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About cH_

  • Birthday 06/27/1996

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  1. "your little discord crew" actually we're fucking huge and juicy, @TheIcePrincessis an IFBB pro
  2. this is incredibly stupid because i can say the same exact thing. please point out a single time where i ignored their points and mine werent. "provide examples and solutions" thats all i did. "seem to forget everything that was said previously" literally out of thin air also you werent paying attention at all because hardway didnt say a single thing yet here you are telling us he "knows what hes talking about" give me a break dude
  3. rude. ive made 4-5 actual posts clearly stating the core principles behind hitscan in a comp environment so im not sure what youre on about. ive been met with "omg so ridiculous amirite guys?" and attempted parallels from multi about fighting games, rockets and nades that dont address how strafe movement at distance void the possibility of not missing when it is always technically possible with hitscan. some real discourse when people dont actually argue and instead piggy back off of one forgers posts and rage downvote instead
  4. tic tac toe is a bad example game is flawed. and yes games can absolutely have pure cheese that lowers skill gap but thats totally different than aiming that gives you the potential to get perfect hits in any situation with sight-line vs one that is impossible to perfectly adjust when there is distance and more than one movement direction involved, even so much as an ADAD strafe is enough to make projectile useless at range. its the reason the lightning gun is always used in a mid to close range duel while the nailgun is used to spam a narrow pass or to hold static on an angle. the skill gap in CE doesnt come from the pistol so OGRE is a bad example. CE is all about power items, nades and spawns which is why id bust patch and legend's cheeks on MAINSTAGE at beachLAN in a pistol 1v1 but id get 50-0 in reg settings from spawn nades alone
  5. Easy dude the only person having a heart attack is @Teapot when i rip his vape and beat him in a pistol 1v1 at beachlan
  6. Dude you can use backspace you dont have to cross things out we have the technology its been a long time since 2001. Also that sentence was awfully familiar do i need to contact my lawyer?
  7. Sarcastic and passive, this is NOT ok :pointing_hand_left::skin_tone_5: :rage:
  8. i didnt respond to your post because it was made up bullshit and assumptions. the “explanations” were nothing but analogies to rockets, nades and snipe weapons so niche and irrelevant to the broader decision of basing a game on hitscan or projectile. Saying that me going “ur bad” is doing the heavy lifting is just more dementia seeping out of your brain. You trying to sound cool as fuck in your opening was way more entertaining and im laughing at the thought of bending you over in the most “raw gunskill” halo that i hardly ever play. Idc if you werent serious it was stupid to say and trys to plant logic that i wasnt using. youre constant appeal to authority, who is no authority at all is a little bit sad and tELLs mE aLoT aBoUt YoU
  9. oooh tough guy 1v1 pistol only and delete your account after you lose
  10. i mentioned how a counter to good aim is good movement, and good movement can include the use of angles, cover and timing. timing of which is heavily dependent on map knowledge and falls under "mental skill". you can beat someone with better aim than you in a hitscan shooter by using all of these, you just cant have terrible aim. you dont need to be a sick pro to develop games or even be able to explain the workings behind certain implementations as evidenced by the pro community, but being a skilled and experienced player correlates with an understanding of mechanics on paper that someone who is inexperienced and sucks will not have.
  11. the nailgun vs lightning gun is a prime example of how trace and flick aiming goes out the window in favor for spam damage. You act like you cant out strafe someones aim, thats where the movement skill shows. there are always factors like timing, cover and angles that involve movement skill and are emphasized by hitscan, whereas they are diminished by projectile. that fact you bring up the rocket so much just tells me you dont know what youre looking at when you watch quake, let alone play. its an explosive radius that is used as prediction or point blank where strafe literally doesnt matter. the mid air shots are just lead shots on a target that is moving in a single direction. the nailgun is useless in a strafe battle vs the lightning no matter who is behind it, unless they do exactly what i mentioned before and hold a narrow pass where strafe is all but eliminated or close the gap enough to where the projectile speed is irrelevant. in this case the nailgun is in fact a "rope". what would be a counterplay to a hitscan rail flick shot if not an interference by an inconsistent mechanic? someone who flicks a rail on you should be awarded damage because it was a skillful shot. If they hit the shot on someone moving fast as fuck they still deserve that damage because it was that much harder to hit. cover, angles and timing are all direct skill counters that dont involve you missing because of projectile travel time. there are projectile weapons like the sniper that are treated exactly like hitscan in 99% of situations, then there are slow projectiles, the relevant weapons, that eliminate a huge part of raw aim duel possibility once you move fast and change direction. Lecturing on quake like you have any experience let alone ability to beat anyone is laughable.

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