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Everything posted by CYRiX

  1. Hey all, I've been doing a lot of researching into what are the best ways to play the original xbox and I figured I'd start dumping things somewhere. Basically, as Legend, Devilman, and presumably others have found out playing on CRT Monitors is an extremely good and affordable lagless option. The picture quality is tremendous and CRT Monitors have been gaining a lot of attention recently for their "lagless" gaming experience among retro gamers. At this point I think this is the best way to go at this point provided you can find a CRT monitor. So far the CPNT2VGAA adapter from StarTech has been tested and show to take the component signal from the xbox and convert it into VGA for a CRT monitor. Now, what about LCD's? The first test I've done shows at least one way to laglessly play on an LCD (when compared to a CRT). Here is the setup I used: And here are the results: Video: https://www.youtube.com/watch?v=xGDkeAxCdTo Burst Shot Gallery: https://imgur.com/a/DRdulUE The device I use to convert from component to HDMI I had laying around but surprisingly works. If you look at the images and video I will admit the CRT seems to handle motion a little better and deliver a crisper image (although maybe that's because of my phone's camera?), but the fact remains that the LCD display's response time is equal to the CRT's. If you want to see some legitimate lag testing of the AverMedia C285 device there's also this: https://www.youtube.com/watch?v=cLj511sas4w I have some other tests I want to run but just wanted to share this. No one's really accepted the thought that LCD's can perform as well as CRT's and I don't think that's always the case. If you have a good gaming monitor and connect your xbox to it in the right way, then you can probably see similar results. I'll update this thread with some more testing later as I believe I can get a better image fed to the LCD via passive component-to-vga cables and a VGA bios. Also, here's some reading on CRT response times I thought was interesting: https://www.resetera.com/threads/crts-have-8-3ms-of-input-lag-addressing-a-common-misconception-about-display-latency.40628/
  2. big bump. anyone here still want to play? It seems like matchmaking doesn't work anymore, but private matches may still. Add me if you want to play CYR1X and join this discord: https://discord.gg/T6TEqY I'd love to play this on a semi-regular basis again.
  3. A better return on exposure would be more frequent "Beach Lan" level events. Also if they were more spread across NA, it would make it more accessible physically and be more relatable to casuals. Even just having a "Beach Lan" level event every 6 month instead of every 12 I think would keep Halo 1 in people's minds more. It's really easy to just gear up for this when it's a month out then forget about it once all of the game plays are released. To me $2k would be better spent trying to set up an event on the west coast or in the northeast or something. In terms of casting, it would also probably be better to have the caster for the game to come from the scene and understand where it's at today. Would T2 even know what the new maps are called/like? At this point, Halo 1 is on to its second life with NHE and the new maps, so relying on people who became popular 15 years ago would be a short term solution. I think if people are really worried about exposure then there should be a more concerted effort towards streaming. Streaming local LANs aren't enough though and are few and far between. One thing I've really wanted to experiment with is using NHE over Xlink, where the host is at a third location (just need to have one two-box). It might make Xlink/XBC more fun, and what if we could get a few boxes colocated in server farms across the country (which would really minimize ping)? I am pretty confident I could figure out how to remotely control an xbox. Maybe streaming doesn't happen live either. It happens on a "tape-delay" and because of that the xlink connection is not compromised, the broadcast is more polished, and the players could even retroactively commentate themselves like Missingno's vids.
  4. My last pitch for streaming ideas: -Make sure the webcam is on the streaming station. If at all possible, get as many web cams as possible to record who's play at which station to help identify people because they can't use the same fucking name. -For all of the games no-streamed, considered streaming them on "tape-delay" if you will. Stream them for the first time the next week and either have players commentate on themselves or have missingo/someone awesome commentate on them. Would be a good educational session for the noobs and you could stop/start/rewind/etc
  5. Csquared, Yes. Yes. You might be able too, I've seen proof-of-concepts but no one has really tried it for this effort. I have been able to replicate the split-screen resolution, though. I think there use to be a talking timer, now there is just an on-screen text timer. NHE doesn't need to be implemented, you can already set up a dedicated host.
  6. If someone were to perhaps register now and only go for the first half of the week would that be possible and would it be a good idea?
