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  1. I'm about 99% certain there is a bug with hit boxes when players are clambering, people eat 100s of bullets and don't die
  2. You make some good points, thanks. In all fairness to my love for Slayer, a lot of it comes from competing in CE when I was younger. In general I think the higher reliance on teamshot and weaker utility weapons in the later games makes them less suited to Slayer than CE was. You didn't always have to hide with a good pistol shot, and the frequency of everything was higher. Also as someone who loves Slayer, Lockout was an absolutely awful map for it. That was a Ball/king Map imo.
  3. My point about MM is only to hammer home that as a game mode in terms of playing for fun, KOTH is just vastly more enjoyable. While that isn't specifically related to HCS, it's inline with many of the problems H5 has had from the start. If you don't have a certain level of sweaty Strongholds is basically unplayable which is not true for KOTH. Spawns are always important, my point is just that again, it's way easier to just lose because of them in Strongholds. The key difference is you must be present in the hill to gain points in KOTH... which means you need to take a risk to gain points, just like CTF. The inverse is true in Strongholds, it's just much more in favor of the team that is already set up. Most of CTF in H5 is great, main problem is that you can cap a flag in 15 seconds. There is too much punishment for a set of spawns that go bad.
  4. Why is "constant rotational gameplay" good? By that definition CTF is bad then? For one thing the defender's advantage is ridiculous in Strongholds due to the way trades work when a Stronghold is contested. Also the fact that you need to be standing in a point for so long before gaining points also puts the team trying to gain control at a strong disadvantage. Strongholds forces so many dumb all in plays very frequently in comparison to KOTH, and its precisely because you need to have bad position for a minimum amount of time before you even have a CHANCE at getting points. It results in a game mode that is way more reliant on how the spawns work. You should ask yourself why it is better for most people playing the game, and the common experience in matchmaking is something fucking random and not fun to play, whereas KOTH or Crazy KOTH had very clear goals and was much less reliant on "constant rotational gameplay" which is entirely meaningless and not a goal we should have.
  5. Now we're trying to remove Slayer? This is the only tolerable game type in solo HCS Preview, please do not remove it. This is fucking Halo, everything else is secondary to Slayer. EDIT: if you downvote at least give an rgument why you'd rather play Strongholds, an objectively worse version of KOTH, or the worst iteration of CTF in any Halo game?
  6. It tracks, but the real point he's trying to get across is that the red reticle is less sensitive than those other tracking weapons, AND you can dodge it. I think Boltshot is totally fine as a situational weapon, if anything it's slightly weak. It just gives nice options for doing things like damaging OS, etc. I for one hope we don't replace everything (BR, boltshot) with only pistols. We shouldn't openly reject variety if there is meaning for it, i.e. CE Plasma Rifle. Boltshot may not be at that level and that's fine, but I don't think it's harmful either.
  7. Only bad thing about the new settings is that it makes the sniper even more overpowered because people walk more. Plaza is especially bad. Also I think it would be better if shooting didn't show up on radar. It creates weird incentives for me to not shoot sometimes.
  8. I'm not sure why anyone here expects communication from 343 or ESL. That's not how corporations work, non-measured PR is basically a nightmare, the best you can hope for is the type of thing Frankie posted on Reddit. Back when MCC happened, he said he would explain the issues after they were fixed... well, that didn't happen, probably not because he didn't want to, but because it would be a career destroying move to do so. Likewise, I imagine there are people at ESL and 343 who want to address the issues here. They just can't; typical game companies/corporations are lumbering and slow moving entities. Often, decision making is abstracted several levels above the person implementing the result of decisions, which ultimately leads to things like Worlds 2017. It's clear to me that whoever those people are, they were far more engaged at HWC2016. I mean, Phil Spencer and Bonnie were there I think? Were they there this year? I find that unlikely. Either way, the sun is setting on H5 - surely, H6 is being developed now. The big question is if it will be on PC. If it follows a logical progression of the improvement from H4 to H5, I think the game will be great. As someone who competed a little bit in CE and still holds that as his favorite Halo, I honestly think H5 is my second favorite. I tried to play 2/3 on MCC and they haven't aged well (CE is still the goat though). AR nerf, no Spartan Charge, no Radar, and we'll have one for the books IMO.
  9. I skipped forward ten pages to avoid the Str8 thing and I FAILED. Let's just enjoy some god damn halo. Will Naded finally win a championship? Will Snipedown tbag after getting a triple with an Assault Rifle and an Overshield? Will Lethul be happy when he wins another million? Tune in this weekend to find out!
  10. Really? Looked like no sword or camo control to me. RyaNoob had a carbine a lot of the game.
  11. How do you get a billion kills with the AR? I fire entire clips and don't take down shields.
  12. So what happens in season 3 when every pro on every team not CLG can't team with any other players because they already teamed and can't stand each other? Also I'm genuinely curious what people see in Hamy? Don't have a strong opinion either way, just wondering.
  13. Honestly, I used to dislike you. But after this roster mania started I think you're cool, especially compared to the other shady shit that seems to happen constantly. Also i think your new team is better, so congrats on that.
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