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Omn1science

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Everything posted by Omn1science

  1. That’s my point man, we’re on the same page! Trying to please the casual crowd has completely failed.
  2. A decade of trying to cater to people who can’t deal with BR starts has accomplished nothing. The series is less popular than ever. Do what’s good for the game for once.
  3. It's funny to see how both 343 and Bungie seem to deal with issues in the most round about, band-aid ways that introduce 10 different new problems. Boosting and cheating could be solved with an active banhammer, and tweaking the ranking system to make progression more linear and difficult to maintain at the top. Boosting was prevalent in H3 because you could make a new account and fool the system into thinking you were a god by stomping through the 10s-40s and get a 50 in something like 20 games. As a side note, this was also an issue caused by Bungie making their ranking system too complicated - they had some inane proto-ELO based system that was based on a bell curve and guessing whether or not you should win based on the ranks and records of your opponents and teammates... But I digress. Rather than tweak their system they just remove ranks altogether which creates another plethora of problems. Same thing with selling accounts. You won't be able to stop dumb people from buying accounts but that doesn't really affect gameplay unless those bought accounts are getting placed way higher than they should and ruining high rank matches. Again, that could have been fixed by tweaking the ranking system. But hey, why not just remove ranks completely instead? And now we have 343 over here "fixing" the BRs ease of use by adding random spread...
  4. On the topic of the H3 sniper: Iconic weapons introduced in H1-3: -Magnum -Battle Rifle -Sniper -Rockets -Needler -Plasma Pistol -Others I'm forgetting Iconic weapons introduced in H4/H2A/H5: -? 343 doesn't really seem to understand how to make guns that stand out. They've never been able to make a weapon that is both fun to use and challenging, in my opinion anyway.
  5. Yeah, my cousin has COD, which is why I bought it, FWIW.
  6. So I can proudly say I pretty much haven't touched H5 since launch week. But, last night my cousin and I who haven't had the chance to talk in quite a few months had our free evenings line up, so we decided to play some Xbox together. After browsing both our game libraries, the only game we shared was H5. I throw us into Warzone, because I figure its the most casual playlist where we'll be able to just mess around and have some fun getting used to the game. What follows was 20 minutes of us being trapped in the base while the other team bombarded us with vehicles, specialty REQ weapons, etc etc etc. We finally lost with a score of around 500-1000, and both of us promptly laughed, quit the game, and I went to go buy the new COD game. This is why your games never hold a casual audience, 343. For one, the game is just too fucking complicated now. I haven't played this game in ages and while I can aim fine, I'm not caught up on the all the ridiculous tricks that come with thruster, slide, ground pound, etc. Then you have the insane cascading advantages that come just with someone being able to spawn in with a BR, rather than the pistol and AR I was stuck attempting to ping people across map with. And of course, the ranking system may as well not even exist at this point. This was my first game in literally months and I don't think my cousin had ever even played the game. We got absolutely trashed our first game back. In Halo 3, I would have just thrown us into BTB, and while we probably still would have lost and not gotten too many kills, at least we would have been able to have a good time messing around with vehicles and stuff, and not had Mr. Warzone Hero thrusting around us using insane REQs. Part of it is just that Halo used to have a lot more people playing, but in Halo 3 if I had a friend over who wasn't very familiar with the game, we could go into social and have a good time. There would usually be at least one person in the game who was good and would get a lot of kills, but the rest of the players would typically be around that person's level. You could at least have some fun with the game, which just doesn't seem to be possible for "casual" players in H5.
  7. If you have to read outside material to make sense of a story it's poorly written. I still have no clue what happened in H4.
