Jump to content

Trunkers

Member
  • Content Count

    99
  • Joined

  • Last visited

  • Days Won

    1

About Trunkers

  • Birthday 02/17/1986
  1. I dunno, I am kind of coming around to Cratos. Competitive communities usually benefit from that type of personality. What I'm trying to say is, I really miss Zyos.
  2. The xbox.com website won't let me purchase the team skin packs because my region doesn't match my current location, nor will it allow me to change my region.
  3. Alright, I found a way to make the plots look *nearly on good on imgur as they do locally on my machine. (click on the image to enlarge) This is RNG. They started of on top of the world, with a 4-1 record. Since then, they've dropped three on the trot. Although it's tempting to point to individuals, the RNG story is a complete failure of the collective. Commonly, Victory X and Ninja have each posted their three season lowest k/d's in the last three games. Let's let that sink in. Individually, three of the team members have been at their worst. The story doesn't get much better for Penguin. His last 3 games represent three of his four lowest k/d games in the league thus far. In terms of slaying power, Commonly does appear to lag behind his teammates somewhat. He's posted the team-low k/d in 4 of their 8 matches. Ninja, on the other side, has posted the team-high k/d in 4 of 8. Regardless, with the transfer window closed, it's up to Renegades to find some way to right the ship with the crew they've got. (all data collected from halo5arena.com)
  4. (click plot to enlarge) Using white here really made the plot pop, but the downside is that it messes up the legend. Whatever, you guys can figure out which player has "gone missing", I'm keeping it this way.
  5. Just a preview, I am making these for every team. (click on the image to enlarge) I wrote a function (or rather, set of functions), to be able to visualize a team's data by matchday for a given statistic (in this case, 'kd'). Then, I plot the average kd for each player as a vertical line, and their k/d for a given series as a dot on that line. Everything is color coded, so you get a players' color at the bottom, and you can see the team colors on the left hand side (these colors are consistent with the other plots I have made). I'm making a custom color palette for each team, for visual distinction. Allegiance gets an orange-based palette. Main messages here: Rammyy's two sub appearances for Allegiance were far, far better than any individual performance other Allegiance players have put up. Notice that his sub appearances account for 2 of their 3 league wins. The other league win? Ryanoob's single match with a positive k/d, back on Matchday 3. This plot is still a work in progress, so any feedback is appreciated. Thanks as usual to halo5arena.com for giving me the data.
  6. Yeah, now that you mention it, Commonly does sound correct.
  7. Yeah, it's something I am trying to figure out the ideal way to do at the moment. The problem with just doing the change from average is that the percentage change will decrease over time. Versus previous week (as you mention) is an option, but so much of it seems to be opponent-based, so I want to be able to highlight things in a meaningful way. It may be worth starting to make time series plots to show variation in performance over time.
  8. Going to drop a couple of quick graphs, courtesy of the data @@charas just sent me. (halo5arena.com, muchas gracias) Look, I know it's a small sample size, and that ALG played against basement boys Liquid, but hot damn Rammyy. Those are the numbers you put up as a sub? Also, since I now have the raw data (read: fully correct data), I recreated this plot using the data from weeks 1-3. In the future I may do cool things like show the before and after on one plot, but for now you'll have to see it side-by-side. (click the image to enlarge) A five-game slugfest between CLG and nV brought both team's numbers down a notch. Huke maintains his killing rate, while reducing deaths per minute. All of EG's numbers improve, particularly Snipedown's. Ninja manages to increase his deaths per minute. That's all I have time for at the moment, feel free to add your own observations!
  9. I'll be buying a team skin, if nothing else than to send the message "thanks for promoting / reviving competitive Halo". All the DLC has been free so far, and regardless of what everyone says on Reddit about the volume of content in the game, I'm more than happy to throw some cash towards the teams/developers.
  10. Man, CLG has such composure. I remember a month back or so, CLG were trailing hard in another Eden TS game. Like 10-15 kills hard. Some other pro (can't remember who) was in the chat and said "CLG will come back, I guarantee it", and sure enough they did. What a series. Thanks Envyus for stepping up your game. At the start of the season I wasn't even sure you guys were Top 4 material, but you've really shown that you are a top tier squad.
  11. Thanks for the kind words. I emailed a couple places and never got a response. Brief eSports resume if anyone is interested: I worked MLG's Senior Staff Writer from 2006-2007, and later as a freelance writer from 2007-2012. During that time I primarily covered the Halo and Starcraft scenes. I've also written for ChannelFireball (top Magic: the Gathering site) and Melee It On Me. Please see below for links to previous eSports articles I've written: http://www.majorleaguegaming.com/news/the-beautiful-videogame http://www.majorleaguegaming.com/news/3-keys-to-a-great-competitive-game http://www.meleeitonme.com/recapmlg2006/
  12. To be honest, part of my hope when making these is that it makes it easier for the casters to make informed commentary about the different teams and players. Back in the day I would sometimes slip notes to Puckett in the commentary booth, to highlight interesting facts or trends. So much of selling sports (e or otherwise) is building up reputations for your players, so that you can craft story lines around that. Numerical analyses are one such angle.
×

Important Information

By using this site, you agree to our Terms of Use.