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Twisted M

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Everything posted by Twisted M

  1. Apex Legends on why they wont add advanced mobility/abilities:
  2. Apex Legends on why they wont add advanced mobility/abilities
  3. Dan hosted 2/3 from Australia, we played more from 200+ ping than he did.
  4. No, they thought their broken as shit game would at least be able to get parties together and match games. You couldn't even walk in a straight line in Halo 3. Like the most basic fundamental of any video game was broken on release. Halo 1 had a reticle that would push AWAY from people like pushing two magnets together. You couldn't even SHOOT people in Halo 1. They knew their game was fucked beyond belief, but they thought at least people could play the broken game together. They knew MCC didn't work long before release.
  5. Almost no one plays H1 customs because the host is so atrociously bad they aren't even worth it. Host has so little magnetism and aim assist its not fun to play with or against. The host code is wildly different than host code in matchmaking, so we've resorted to syncing games in matchmaking. If they remove the H1 2vs2 playlists, everyone I know will just stop playing. Host in customs is that bad.
  6. What a fucking joke. It's like they actually think most Halo 1 players are going to just start playing other Halos (we wont). Imagine making a port of a PC port thats so bad, 90% of lan players refuse to play it. Then imagine removing the playlist for low population instead of just fixing the issues causing low population. Does 343 know that customs for H1 are unplayable competitively because host has no magnetism and actual bullet lead while other players are damn near on hitscan? Removing H1 doubles would kill the only way to play Halo 1 on xbox right now. They can't even manage to remove players getting host on dedicated servers. You know when your shots hit one game then don't register the next? It's because you're off host one game then next game you get host although its on a dedicated server. Your xbox obviously isn't the actual host box but you retain the code meant to nerf the host box. Only 1 player in a matchmaking game has zoom sounds (exactly like a custom game host) and that player has damn near no magnetism or aim assist. If they just removed players getting host disadvantage even though they aren't host, the game would be 100x better and more consistent. But they won't even acknowledge it and are going to remove the playlist because its so fucked no one plays it.
  7. Wait...? No individual bugs like the bugs from www.halobugs.com have been addressed for Halo 1 yet...but 343 tried to fix unbroken shit like names by making them red...while ignoring the actual broken shit. Now we have broken red names floating around the screen that weren't broken in the first place?
  8. Notice how you can hear the shot registration hit markers from 4 years ago. Then notice how the next game they are gone. We are playing a different version of H1 everygame folks. People are playing different versions in the same fuckin lobby.
  9. So instead of fixing ONE individual bug from www.halobugs.com for Halo 1, 343 decided to make the glitch where you could get above the map on Damnation impossible (it's possible in the original from 15 years ago). You had to stand in a precise spot in the portal and jump when your teammate came through so it was insanely hard to do by accident. Once up there, you couldn't really do much. So 343 didn't fix ONE individual bug that they caused but fixed a glitch from 15 years ago. This fix completely fucked up every single portal on every map. People are getting stuck in portals unable to get out. If you move anything but straight, it will instantly put you back through the otherside. If you walk through a port they can pretty much suck you in now. 1 glitch from 15 years ago that very few people knew what to do got fixed and fucked up the game on every portal on every map. Not one individual bug from MCC got fixed yet.
  10. No. You don't get any extra fire rate by holding down the trigger. You only give yourself more bloom. The DMR in reach was an example where holding the trigger down COULD be more beneficial as it would increase the fire rate while getting more bloom.
  11. No one is saying they literally copied and pasted the entire 2014 build of MCC for this recent patch. Obviously there are connection changes. But H1 was reset to a 2014 build. It's kind of a meme at this point because they brought back like 10 game breaking bugs from 2014 and didn't improve shot registration. Its not a dumb statement, H1 players are literally playing a broken build from 2014. No one is talking about the entirety of MCC.
  12. https://xboxdvr.com/gamer/h1-ace/video/59549388 Further evidence that H1 was untouched and the only thing done was reverting the build version to one from years ago. Anti aim is back and hasn't been in the game for 3 years.
