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  1. On a completely separate note, does anyone know which pro teams are going to G4G? Haven't seen too many people talking about it other than Jimbo, and I imagine not many of the teams from SXSW are going to want to make back-to-back trips.
  2. Yeah. I knew Rec would win this tourney when they clutched the reverse sweep. Your comment also says a lot about the pace of H3 in addition to Rec's resilience. H5 was so full-tilt and snowbally that teams could capitalize off a triple kill like that pretty much indefinitely if they were skilled at keeping up the pressure and rotations (like walking a tightrope). The fast movement+spawns made it pretty much impossible for the receiving team to catch their breath and compose a response. In H3, you have plays like Lunch or Ola staying alive top gold and getting the rest of their team to spawn there before making a new push. You'd NEVER get away with that in H5, last guy is always totally fucked because the other team can fly in, kill him, and fly back to power positions before those 8-10 spawn seconds are up with very low risk. You can usually grab powerups or weapons in H5 without sacrificing map position or kills for the same reason. People complain about the shield recharge time in MLG H3 but it's also one of the factors that punishes H5-style hyper aggression in H3—the damage you take if you do shit like that is a serious liability.
  3. Not going to lie, when I saw Coliseum in the original "sneak peak" footage for Halo 5 I thought they were previewing a made-with-forge map to show what the new editor was capable of.
  4. These last few weeks have been a throwback in so many ways. I don't think anyone on earth has larger egos than mid-tier Halo 3 wannabes X ) Seriously though, I am so stoked for the Invitational and the rest of the events this season. Hopefully this is a sign of good things to come.
  5. Interesting. To me the shield animations in H3 accomplish this better than any other title--shields get brighter as they get close to breaking, then the character model have lights that get brighter as their health goes down (just remembered the old "blinking" callouts that people used before "absolute" lol). So it's sort of indirect, you can tell how weak someone is getting from the shots. I've always found hitmarkers distracting for some reason but to each their own.
  6. Nah you're fine dude, thanks for asking a question instead of flaming. I'm not "accusing" you of anything. Just asked whether online was included or not, and yes it looks like I misread Moses' tweet (my bad). Everyone just decided to fly off the rails instead of taking the time to clarify the OP as usual. Just wasn't clear to me what scope we were talking about here, especially when people implied that we were talking about all titles rather than just Halo. I think it's fine to compare between TOs in this generation of Halo (MLG hosting H5/MCC vs UGC hosting H5/MCC). Don't think it's fair to compare anyone dealing with Xbox One to TOs that hosted events on Xbox 360 though, for all the reasons discussed earlier in this thread. The lack of real LAN is straight up brutal. So compare away, I just think people jumped way too fast from wishing for a H3 throwback tournament and getting a huge one to blasting the TO. IMO don't think this event has been any more or less buggy or had any more issues than the events we've seen over the last 2-3 years, especially with how much is going on there. Everyone in attendance seems happy with how UGC has run the show, and that's a good sign for all of us.
  7. All good mate, I'm not that worried about it. Still don't think the OP comparison is good though. If we're comparing to events that are also this era on XB1 (not just Halo) then I guess it's fair. Still, people are pretty determined to dump on this event. I get that we do that on here but would be nice to see that hype for H3 carry over into support for the TOs or at least constructive criticism.
  8. ... yes, that's the point ... Or was OP referring to ALL MLG events, not just halo events?
  9. This includes online, yes? I was talking about LANs specifically and referring to Moses' tweet: <blockquote class="twitter-tweet" data-lang="en"><p lang="en" dir="ltr">The <a href="https://twitter.com/hashtag/HaloClassic?src=hash&amp;ref_src=twsrc%5Etfw">#HaloClassic</a> is officially the second biggest LAN in HCS history<br><br>Imagine how well we could do with a real prize pool and a better location 🤔 <a href="https://t.co/EkPxnEDv1x">pic.twitter.com/EkPxnEDv1x</a></p>&mdash; Moses FPS (@Moses_FPS) <a href="https://twitter.com/Moses_FPS/status/1083866216773632001?ref_src=twsrc%5Etfw">January 11, 2019</a></blockquote> <script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
  10. Not a great comparison. Remember this is the second largest event in Halo history—89 teams. With a bracket this large there's only so much UGC can do, and when (not if) errors or issues pop up, they have huge ripple effects.
  11. They're done for the day, back tomorrow at 10am CST. I think there's one last match (Tox v Nighthawks) on the bravo stream though.
  12. Yeah I mean it's day 1 so mostly ams playing ams and pros pooping on ams. More people will tune in to see the real games tomorrow I suspect.
  13. I'm gong to guess a peak at 28k, probably for REC vs SQ or Tox vs SQ. Also, I expect the tourney will get a Ninja host at some point ... which would be good for us.
  14. Have any teams been scrimming before UGC? Seems like some folks were talking about it but never followed through.

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