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L3G3ND6

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Everything posted by L3G3ND6

  1. It seems like the new Optic want to hide the fact they even had a Halo team, or that they were rejected by them for asking for too much.
  2. Not sure if anybody noticed this yet, but H3CZ took "CEO/OWNER OF OPTIC GAMING" out of his Twitter bio, and Hitch responded to somebody who said the next episode of around the bar is going to spicy, but Hitch said there won't be one.
  3. I'm saying if they hadn't then yes rules were broke. However, even if they were, pro league starts tomorrow, and nobody knows wtf is happening with LG. Yeah man, even though it is pro league, I can't wait. We haven't had decent length HCS action in a long time. With OS, they've each said it's the same team, just a different organisation. Completely different scenario.
  4. I don't know about that. I mean, Halo is already seen as one of the shadiest esports scenes when it comes to contracts and roster moves. ESL, whether they're just trying to be courteous or not are just further perpetuating the stereotype. The roster lock served 2 purposes. First to get the final team lineup. The second, was so that ESL could introduce the teams that will be playing tomorrow (when pro league starts). Viewers now know all of their favourite team's rosters - except LG, despite the fact that it starts tomorrow. Because the entire point of the roster lock was to have the roster finalised by the deadline. No team should be above that, otherwise what is the point in having it in the first place.
  5. Either way, should still be tweeted out. Contractual issues should've been dealt with prior to roster lock. It's not ESL's place to have to deal with that, it's down to the players/teams involved.
  6. Why is LG the only one that hasn't been tweeted out? I assume it's because they didn't submit their roster by roster lock. But in that case, I do think they should be penalised for it. I mean, what is the point in having these deadlines for rosters and such, if they actually mean nothing and aren't enforced.
  7. Yeah, I'll be there and competing, in both 4v4 and FFA. I really can't wait haha. I'll see you there man.
  8. Ah, I thought that could be what he's referring to. What I said still stands though, if the aiming is different, it will put some people off, even if it is in essence better, it's not what they're used to, and as you said, it isn't exactly stable either haha.
  9. The vast majority of Halo pro players would become obsolete if it became a KB+M game. Plus, it's a console esport, making a shift to PC would be way too difficult and alienate those that actually do show up to compete, and have invested a lot of time into it (even if aiming is better, it's still different to what people would be used to, so could put people in a bad position).
  10. Aye. Well, they'll get some practice at Gfinity, but there isn't really a team that can compete with them atm, but anything that can happen at LAN. It'd be great if there was some kind of 'beyond the sticks' with them and a team like NV/OpTic, just imagine how drastically different things could become. Speaking of Gfinity, are you going? (I think I remember seeing you say that you were going but not entirely sure, haha).
  11. I think Jimbo would work well as the team's X-factor. Respectful and Kimbo focus on slays, MQSE focus on OBJ while Jimbo does what is needed (so assists in either slaying or OBJ). At this point, I think most EU players, myself included, have ninja'd MQSE haha, it's kind of like a right of passage. With Kimbo they'll finally have someone that can do some work with the sniper though, which they didn't really have on the past FABe team. Honestly, the thing that seperates EU and NA the most isn't really gunskill (though that is a part of it). In EU, there are no setups. It's pretty much just a gunskill competition for the most part, which is why the last FABe team was so successful, as it was the 4 best players in EU on 1 team. However, with NA, they have the same/better gunskill which already nullifies the reason for FABe's success but they can also work as a team and utilise setups and strategies. The old Epsilon that placed well in 2016 however, I think was the complete opposite, less gunskill but had great team work which paid off for them.
  12. Yeah, they're definitely a great team and I can't wait to see how they do at Gfinity either. But, they really need to work on their objective games. It's a team of 4 slayers, and the one map they did drop during the cup yesterday was a strongholds where they only had like 11 points, which is pretty bad considering the talent. If they can manage to get the chemistry and objective work nailed, they may even give top 6-8 NA teams a run for their money at Denver.
  13. intel? https://clips.twitch.tv/UninterestedCulturedStorkPeoplesChamp
  14. It's not just the Swedish, haha. It would be great to get a points system like that going. But I wasn't just talking about HCS though, we've had a lot of teams form from community run leagues and cups that people participate in, and average EU teams rather play MM, probably because they take scrim scores way too seriously, so they're afraid of getting swept and hurting their ego. I mean, beat a great team? Awesome. Lose to a greater team? Also awesome, as you will have learned a lot from both. One works well to show you how far you've progressed, while the other shows just how much more progression there is to be had. Like, I've tweeted out about a scrim for tonight around 7:30 - 8 UK time (if possible) for the last 3 days or so, including not too long ago. I then see one of the top AMs who follow me tweet out that they're looking for one at the exact time, but is only looking to scrim other top AMs. Can't expect the scene to grow or people to get better if they don't even get to play players who are better than themselves, which is where MM is kind of a band-aid for EU, where you just might be able to match some of them.