  8. Like a lot of other people in this thread my worst moments came from the MCC. Over the years since Halo 3 most of the people I used to play with have slowly trickled away. I still keep in touch with a few of them, but nothing more than a few texts here and there really. When MCC was announced it really was a chance to relive the past. I think most people who were around to experience the original trilogy are well into adulthood now, and I think on some level everyone wants to be able to go back and experience those care free teenage years again. MCC was a chance to reconnect with a time in our lives that was probably more relaxed for most of us, and to reconnect with the friends we used to have and the communities we used to be a part of. Honestly, for me the fun of those years is what keeps me around despite the fact that I haven't really enjoyed a Halo game since Reach. When launch night finally happened, I held onto some optimism. It was just the first night right? Things would be better after a couple hotfixes right? However, when the first "patch" dropped (I think the first patch or hotfix or whatever that they launched came pretty quick, maybe 24-48 hours?) and I logged on and still had tons of trouble, it was like a switch got flipped for me. Suddenly all the pessimism I had after H4 came flooding back. This was 343 we were dealing with. This game was not suffering from something that could be fixed by a minor server fix. The game itself was an unfinished, stitched together Frankenstein disaster and would never be fixed in time to provide the revival we all were promised. My friends were all done with the game by the end of the first week, never to be heard from again. On top of this, the lack of theater (and not to mention functionality) pretty quickly killed what was left of the montage community, ruining yet another part of Halo that I loved. The MCC was way, way worse for me than H4 or H5 were. I could accept that 343 had a vision for the series that just wasn't for me. I thought they were stupid for what they were doing, but I could accept it. But to dig up my childhood and give it such horrid, disrespectful treatment? I think it really shows that the people at the top at 343 and MS do not care at all about the series they have stewardship of. It's like if when Disney bought the rights to Star Wars, instead of making TFA they just did everything they could to disrespect the originals and "reinvent" the series in a completely different direction.
  9. "To give the Covenant back their bomb" remains to this day one of the most bad ass lines ever uttered in games period, and I still get chills watching that scene. Nothing in H4/5 has come even close to that. MC from the original trilogy was a fantastic character and there's a reason he's considered one of the most revered characters in gaming. Sometimes less is more with storytelling.
  10. Don't forget blaming the lack of popularity of the current game on anything but the gameplay!
  11. If you need multiple weapons (beyond the usual sniper, rockets, shotgun and other random weapons the original trilogy had) in play to be entertained Halo is just not the game for you. Try COD or Destiny.
  12. @@heytred When you say compromise, keep in mind that most of us aren't asking for the moon here. It's not like most people are asking for the removal of all abilities are something like that. No radar, a faster killing utility (4sk pistol) and fewer powerful automatics on map are already a compromise, and really a no brainier for competitive Halo. I understand stuff likely won't happen until after the HWC and that's fine but we've also received literally zero indication that any of this is even being considered. A few fairly simple tweaks would really go a long way towards merging the play style that made classic halo so fantastic with the newer style of play in H5.
  13. That's a fantastic explanation of what the aiming feels like and why it's an issue.
  14. Who is going to be hurt by 343 adding more aiming options so we can get back to how aiming felt in every other Halo except 3? I swear, some of you just instantly dive to 343s defense for what to me seems to be literally no reason. Are you really gonna be mad if they cave and add more options? It's obviously a problem for some of us and it's obviously different than past games. Why constantly jump to 343s defense every time someone brings up an issue that clearly impacts the game for some of us?
  15. Wow, good on 343 for that tribute. Reading the news story about those two girls was awful and I can't even begin to imagine how their parents must feel.
  16. I don't think it's really worth getting into a chicken and egg argument here do you? All I'm asking from the people given care of this franchise is that you at least try to remember that the past five years have been absolutely horrible for us hardcore fans, and regardless of whether or not that person is directly responsible, it still stings for a lot of us. That's going to color all of our interactions until some goodwill is built up. For some people apparently H5 has been enough. For others it hasn't been enough. Nobody is perfect, including Lemon, myself and others, but things might go a lot more smoothly if we all at least tried.
  17. I know heytred isn't an employee anymore but I think it's been pretty obvious that he's taken quite a few shots across the bow from Josh, Frankie, etc over the years. Pretty disproportionately so when compared to his post quality, in my opinion.
