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HeX Reapers

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About HeX Reapers

  • Birthday 08/30/1996

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  1. well yeah I'd just switch over to KBM and pwn chumps like you epic style
  2. yeah it should probably be toned down for console and PC I liked how pistol/snipe felt in GP
  3. Pris, Dammy, Downrush are top 3 IMO. Exhibit, Imminent, and Atlas are up there too. I don't like Chilly and I hate Derelict. Sorry not sorry.
  4. Fact: Halo was designed around gamepad controls/mechanics. Opinion: I have no remorse shitting on KB&M players. Either embrace the aim assist and stick to your aiming superiority or gtfo.
  5. Yes, one of the biggest reasons they didn't use it was the lack of a planting progress notification/audio queue. They wanted to copy the H2 Neutral Assault system, which we just consider competitive bomb, but couldn't since H3 Assault was designed around instant plants and diffusing. There were two primary methods used in testing to alleviate the issue of stealth scoring which was to either have a longer plant time or to have the bomb carrier constantly marked like Oddball. Neither option satisfied and the mode was unfortunately abandoned (from what I can tell at least). Personally I wouldn't mind retesting the Oddball method as it'd barely make a difference on smaller maps like Midship. Bomb gets slept on a lot despite being considered a staple mode. IMO it needs more justice since you have to remember it was only officially used in H2, Reach, and H2A.
  6. I honestly didn't mind the audio portion of the weapon pad system. It's kind like the NHE countdowns but not as constant. I'm indifferent towards the text visual on the left side of the screen and intro shots, but let's try and stay far away from constant on-screen locators.
  7. So 19 and 16 years is too much but 13 years isn't? Is this like a fine line situation or what? You know there are people as old as H3 that play modern Halo, right?
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