  15. It happens a whole lot, haha. I try to eat before, but If I need to, I just eat it in between deaths during scrims.
  16. With the whole Gfinity hype going on and the discussion of EU on here the other day, I thought I'd share. There was a rather constructive conversation going on between some of the EU community the other day, regarding what our issues are and what needs to improve. Most of it is sub-tweets from the tweets of @irelandukhalo if you'd like to take a look yourselves for specifics. Overall points were that people needed to be less toxic, AMs need to review game footage, which is something 99% of EU don't do. Learn from pro player gameplay/scrims, participate in scrims/8s much more and mainly, admit your faults/when you've made a bad play. Something which generally, people all had the same thoughts on. However, it then came to a debate over MM. MM in EU is taken quite serious by most EU AMs. Some top EU AMs/pros have said they don't understand why this is. The answer is simple really: it's the only practice most of us can get, particularly against people who are at a slight or much higher level than ourselves. With the EU scene especially, it's more of a who you know club - most top AMs/pros have known each other for a long time, and will only scrim/play 8s with each other. NA pros like Spartan/Shotzzy etc often play in 8s with AMs, and teams do scrim each other. Which is why this kinda grinds my gears when some of them say to your average AM looking to improve: 'just play scrims' - my team and I were the first team purchase for HCS London (which shows that we are actually taking it seriously) and have been looking for scrims for the past week. There's pretty much only 2 other teams that has/will scrim us (and there are quite a few teams going atm). We did manage to find one at the beginning of the week, but they wanted to play us before noon, and when we got on to play them, we got told they had 2 subs and one kept disconnecting before we even got into a game. Once we got into a game, he disconnected again, and another went off for food. So got up early, spent an hour trying to get the games going, only for it all to be over within a minute into the first map. In addition, average EU teams only play MM as a 4, which Top AMs/pros are right - they should do scrims instead, but there's not a lot that can be done about people who aren't willing to do something actually constructive. However, it's a little hypocritical when most of the people saying this aren't willing to do it themselves, either. This isn't to say that it is all pros and top AMs - There are some which are great, and really help people out and participate in community organised leagues/8s with the community such as Wxrlord/Outkast, Zhuh etc. TL;DR the main issue with EU, particularly AMs, are ourselves, our egos and lack of effort for the most part. I shared this as it was quite the constructive discussion people were having for once, despite the little rant I just threw in there, haha. I definitely expect Gfinity to hit the 32 team cap and I seriously cannot wait to go to LAN again. Kind of gutted we won't see any NA players there, but perhaps we will in the future, particularly once we as a scene have improved and grown.
  17. I like Tashi - I think this issue is more to do with the heads of other departments at 343i. After the long tweet chain last night, it's definitely easy to see that bureaucracy is what's hindering the development of skins. (some sub-tweets stemming from this tweet I did in response to Tashi saying that). This post is a little long, and I'm not sure how to use spoiler tags on here to hide most of it from people who don't want to view it, so if a mod could do that, it'd be appreciated. Tashi said different tools/tech, which isn't the case for the most part. 343i uses an in-house game engine, but for their artistic side they use Autodesk and Zbrush for their 3D modelling, and substance designer/painter for their materials (for the most part at least) so it's not different tech at all, it's industry standardised tech, which even some indie studios use. Treyarch for instance uses these tools, and whips up like 50+ skins per year, while creating a new iteration of their game. Gears creates a lot of skins too, with org skins being a part of this. Basic versions of these skins could be whipped up in less than a day if they decided to use some of the concept/designs from the community, such as those included in the tweet. To prove this point, I, a complete scrub in all things digital art (I studied 3D modelling for a short time under a game art dev about 6 years ago, but never really got into it, nor do I pretend to be even mediocre at it), decided to quickly mock-up a 'skin' for Splyce. NB: it's complete trash, but was just made quickly, to prove the point that production/implementation of a skin is actually really quick. I mean, individuals have been creating skins for CS:GO for a long time by themselves (for the most part) and most are just hobbyists. The thing that takes most time is the actual design of it (which would be removed if using a community based design, but again, wouldn't take 343i that long if designed from scratch, as long org owners were happy with early design iterations). Seems to be a whole lot of 'in-between steps', which is another nod to it being bureaucracy that seems to be the main cause of delay. https://twitter.com/Tashi343i/status/889647698877566978 In fact, I remember asking Spartan on his stream multiple times when the Liquid skins were coming, back last year sometime and for months he didn't really know, or he got told incorrect dates (I mean, they didn't even come out until after he'd already departed the org either).
  18. Aye haha. Np. When I played on them that's how long they took. Unlike MM where it loads straight into a game, on these it pauses once the map has loaded, so that they can start when they get the go ahead to do so, which might be where you got the timing info from.
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