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Smee mee

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Posts posted by Smee mee


  1. I try to remain optimistic but 343 moves at a snail's pace and usually in the wrong direction.

     

    I am sure they are all nice people but the company itself cannot make changes quickly enough or choose the right ones - here's hoping for the best.

     

    BTW I don't who has watched Shottzy stream COD but I'm a believer that he is going to be next level at it. I don't know as a team how they'll do but his movement and shot is something that stands out compared to other COD pro's streams I've watched.

    I would agree with you, but shotzy is hampered by his age, he will not be able to start competing right away as a result which may hurt his chances at getting onto a more recognizable and accomplished  cod team.


  2. Well halo 5 is finally dead.

    I am kind of amazed to see so many people still posting, i mean i gave up after the second world championship, and that was more than a year and a half ago.

    Halo 5 is dead and thats understandable, the game has had an abysmal audience since it's second year. Why would any company invest more into it at this point.

    The largest most influential e-sport personality of the year has left the scene and openly bashes the game and the developer.

    The player count is awful, the sponsorships have to have dried up, Larger org's abandoning the scene left and right and the hype surrounding the scene has been dead for a loooooooong time.

     

    But now, we have more pro's trying their hand at cod, of which the most likely to succeed is frosty as he has teamed with top amateurs, and people who have enjoyed success previously. Combine that with the fact that the talent pool in cod has condensed with the 5v5 format, and he has a real shot of making the pro league, as now there are maybe 10 super teams, and the rest is average at best, so we could easily see frosty make the league. if he and the splyce members see any kind of success, that is another blow to halo as why would they leave, contracts are insane in cod with some players earning more than 100k a year (salary alone).

     

    I think too much damage has been done, halo is no longer marketable, i do not know how anyone can remain optimistic at this point, honestly the halo scene is in the worst spot it has ever been in, it has less value now than it did during the agl days, as we have nothing going for us. Gears of War is more marketable at this point than halo, honestly this break may be the best thing for halo, save your resources and try and come back stronger, personally i have zero faith that 343 will be able to turn this around.

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  3. A couple things.

     

    What do we want MLG to do to the settings? These are the best settings we have had in H5. If you want abilities turned off you underestimate how much every weapon was designed around thrust and large maps due to sprint. I think the settings have been pretty good for awhile we just need high-quality events and good marketing. 

     

    MLG being back is very good news and I'm trying to go to Orlando and I'm excited to watch Columbus and Seatle from home. 

     

    The neighbor thing depresses me a lot actually. I hope that hashtag didn't have all the meaning we assigned to it. Still, H6 could be more classic than H5 or H4. Also, to be honest, I wouldn't despise a Halo 6 that is just a well-implemented H5. More and better maps, better servers, better weapon design etc. 

     

     

    Also, how would you guys about Halo having a 1 year cycle like CoD, traded between 3 developers so we could keep the same 3 dev cycle? Would this help keep the community? The games could be more different from each other and react to trends faster (I want Halo to set trends again though). Or it could make the games become even more soulless than they already are due to 343s mistakes. 

    I don't think you can have good settings with spartan abilities enabled. You can only get as far as not horrible.

     

    Regardless of whether or not the settings are decent this time around or not it is bad idea  to let the developer have complete control over the settings, as they by their very nature will have invested interests in ensuring some weapons, modes or maps make it through the selection process, competitive viability be dammed as they have an invested interest in those as they created them.

     

    It should be left to an independent non biased third party TO, to make the most competitive viable settings.

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  4. So i heard the news.

    Don't get me wrong, this is terrific news. MLG coming back to the scene is fantastic.

    However, the impact they can make to this game, at this point in it's life is minimal.

    This is made worse by the fact 343 still controls the settings, I mean come on guys let the experts handle this, they look after all the settings for COD, let them do the same here. So we have a great TO but an average game, and shit settings.

     

    Don't get me wrong this is a giant leap in the right direction, but I just can't get that excited as MLG hasn't been give full licensee over the settings and as we have seen with 343, they cannot be trusted with such things. In essence what really is changing ?

     

    We are one third of the way to being in dream land.

     

    Great game - no

    Great settings - no

    Great TO - yes

     

    All we have now is a better platform, nothing else changes

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  5. It's goofy juicyfruit Gabriel king Nick. Solid team

     

    He was leaving regardless. There's more money in Cod from streaming, tourneys, and salaries across the board.

     

     

     

    Temp is eligible this year. He's already replaced sinful on str8, will be playing with them trying to qualify for champs

    Fully aware of that, but he is only eligible on something like the 20th July. (a week before the cut off)

    Himself Tj Haly, and Huke will all be eligible next year.


  6. I really don't know what we are going to talk about for the next month.

    Beyond existed throughout halo 4,

    We always find a way

     

    But since we can all acknowledge that their is f all to discuss HCS wise, lets talk about some off topic shit,

     

    I will get the ball rolling:

    What do we think will be biggest hits next year: (cause we all know halo won't be doing anything)

     

    • WW2
    • Destiny 2
    • or the wildcard anthem

    My money is on ww2 to dominate the market next year. But what do you guys think?

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  7. How can you say that? One social game I'll drop 45 kills in Fathom flag, not because I'm good, but because no one on either team knows how to run a flag.... or jump... or do much of anything.

     

     

     

    I'll go significantly negative the next game as I match pros.

     

     

     

     

    Something isn't adding up with this "tight" skill matching

    You misinterpreted, my post, I was not the one arguing that it has tight social rankings.

