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CrossBones

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  1. Inspirations: Nexus (Reach) Warlock/warlord (H2/H2A) First off, sorry about the really quick version change. I originally had the map planned out to be this version but I was not able to figure out the way I wanted to make yellow base at the time. But now I finished the yellow side and I like it alot more then the v1 version. With the changes in V2, I do not have ctf/assault set up on the map due to the fact that I dont think it would play well at all. The map was originally designed for KOTH/Ball/Slayer so I am happy with the decision. Map Explanation: Symmetrical 4 base map. I made this map originally in reach and it was play tested a bit but there was frame rate issues and now on xbox one with 60 fps, I am hoping these issues are gone. I have been in the forge community for a while (mainly in reach/h4) I stopped playing one MCC came out due to many problems with the game and I started it way back then and now I recently got back into finishing it. I have been out of the forge loop for a long time and am currently looking for some feedback and play testing whenever I can. To downloand this map add my GT ABCrossbones. I will be online almost all the time during weekdays to download. It is in my fileshare. The map name in my fileshare for the updated version is (O Kraken) (Updated Screenshots) Top overview: Blue Spawn: Back Blue: Blue/Green Corner: Green Base: Front Green POV: Blue Gold Corner: New Gold Base: Another Gold Pic:
  2. *Note* Fixed the imgur links to just show the images rather then having to click on em!
  3. Inspirations: Nexus (reach) Warlock/Warlord (H2/H2A) Map Explanation: Symmetrical 4 base map focused on br play with few power weapons (2 shotguns, 1 sentinel beam). I made this map originally in reach and it was play tested a bit but there was frame rate issues and now on xbox one with 60 fps, I am hoping these issues are gone. I have been in the forge community for a while (mainly in reach/h4) I stopped playing one MCC came out due to many problems with the game and I started it way back then and now I recently got back into finishing it. I have been out of the forge loop for a long time and am currently looking for some feedback and play testing whenever I can. To downloand this map add my GT ABCrossbones. I will be online almost all the time during weekdays to download. It is in my fileshare. Everything you see on red/ blue side are mirrored back to the other teams side of the map, same with green and yellow base. *Note* The map is set up for slayer/oddball/ctf/koth/ffa/assault but it is recommended to be played as KOTH/Ball/Slayer. Top overview Red Spawn: Blue Spawn: Yellow Hill POV: Green Hill: Back Green hill: Blue/yellow corner: Back Blue: Middle overview:
  4. Thanks for all the help, i'l be posting my map sometime today.
  5. Hey everyone, I have recently finished a map and am looking to post it on here for feedback. For now all that's holding me back from doing so is getting pictures onto my pc from my xbox one that I screen shotted. Back on the 360 I used my capture card to do this but my capture card isn't compatible with xbox one soooo im SOL with that. Anyway, i'm just wondering if there is a way to transfer the screenshots I have on my one to my pc. And if not, i'm lookin for someone to cap some pics of my map for me. Thanks.
  6. Re-posting this because it was posted on the first day of the website and is now "Hidden" to new members, just wanted to get my map noticed more. Thanks. Note: Some changes have been made since these pictures have been taken. Crossbones here, some people may know me by two of my previous maps. Most of you will know me from my lockdown remake in halo 4 which was used in AGL for there Nashville tournament, and also my Downfall map which was used in CGL's online tournaments. Also, these pictures are a little bit out dated. Only asthetics on the map have been changed. Anyway, my most recent creation "Holdout" is what this post is about. You can download it from my fileshare "ABCrossbones". I do have two seperate Holdout maps in there. One for CTF and one for all other gametypes "Holdout CTF v5.7" for CTF and "Holdout v5.7" for all others. Waypoint download link... http://www.halowaypo...f2-41715408aabc CTF download link... http://www.halowaypo...71-afca6b277463 Heres an overview to give you an idea what the map is about... Overview... NOTE: THE SNIPERS ARE NOW OFF THE MAP, REPLACED WITH BOLT SHOTS. 60 SECOND RESPAWN TIME AFTER YOU PICK IT UP, Overview 2... Overview 3... Overview 4...
  7. The map is made for gametypes with 10s respawn time, try play CTF/EXT/KOTH when you get the chance.
  8. Thanks for all the feedback, i'm glad so many people like it :gandhi:
  9. Great feedback. First off, thanks for taking time and playing the map as well as modifying it. The bottom mid you made is really nice, the new door ways make it much more open down there and less condensed. I like it, I will make a couple little changes myself on what you did to give it my own feel. I was also concerned myself about some tight corners around the map, i'm going to try and adjust that as well. As for the spawn trapping, NO ONE including myself has played to map enough to predict spawn correctly yet. My intentions on this map were for KOTH as well as extraction. I can imagine the spawn system will work similar to how Splashes spawn system worked. I made this map with a Splashes inspiration.
  10. I've got my own thread for my map "holdout" in the link below. Add me for testing "ABCrossbones" http://teambeyond.net/forum/index.php?/topic/134-map-holdout-v51/
  11. On the weapon overview the red team spawns bottom right and blue spawns top left
  12. Looks cool and very different from other maps I have seen in the past. Only thing I disagree with from the pictures is the rocket bridge. It looks like there is only one way to get up there from the pictures. A jump up or two would make it more accessible.
  13. Thanks for all the comments, add me if you wanna get some games in map testing wise. ABCrossbones
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