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About SpitFlame

  • Birthday 08/30/1999
  1. Daily reminder that no matter how bad things get, no matter what 343 does to Halo... At least we have a release date for Cyberpunk 2077. Praise be to CDPR in all their majestic and lofty glory.
  2. For the people in favour of gun control: I see you guys wanting to ban things like automatic rifles, but are okay with handguns. But the vast majority of gun homicides that happen in the US are because of handguns. So why not ban handguns first?
  3. It's almost as if they didn't show any gameplay to hide the fact that Infinite will have sprint/spartan abilities, and they don't want to drive people away. 343 is playing some 4D chess with our feelings.
  4. One thing I noticed with the UNSC guy is that his face changes throughout the trailer. In the beginning he's pretty clean-shaven, but after the hologram with his family goes out, he's rocking a full beard with longer hair. This happens despite the fact that it was all one continuous shot. Really goes to show the passage of time. He's probably been there for years.
  5. I know it's been a year, but ehhhhh... shit happens. Anyway yeah, I'll elaborate. If you think about the literal plot of ODST from the Rookie's perspective, what is it? He wakes up, looks around the city, finds and picks up a clue (i.e. the broken helmet), looks at it, then puts it back down. Then he finds the next clue, picks up up, inspects it for a few seconds, then puts it back down. Repeat several times. And keep in mind that in between these clues he was risking his life by killing dozens of Covenant. What the hell was going on with him? He didn't do anything. One of the criticisms of H5's story is that the characters had no impact on the plot: that if they just stayed home and didn't do anything events would have played out the same. It's a similar issue with ODST. I found the Rookie's story to be pretty disappointing, because he had no real impact. Also, while you can technically play out the missions in any order (that is, you can pick up the clues in any order), it's just a bad idea because they spoil each other. One of the characters gets wounded by a Gravity Hammer, and later he's healed with that foam tank. If you do this in reverse, which you can, then it takes the tension away from the first one since you know he's not in any real mortal danger. It's why the clues are set up so you'll deliberately play them in order. You have to go out of your way to play the missions non-chronologically. That's the pacing issue. You go from exploring this mostly empty city, not doing anything, to an action-packed mission, and back. I found it really jarring. The missions themselves were good, though. There were some story elements set up for some of the characters, but I don't remember them going anywhere. Buck is probably the only interesting character, partly due to NF's charisma, but also because his teammates were really bland. Like, they literally all sounded the same. If you just read their dialogue you wouldn't know which is which. It would've been an improvement if you just stuck with the normal story through Buck's perspective and cut out the Rookie, or keep the Rookie but give him something to do. Yeah, he was looking for his teammates—by aimlessly going around the city and looking at conspicuous items—instead of heading for some central point. In H4 the central issue was defeating the Didact. Even when the UNSC got in his way, MC found other methods, insubordinate as he was.
  6. Personal stories to me will always be superior to impersonal "save the world" stories. But fine, let's see what you have to say. Agreed. Lore-wise they're pretty cool, but actually fighting them is a bit of a chore. I think they were improved in Halo 5. Agreed. Halo 4's campaign's level design is by far its weakest aspect. Too much running down linear paths, pressing buttons, and shutting down generators. It's not that they were generic, it's just that the covenant weren't the main focus. They were just kinda there as a consequence of trying to revive the Didact. So even if they were generic, how does it detract from the actual plot? There actually are a collection of in-game terminals that do a decent job of explaining where the Didact comes from, what's his beef with the humans, and so on. This is where we agree to disagree. Halo 4's music was the tits. Yeah, Halo has never had truly great writing. My whole point was that Halo 4 is the first game to do so.
  7. It really doesn't, and as part of my undying love for the campaign, I'm obliged to defend it. Their relationship could've gone a number of ways, and what we got was probably the best version. Halo 4 brought up the ethics of the Spartan II program, whether or not Chief is more man or machine, personal struggle over world-ending threats—and these ideas echo throughout the campaign. It keeps reminding you both in dialogue and in character reactions the inevitable doom that is to come, till eventually Chief talks to Lasky about being more than a machine. Halo 4 has actual narrative flow, where scenes are appropriately timed to fit character motivations and themes, while other Halo games seem to not give a shit. Halo 4 also has character development, that is, its characters actually remember and reflect on recent events. I agree the whole Librarian thing was confusing, but that's about the only thing they executed poorly. The Didact was a pretty great villain. He's far more threatening than the Prophets, and unlike the Gravemind he actually does stuff. And if you're lore-savvy he's a tragic villain whom you can easily sympathize with. In a nutshell, what makes Halo 4's story great is that it focused on individual struggle, while other Halo games relied more or less on "save the world" tropes. The only other game that comes close is ODST, but that's ruined by some pacing issues and underdeveloped plot points.
  8. I agree with your points on CE and 3, but 2's campaign just seems monstrously overrated. Its story was heavily criticized at launch (not just because of Arbiter gameplay), and I'm left confused as to why people's minds have changed. Halo 4 is probably the only Halo that has legit good writing. Unlike any other game in the franchise, 4 was actually nominated by the Golden Joystick awards for best storytelling, and it won IGN's people's choice award for best story of 2012, beating out Spec Ops: The Line, Walking Dead, and Far Cry 3.
  9. I've always wanted to see that 360-degree camera view for Banshees where it goes upside down if you fly upside down, like Battlefield or GTA.
  10. Isn't Blood Gulch, like, the most iconic/beloved map in the history of Halo? They're never getting rid of it. Upvoted for your bravery.
  11. I think what made Halo 3 so financially successful, as well as the one with the highest population peak, was its immense levels of content. There were a million game modes, everything from casual silliness to hardcore sweat, and for the first time you could create your own maps. Halo 3 still stands as the most revered Halo game among the general fandom for good reason.
  12. I'm becoming more and more convinced this game will be open world. Count me in. The risk is worth it.

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