    I like you, was arguing the opposite

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  8. I haven't played H5 in several months but last I played social was simply ranked with the ranks hidden. Which is utterly pointless. ALL I played in social was onyx/champs with the occasional diamond thrown in. Which was literally the exact same pool of players i'd play in ranked.

     

    Everything else you said is flat out ridiculous. if all there is is ranked you literally cannot do anything but try hard. Especially if sometimes you do want to play seriously.

     

    What am I to do if I hop on one night a couple beers in me wanting to play with some gold level friends? Play ranked and lose every single game 50-10? Wow, is that ever fun. And then not only did I have 0 fun but i've also just messed up the ranking that I grinded for previously.

     

    In h3 we would have been able to hop in to social get owned some games, own others, play some tight games, etc. It offered varied experiences and was FUN.

     

    H3 had separated ranked and social and it worked roughly 8.4 million times better then H5's no options, no fun structure. Maybe you don't like social or "quick play" but plenty of others do.

    Not saying getting rid of ALL social playlists, they are essential - get rid of DUPLICATED playlists is all I am saying, where the only fucking difference is a rank, it just fragments the player base for no reason. It serves no purpose.

     

    STOP using halo 3 as a comparison - halo 3 had a population capable of doing it - we do not have that anymore and have not for what 6 years now?


  9. You do not get a 6v6 in Arcade that you can change characters after/during a round.

    Currently I believe it may be random generated characters or once one is used it can't be used again. It's not the same. 

    and that affects practice?

    If the end goal is just to get good with a character mechanically what difference does it make.

     

    We have gotten off tiopic,

    All i am arguing is including a replicated playlist which accomplishes nothing but fragmenting the community is a bad idea


  10. OW quickplay is a great place to practice the heroes you aren't comfortable with before taking to comp as well as just having fun with different heroes that you don't always fit in the metas that are popular in comp. Playing a Mei/Junk/Hanzo/Widow can be extremely fun and satisfying but they don't make sense a lot of the time in competitive depending on the map/enemy team's comp. A loss in QP while playing a fun character doesn't mean anything but it doesn't mean I didn't have fun.

     

    That makes my competitive game more polished. Since every game counts, if you have a situation where a character makes more sense and you happened to have messed around in QP with them then QP did it's job. Also I'll queue with more people in QP because A) it's fun to play with friends, B) I'm not worried about it affecting my rank, C) The bigger your party is in Competitive, the more likely you will run into big teams of people who are more practiced as a group, which is why I only solo queue or duo. 

    They offer that exact same experience in arcade 

    What is the point of quickplay?


  11. That's not even what im referring to. Your whole "the only people who want social are tryhards who want to stomp" is obviously ridiculous.

     

    Are you implying that all 80k concurrent people playing social slayer were parties of 50s stomping lol?

     

    Most people do not want to play with tight skill matching. The fact that even H5 "social" has tight skill matching is one of the biggest reasons H5 is a ghost town. The only option in H5 with actual social MM was warzone and warzone wasn't good enough to support the game's population on it's own.

    Halo 5's social has tightly matched skill ranking - what game are you playing ?

    Not even ranked has a tightly woven skill ranking 

     

    The point I was trying to make - and included it in the edit is - social playlists are redundant - the game play is dictated by how you play it - if you want to take it seriously great - if you want to piss pot around great go play with other like minded players but that can all be accomplished in one playlist by a mmr ranking system. Otherwise you just get to a situation like overwatch has where there are tow IDENTICAL MODES but one which is fucking pointless and the other where the game is played as designed.

     

    Developers should not have to split the communities up by replicating playlists but have one for social and one for ranked - just create one and let people decide which experience they want.

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  12. This is complete horseshit.

    Has anyone here played overwatch.

    The social playlist "quickplay" is the biggest cluster **** i have ever encountered. It is completely redundant, and just a place where people practice hereo's or where they go when they are banned. I have yet to find someone who enjoys overwatch and thinks quickplay is fun, because they know the game plays completely different there as it does in comp but has the EXACT SAME SETTINGS.

     

    People saying they need a playlist to "relax in" I would all but gaurantee you are those tryhards who just play in groups because they don't want to loose their precious rank, and then will sit here on this forum and complain about the wait times when the games population is abysmal and has duplicates of virtually every fucking available playlist.

     

    Edit:

     

    The games experience is dictated by how you play it, if you want to be ranked highly take it seriously, if you don't load up a custom game or derank, your choice though, the game developers should not accommodate you on this, especially when the game's population is as low as halo 5's is.

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  13. No, none of those things are worse than the two I listed. And default Reach is objectively the worst Halo experience of all time.

     

    The primary reason it's the worst is because it doesn't work properly from a base fundamental level. The entire point of first-person shooters is to shoot things. The shooting aspect of the game is broken, hence why the entire game is broken. Bloom completely ruins Halo, even moreso than things like sprint or any of the things you listed. H4 conversely at least had competent consistent starting weapons with little to no randomness in the BR and DMR. And that's before we even get to the broken abilities and horrible maps. And other things like lack of any sort of ranking system. Reach is objectively the worst because it is fundamentally broken at a base level.

    Would you say the same about halo 5 then?

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  14. "Halo 5's core MP is a thing that would be refined and tuned in the future, not rebooted, reinvented or reset. That doesn't preclude any number of improvements, additions or completely new modes and methods of play, but the team does recognize the core strengths, advantages and extensibility of the current MP tune."

     

    http://m.neogaf.com/showpost.php?p=209486860&postcount=293

    Ok so sprint will still be in the game,

    But the other abilities could still be removed (I believe all of them are toggleable right now)

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