  18. The endless use of Cursed Lemon as a punching bag really gets old. Yeah, he's a little more volatile than others, but he doesn't deserve to be dog piled on by 343 employees and all the rest of you who seem so excited to jump on him whenever it's apparently cool to do so. It's unbelievably unprofessional and quite frankly pathetic. Rather than address the genuine concerns brought up all over the forum, let's just drop a sick meme on Cursed Lemon and drop the mic huh? That's nice. Very professional. I don't want to belittle lemon here and I'm not directing this at him, but in the words of the great Ron Swanson, when your children scream at you, you don't scream back at them. Like I said, I don't think that Lemon is necessarily the child in this situation, but certain people have definitely been the adults getting down on the floor screaming back. And I hate to bring this up, but have all of you seriously forgotten H4 and MCC? And despite the narrative that is continually trying to be spun by certain people, the bottom line is that H5 has absolutely failed to reverse the trend of people leaving Halo right after launch week, full stop. Where the fuck is your faith and goodwill for 343 coming from? Yeah yeah, different teams for MCC and H4, blah blah blah whatever. At the end of the day 343, as a whole, shipped two of the biggest AAA disasters in recent memory. Not to EVEN MENTION the dishonesty involved with MCC. I won't continue to dig up this dirt, so I'll leave it there, but I'd like any 343 employees reading this to remember that that wound is still pretty fresh for a lot of us. If you want your company to be loved by everyone on the internet maybe you should start by not doing stuff like that. I understand that many of 343s current employees are not responsible for/involved with either H4/MCC but I think those people ought to at least understand the frustration many of us have. I have personally never felt that there has ever been any genuine empathy for what's happened to halo fans since 2011. That sucks. Sorry to stir the pot on this again but the past few pages have been absolutely nauseating. Respect is a two way street.
  19. Is it really unreasonable to say that some changes to the settings need to be made? I see the argument pop up a lot that stability is more important than competitiveness in terms of growing audience but I think the argument falls flat. LoL, CS etc make balance changes all the time, right? Additionally, remember Columbus 2012? That was a huge settings change and it was one of the best Halo tournaments ever. I think some stability is absolutely necessary, as well as keeping the base and competitive settings very similar. Removing all abilities or something on that magnitude, as much as I personally would like that, is probably a mistake at this point. But stuff like a pistol buff, removing or tweaking radar, nerfing autos, etc? Viewers aren't going to care if a perfect pistol kill is 4 or 5 shots. They care about watching their favorite pros play intense games for money with a good spectator experience. And all the changes I just listed would arguably create more exciting games. What's more fun, watching someone get ARd to death as they come around the corner or watching an intense pistol fight where one missed shot determines the winner of a million dollars? We need to get everyone excited about Halo again. I know a lot of people consider it a lost cause at this point but there IS a large group of old school Halo fans who would start being engaged again with a few relatively minor tweaks. Getting us excited is only going to help overall especially since many of the changes we want are going to improve the game for everyone.
  20. Is getting spawn camped inside your base fun? Being on respawn three quarters of the game? No? Newsflash: "social is an attitude" only works if the other team agreed to it! I cannot comprehend how this is a hard concept. Ultra competitive games are not conducive to a relaxed environment. Yes some people want to pub stomp but the majority of people are just looking for a place with a more relaxed environment than ranked. Have you never had friends over to play Halo? They don't want to jump into MLG. They just want to get on and play crap like sand trap slayer and pick up a few kills while fooling around. They certainly don't want to spend the entire game on respawn either. It has nothing to do with attitude. I challenge any of you holding onto this idea to sit through a game of Warzone where three quarters of your team has quit and the other team is farming you instead of finishing the game and then see if you had fun.