  7. Maybe get some web cams for some PIP? Could make it easier to figure out who's who later on.
  8. I don't see a xbox modding channel...so I think I need an invite
  9. I get the following all of a sudden: "Master Connection...this is taking a while. Make sure your firewall is not block" and no games appear. ...I haven't change my setup at all.
  10. Would be cool to test, maybe using a 128mb ram box would end up covering the extra performance needed. Maybe a 4th both could be designated as a camera box! Just thinking out loud. I also then wonder if you could do some things to help performance on the host box like enable wireframe, disable video rendering, etc.
  11. Idea for NHE: If there is a way to script in mp maps, script the host player to switch into dev/spectator/scripted cam that provides a top down view of the map, or switches between a few views in key parts of the map. Would put the host box to good use and add some cool cameras angles that could be spliced in with the game film to make things more spectator friendly.
  12. Yeah I like watching them too. Although I'll rarely, if ever, play competitive 2's
  13. Here's how to change the in-game text to match the xbox a little more. First, set up your xpadder so the X and Y buttons on your keyboard map to your controller: Then set your gamepad settings in game to this: And finally set your keyboard settings to this: Not the most complicated of changes, but one of those little things that always bothered me.
  14. Ah, that makes sense Devilman. I guess to me this would be creating some version of #2/3, and that wouldn't be too hard to do, but trying option 1 first to test it out. Getting a KB/M adapter for the original xbox is pretty cheap nowadays, and sending keyboard commands using something like an arduino is pretty basic, so I think it would be possible to setting something up where a remote use could SSH in to a computer that sends commands to the host xbox. Ideally instead of having the remote user navigate through all of the options, they could just worry about map/gametype and a script sets everything up. Colocating a 1U server box that has an xbox and a NUC inside of it wouldn't be unrealistic, and would have that benefit of being behind a fiber connection. But I think some thorough testing of NHE on xlink would be in order first, and if you had 6 people in 3 locations you could even rotate host and not sit out for too long.
  15. Not sure what you're talking about Devilman. What I was saying is having the host box be somewhere different than where people are trying to play (hopefully in between them and with a better connection). Then, you could either have someone man the host box and coordinate with them through a chat or find a way to allow one of the people actually playing to control the host box remotely. Here's another idea @ might like: What if NHE could be set up in a way that in a situation where there is only one person on a box, have them join with two people and spawn the extra player up where host is, effectively giving that person the split screen view. Now that would be quite a problem the tackle in figuring out the logic behind that and may mess up other things, but would be kind of cool. Maybe find a way to figure out like if the second controller is plugged into ports 2-3, then it's someone actually playing. But if it's in port 4, it should be spawn up in the host box.
  16. It would be really cool to see something like this tested out. Remotely controlling an xbox wouldn't be too hard to set up, and you could stream the video from the host box at a low framerate so people can navigate easily. The idea of having a host behind a fiber connection would be really cool, but it would require at least one box to have two people. Even do a 3 person ffa would be kind of fun to me, but that's probably just me.
  17. Doesn't that also give you host if you're on the same box as hostman?
  18. True. I guess my thought was it would allow pairs to play when they can't find 2 more people locally. There would have to be a way to send commands to the host xbox remotely though, which I'm sure can be done. I wish there was a working xbox emulator out there just to test this on a VM and see what it's like.
  19. Played this a little over the weekend. Haven't played H2A so this is my first time playing a Halo 2 in high definition. Lots of fun, looks and plays amazingly. Is there a way to hide the text in top left corner that shows the build date and the master connection status? Would prefer to keep my HUD in the corners and not have to use the HDTV setting that moves them in some.
  20. Random thought: Has anyone thought about using NHE over xlink? Wouldn't it be cool to have an xbox behind a fiber connection running host over xlink? If you could automate the controls on the host box it would be a defacto dedicated server, and both parties would be connecting to one really good connection instead of each other.
  21. Maybe someone can find a good way to add an overlay to the video feed and that can be used to put names to people.
  22. The benefits might be marginal, but might be worth testing. May help offset some of the map modifications needed to render a box in the sky to spawn the host player too...just spit-balling here.
  23. I'm sure there would have to be modifications made so that the game knows it could address additional ram, but yeah maybe that's too difficult to do. Upgrading the CPU does work though. For the network, the goal wouldn't be improving bandwidth but rather latency. Second-hand enterprise server equipment can be had that greatly reduces latency (typically used for SANs) in addition to increasing bandwidth.

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