twice already and I think it's my new favourite.
  16. Haha yeah they are big. Not necessary unless you're recording drums. Your keyboard absolutely destroys mine though. Also can anyone explain to this noob (me) what dynamic and static spawns are?
  17. I see your Focusrite audio interface there. Don't be too jealous but I have the 18i20.
  18. And that's perfectly fine. There's nothing wrong with enjoying sprint. The problem comes when people actually deny the effects sprint has on the game. For example you talk about how you enjoy that it allows you to take more risks (or in other words it allows you to get away with bad positioning/decisions more easily if you do end up making them), whereas a lot of people would defend sprint by claiming it doesn't do anything of the sort. But they're not helping their case by denying reality. They should just be honest and say that they enjoy it regardless. But none of that matters now anyway seeing as it's obviously never going away. I don't have the energy any more to care lol.
  19. Have 343 given us any word on whether or not we can have bots in custom games yet? And do we know if 12 v 12 can be done in custom games? These two things will be major positives for me.
  20. It was a big issue in Halo 4. It is almost impossible to consistently avoid the animation when you don't want to go into it, as the tapping thing just didn't work properly. A toggle would be the best option.
  21. Just waiting for 343 to "fix" powerups even further by making it so you can't cancel out of the animation using thurters. I can see that happening.
  22. Yeah I can see where you're coming from. I couldn't easily say why but an animation for reloading doesn't bother me the same way an animation for powerups does.It's like you say, some animations actually arguably bring something to the table, and I don't think powerup animations would in any way. But yeah it's one of those things where I barely care lol.
  23. I guess the whole auto-pickup thing is one of those things where I just don't have an opinion, like with fall damage. I don't find myself caring either way, but can totally understand the arguments from each side. I don't like the idea of an animation interrupting gameplay though, even if it's fast. I can't possibly see any advantage to that over no animation, which will always be faster. IMO it's just 343's way of convincing gamers (and themselves) that they're innovating. Whatever though, hopefully it's only a minor inconvenience.
  24. Halo 4 did too. I'm not bothered about having a couple of forge maps in multi at launch, but I just hope that these 35 maps they're talking about are all proper maps. And then any forge maps we get are hopefully additional.
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