  13. I just don't agree. Not saying your opinion is wrong, but from my point of view, spawn sounds are the exact opposite of what you said. Halo 1 was played on tube tvs with low quality audio, no headphones, and on split screen. MCC is played on high def monitors with HD sound and high quality headsets. Being able to hear 85% of Damnation spawns and being able to reduce possible spawns to 2 places if you couldn't hear them isn't how anyone remembers Halo 1. Being able to hear every spawn on chillout and instantly prenade every spawn on pris because you can hear the first spawner isn't how anyone remembers it either. I remember Halo 1 as a game that takes extremely high map knowledge and awareness. Not a game where you can instantly ignore 90% of the map because of sounds. MCC at a medium/high level has basically turned into who gets less spawns within hearing distance of the other team. Sounds simply break the maps and the gameplay. Once again, idk what the hell you were playing Halo 1 on, but I don't think you used to be able to eliminate 90% of the map off sound alone. Headphones on XBC dont have a place in this discussion either because that's not vanilla Halo anymore and those aren't casual players. Why casuals players matter one bit is beyond me. They aren't going to play MCC and notice spawn sounds or not. All the sounds do is completely break the game for actual Halo 1 players. If you are opposed to lead then I can understand that a little as NHE is vastly different than regular Halo. But the bullet magnetism needs to be reduced by a huge amount and the sniper needs some form of lead so its not the easiest sniper in any video game I've ever played. On host shooting and sniping is still way more difficult than what we have now. I'm still not opposed to making H1 MCC play exactly like the game that 95% of H1 players lan though (NHE). I really don't care about someone hopping on Halo 1 for the first time in 10 years. Competitive players that play the game daily/weekly/monthly is what the game should be designed around. At the end of the day, I will take every opportunity possible while 343 has shown SOME care about fixing MCC to get Halo 1 as close to how its being lanned right now. This is the absolute last chance we have to get a working, viable, and universal way to play Halo 1 online on the xbox. If somethinhg like spawn sounds that completely break the game at a competitive level is how people remember Halo 1 (it isn't), then that sucks for them.
  14. Stolen and missing for 3 hours until McDick found it stashed under a rock outside in the back. That was after searching everything else for 3 hours. No one really knows what to think of it except someone stole it and wanted to keep playing Halo while being able to come back and get the money later in a hidden spot.
  15. Right. Settings being rolled back to years ago and identical year old bugs reappearing, but this build isn't an old build.
  16. So we've had sneaking suspicions that H1 MCC wasn't even directly worked on as MANY of the old bugs from years ago have reappeared with nothing in the patch notes. For example, the portals are completely fucked up right now and ports you back and forth way too quickly. Compared to a few days ago, they are completely different. But the portals were never worked on and never talked about in the patch notes. But they do act like they did in a specific build years ago. Pair this with the fact that Ogre2 had his settings on an account rolled back to years ago when his girlfriend played on it (1 sens, bumper jumper) despite having correct settings before the new patch. I'm totally aware that older builds can be better to build off of or easier to work with. But very little has changed. Shot registration still sucks and is very inconsistent. This version's shooting is identical to a version from years ago with the exact same bugs reappearing and even settings being rolled back. Hopefully someone can clarify, but it appears all that Halo 1 has received is solely reverting back to a less fucked up but still fucked up build. There's dozens of game breaking issues and not one of them is or has been individually addressed. We're STILL playing an untouched version of MCC. We have discords, forums, group chats, etc, all giving feedback on how to make Halo 1 more like the original. We've recommended things as simple as removing spawn sounds and as complex as NHE lead and everything in between. Not one single individual thing has been fixed yet. Spawn sounds would be a day 1 huge improvement. I'm not a coder but can't 1 person go into the code and simply remove the sound file related to spawns in less than a day?
  17. This has been a day 1 glitch since 4 years ago that has been reported numerous times and posted on halobugs.com's first iteration of bugs. This bug has been deliberately ignored for 4ish years.