  21. Social is intended to be a casual, fun and "social" experience you can play with your friends without needing every one of your friends to be halo wizards. In order to have that you need: 1. Loose MM restrictions. 2. More than just one social playlist. 3. No stat tracking. 4. Intelligent gametype planning. Despite the opinions of some of you here, setting up close matches for social is not helping. It just fosters a competitive environment, which is not what social is about. I think there should be some restrictions but they need to be loose. However, the larger issue is that 343 has failed to create an overall social environment so far, and never has in any of their games. Consider this: there's always going to be three (well, at least three) types of players: 1. Casual players who just want to hop on and have a good time. 2. Competitive players who want close matches. 3, Competitive players who have gotten good at the game to pub stomp. There will ALWAYS be players who want to pub stomp. No matter if you have no ranked, no social, or whatever, there's always going to be people who want to pub stomp. Attempting to stop pub stomping by using MMR is a lost cause now that it's so easy to create new accounts. This is why you need several social playlists. Right now everyone who wants to pub stomp is centered in the one social playlist, and as a result regardless of how the matches are setup a lot of matches are ending up being incredibly sweaty, which is not what you want. No stat tracking is a no brainier. I don't think this will really help much but it can't hurt either. Lastly, the gametypes need to be planned well. Just like you didn't play Valhalla slayer on the pro circuit in 08, you shouldn't be playing all of the arena gametypes in the social lists. Plan the gametypes appropriately and intelligently to foster a social and fun atmosphere (i.e. It was a lot easier for Headhunter on Powerhouse to be social than Countdown CTF wasn't it?). Honestly every Halo since H3 has failed at this, and it's a cyclical problem. Lack of a fun experience drives casuals away which makes the games increasingly filled with competitive players which further drives casuals away. I would even posit that every Halo since Reach has failed to even have a healthy casual population a month out from launch. Play H4 BTB if you don't believe me. We need a strong social experience off launch if we want to keep the greater populace engaged in the game.
  22. Does/did pub stomping in unranked matches stop masses of people from playing COD? No? Then stop using "pub stomping ruins social for casual players" as an argument.
  23. For me personally all the money in the world being thrown at e-sports and the HWC whatnot isn't going to bring Halo "back". I want to be excited to get on and play Halo at the end of the day again. I want to hop on and see my friends who I used to love playing Halo with also online and on Halo. I want my Xbox to not be a $300 paperweight anymore. That's when Halo will be back for me. Maybe some of you have had that with H5, but due to the aiming, the poor matchmaking, some of the mechanics and otherwise I haven't been on since week 2.
  24. I think the reason a lot of us aren't really interested in H5 even though it's much better from a competitive standpoint than default Reach/4 and possibly 3 is that we're just tired of dealing with this franchise's flaws. If this game had come out right after H3 or maybe even Reach I would probably be pretty pumped to play, but after Reach, H4 and MCC I'm just burnt out on dealing with annoyances in Halo. I don't have the patience to deal with the broken aiming, the autos and the other small issues. For casuals, there STILL isn't a good social experience, and Halo hasn't had one since H3. I don't understand why a ranked and social split being good is a tough concept. Between 12 man Warzone teams running around utterly destroying and of course having to sweat it out every game in the Arena playlists there's just nowhere to relax and have fun. You can claim it's all attitude, but being on respawn all game unless you put on the sweatpants just isn't fun. I think Halo is ultimately suffering from franchise fatigue at this point. Poor release after poor release after poor release has slowly degraded people's interest in the game, and unfortunately I don't think 343 is really capable of delivering the type of release that would put us back on the map in a significant way. Lack of content at launch combined with post-2007 Halos trademark "so close to being amazing but many small annoyances that add up" gameplay didn't help the problem either.
  25. In regards to videos in between games, why not contract out a few content creators to make some cool stuff? Contact a few people, let them know the deadline and the necessity to use copyright free music, and let them have at it. I can think of a few people off the top of my head who would be happy to do this for free (cough me cough). What would really be cool would be to have montages of the teams actually playing. I think it would be pretty easy to make short 1-2 minute hype videos for each of the top 4 teams with their clips, prior event accomplishments, etc. That way people who get hyped up to watch the next two teams to play.
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