Jump to content


  • Content Count

  • Joined

  • Last visited

About Campbell

  • Birthday 08/22/1991

Recent Profile Visitors

3,701 profile views
  1. Maybe this finally puts that quote from Frankie about "building on Halo 5" to rest. It was ambiguous to begin with if I remember correctly (not even sure he was implying future Halo games would be based on H5), but an all-new engine is basically opposite of iterating on the previous entry, right? Still disappointed that we know nothing about the next Halo game except the title. But the blog post and general feel of that trailer has me a little bit more optimistic than I had been previously.
  2. I would have agreed until I read the blog post. I guess it's still possible they show a spin-off game, I dunno.
  3. That definitely had a Halo 3 vibe. Here's hoping we actually learn something about the game. Kudos on the art style, at the very least.
  4. Using the word classic in a tweet has to be a troll, right?
  5. I hope you're right about seeing in 4 days. I expect we'll see some campaign-themed teaser but I'd be pleasantly surprised if we learned anything solid about the multiplayer side of the next Halo game at E3. Like NavG said earlier in the thread, I'm just waiting to see if it's time to give up on a old hobby at this point.
  6. Skyrim is one of the best reviewed games of all time. The system doesn't fit Halo, I agree with you. But the most successful games going today all have that model (or something resembling it) in common. What I was ultimately getting at is that I have pretty low confidence that 343 could even pull that model off if it did fit Halo. The updates for Halo 5 were few and far between, the cosmetics are terrible, the DLC maps are awful.. none of these things imply that a true service model would work out even if they planned it well. That being said, I am fine with an attempt at it if that's what they want to do moving forward. Halo clearly needs something and I don't think just a return to classic gameplay is the solution to all of the problems. But if they move to a service model it at least forces their hand regarding updates and new content and I think that's a good start, especially if they could improve over time.
  7. Some of this isn't relevant to a shooter game at all. Champion reworks are pretty specific to MOBA and wouldn't really apply to Halo in any meaningful way I can conceive. There are no "Yasuo mains" in Halo for those champ-by-champ changes to affect. As for the perks (I think you're talking about runes here), that was a significant update to the game and it took place during the preseason after Worlds to iron out kinks before the new ranked season began. I don't think many of the changes to League are "flipped on its head" type of change. The game is very different over time, but most of the changes have been incremental with the exception of some truly big changes that happen during preseason. Just to touch on your second to last paragraph: I don't know if Halo would work at all on the service model. Weapon skins and armor customization are pretty simplistic and I can't imagine they alone would drive an economy around a game comparable to MOBA/Fortnite skins. You constantly interact with your player model in League and Fortnite and so you get some mileage out of skin purchases, but this isn't true for Halo. This isn't even addressing the idea that 343 completely bombed the armor in Halo 5 to begin with.. most of the armor is either redundant or looks like garbage. It's a big leap of faith to hope that they could put out consistently good cosmetic items with that model. I don't know what model WILL work for Halo, but it seems obvious that the major title, fire and forget, every 3-4 years one definitely won't any longer. Ideally I think a singular Halo multiplayer experience, based on classic Halo with iterative updates and a separate campaign "expansion" of sorts every year or 2 would be best. I think this approach would give 343 the space and (most importantly) the time to deliver whatever it is that they feel like dabbling in. 2019 - Halo multiplayer launches, concurrent with first Halo campaign "expansion" 2020 - Second Halo campaign "expansion", addition of Halo battle royale that a lot of people seem to want 2021 - Large update to Halo multiplayer And so on. All the while you see balance or refresh patches for the multiplayer. It doesn't seem like such a crazy idea to me.
  8. Don't think I saw it posted here yet but there's another MCC Development Update: https://www.halowaypoint.com/en-us/news/mcc-development-update-3 If the game itself is as improved as the new splash and menu screens, we'll be in good shape.
  9. The only reason I have the tiniest bit of optimism for Halo 6 is because of the delay in information about it. Definitely hopeful that they took a step back after Halo 5's launch and realized that some of the things that really comprised the identity of the series have been lost and they're on the way back. The art direction is probably one of the more important ones outside of gameplay and it applies to every facet of the game. I don't think Halo 5 looks bad, but it does look unique. I don't think unique is the direction to take game 6 in a series. H2A looked good but imagine a game with Halo 3's style made with today's graphics? Damn that would be nice. The UI needs some attention though. Halo 5 was an improvement over Halo 4 but a carbon copy of the Reach UI would be spicy.
  10. I don't agree with everything you're saying Grim, but I'm glad you're here to say it anyway.
  11. If Side used 50% of his usual total words in a cast he would be considerably better and not lose anything of value in what he's saying. I think he has a good voice for casting and he obviously knows the game, he just talks himself into dizziness sometimes it seems. He shouldn't do so much play-by-play.
  12. I mean, consider that the player base for Halo has gotten older in the last 8 years or so. I'd guess that a vast majority of people who were AMs in 2010 have moved on to either other games or just in life in general. Coupled with the fact that Halo 5 is not the classic Halo formula/requires a lot of muscle memory and you have a recipe for younger kids like Shotzzy to blow up in the scene.
  13. I expect Ninja will never return to Halo and for good reason. Even if Fortnite spontaneously died he'd still make loads of money from being a variety streamer. All I want from Ninja is for his fans to know where he came from, lol. Some of my friends are really big into Fortnite and had NO CLUE that Ninja was "famous" before he blew up playing battle royale. Say what you want about how he played Halo or how his teams did, but the guy did a lot for the scene through its hardest years and he has earned his success.
  • Create New...

Important Information

By using this site, you agree to our Terms of Use & Privacy Policy.