  18. Halo 1 remains a shell of itself and has real no hope going forward. The game was doomed the second the PC version was used and ported. Hopefully 343 knew the two games (OG and PC) were nothing alike. The single biggest thing that can be done right now to improve gameplay is remove spawn sounds so you can't hear where people spawn. Although the original OG version is not like this, the competitive NHE version is. In a game where spawns are almost everything, you shouldn't be able to instantly know where people are based off sound. Advantageous spawns on NHE are basically shit spawns on MCC. The fact that something so simple to remove (spawn sounds) that is so detrimental is still in the game shows theres almost zero concern about H1 MCC being true to competitive. The pistol and sniper has LEAD in the original. A 3 shot pistol that is hitscan is way too strong. I can't figure out the half assed half reticle sometimes there sometimes not lead in this version of H1 MCC. It's still not enough. There is no real skill gap in shooting still. The sniper is ridiculously easy to use and the inconsistent shit tier lead makes unscoping people unreliable. The sniper being readily available in H1 meant it had to atleast be hard to use. You're an idiot if you pass it up in MCC. Rockets are way to weak. The shotgun sucks. The plasma rifle is useless. Are these not just coded values that can be changed? Can rocket damage not just be increased by 10%? The fact that 3 weapons are still no where near where they are on OG lan shows yet again theres no desire to make H1 MCC true to the original. I know that postums supposedly said the next patch is a big H1 patch, but no one's holding their breathe. The netcode can be improved all they want but core features like no sounds, projectile weapons, and useful niche weapons are what the game needs. I know improved shot registration can be exciting but technically all they have to do is inceease hitbox size and magnetism. While more shots will register, can you really say registration is better? All that does is make shooting to easy and takes away skill. I say this because we want improved GAMEPLAY that brings H1 players back, not just bandaid fixes and smoke and mirrors.
  19. Not much about H1 has changed. Still trash shotty and PR, blank rockets and nades and melees, spawn sounds, etc. The only marginal improvement is shot registration and it's still shakey. Theres about a half reticle lead sometimes and other times its pure hitscan. Definitely not enough difference to change peoples opinion to play MCC. Edit: I just saw stunt man in the beach lan chat mention that postums said that H1 players should be excited for the next update because netcode is getting a complete overhaul and this update only has a few marginal improvements. So I guess we still gotta wait.
  20. It really doesn't though. The sweaty player will have a BR 100% of the time in BR starts. They won't have one near that in AR starts. If its AR starts, you go up against players with less BRs. Bad players are more likely to kill good players in AR starts, I don't know why people are saying the opposite here. Just let them have an AR playlist FFS. If it were up to me everyone would play 2vs2 H1 but I can accept people want to play a lesser skilled Halo for whatever reason. I don't go tell every Halo 3 player they need to play Halo 1 and that they suck. Let people play what they want. Just keep that shit out of the single game playlists.
  21. Apparently in whatever discord is used for MCC insider the guy that is doing a lot of the work said he made the names above players heads red in Halo 1 to "make it more in line with other halos"?
  22. 4vs4 is so different than 2vs2 you would be wasting time trying to learn. The spawn system is one of the most important things to learn. In 2vs2, you always spawn off one person. In 4vs4, you can spawn off anyone. You need to see where your teammate spawns everytime based off where you are. That won't happen in 4vs4. Halospawns is cool, but game experience is way more valuable. There's a ton of shit to learn on top of spawns, too. If you put 10 hours in a 2vs2, you'll be way better off than 10 hours into 4vs4. If your end goal is to get better at 2vs2, that's what you should practice. I learned the game from scratch 2 years ago solely in the Halo 1 playlist.
  23. Yes, you could theoretically go search Halo 3 doubles on 360 right now. You won't get a game though. If you somehow get a game, there's a 90% chance there will be hackers. I don't think its fair to say people could go search doubles on 360 right now because they really can't. Halo 3 is without a doubt the most popular game, it's going to get the most playlists.
  24. Halo 3 needs a team doubles. Definitely one of the biggest populations left on this game and the most streams.
  25. People need to relax on the "omg RNG" with Fortnite. There are so many ways to minimize RNG influence so it doesn't become a big deciding factor. When it comes to Fortnite, RNG is only prevalent in 2 areas. The first is landing, and the second is RPGs/Grenade Launchers. They could easily minimize RNG during landing by making it so every player starts with 1 grey pistol and 1 grey tactical shotgun and 30 of every material. Ultimately, RPGs and Grenade Launchers need to go. The Grenade Launcher especially. It becomes near impossible to counter against someone that knows what they are doing. After some small changes like these, RNG really isn't that extreme. You can completely negate every single weapon by spam building 1 wood wall over and over. A scar versus a grey AR is completely manageable due to building. This isn't PUBG where two people are moving to the circle in the open and have to fire at each other and the better gun wins. The difference between gun rarity is almost irrelevant in competitive matches. Halo 1 has one of the biggest skill gaps of any game ever. The skill gap is to the point Ogre 1/2 never lost a single map while they were on host. Halo 1 also has a TON of RNG in the spawn system. You can spawn next to power ups, spawn on instant high ground/power positions, spawn on enemy nades, etc. At some point how you react to RNG actually increases the skill gap.
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