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  1. If you cut out like 80% of the shot and just focus on the mountain directly in front of him, it looks okay.
  2. 5 years and a brand new engine.
  3. I cannot believe how ugly the game looks. The AR and pistol looked like alpha textures. I can't believe we've waited 5 years for this.
  4. Or maybe even, I don't know, not right when PC Reach launches and no one is even thinking about H5. Reminds me of when they first removed AR from Arena. They kept the default settings as Team Arena as the top playlist, put the updated settings as a playlist called just "HCS" as the very last playlist, and then put up a Waypoint article a while later talking about how Team Arena was way more popular than HCS. Yeah, no kidding.
  5. Tried Mythic Arena out last night. Immediately got my placement in one sitting, which I haven't done since H5 launched, and kept playing afterwards. It's ~very~ fun. Not really sold on all of the maps, but the mechanics are solid.
  6. The Red Bull stream has been super comfy, hope they do more of these. Very relaxed atmosphere and high quality Halo.
  7. As someone into the campaigns, I can forgive no gameplay if the trailer is at least interesting. And Halo has a history of good trailers, even the Halo 4 announcement trailer was really great. But this was just terrible, a shockingly bad tease. I couldn't be more disappointed.
  8. It's entirely possible that the people complaining about the bad connection are doing so to cover up or make excuses for their poor performance. I mean, I'm not playing on it, so they certainly know better than me, but as an observer, I haven't seen any more bullshit bloodshots in any of the three events. They could be doing this without even being consciously aware that they're doing it. That kind of attitude isn't uncommon, even among the best winners in the world. But to suggest that Ola's tweet is some kind of dig at TOX is out of this world crazy. Everyone's playing on the same bullshit, it's not even the kind of shade that would make sense. This seems very similar to the time when Eric tweeted out GGs after finally beating CLG in a scrim in H5 and Lethul lost it for no reason. From my perspective, there was no malicious intent in either tweet, and Lethul constantly seeing it from others is beneath the dude who hasn't missed a finals since the previous President. The only person I see being petty here is Lethul. Regardless, Ola, Snipedown, and Lethul should all take notes from Snakebite and Roybox. Win or lose, those guys are always respectful, complimentary to whoever beat them, and rarely make any kind of complaints.
  9. I continue to be confused when people suggest combining Hardcore and regular Arena gametypes into one playlist. There are numerous players who only want to play one type of settings. If you think quitting is bad in a regular cross-game playlist, wait until you see the casuals quitting out of your Hardcore gametypes and vice versa.
  10. What are you looking for then? It's tough to discuss things when you don't even clearly express your opinion.
  11. Because Tox is way better than Splyce? Splyce 4-0ed Tox first, and then the series they lost the scores were 100-85, 50-49, like 150-130, and then 3-1 (though I admit the last game wasn't close at all). It took clutch plays in every game for Tox to secure the win. This was not a dominating performance at all, I don't care what the final series score says.
  12. Even when the teams are finally close in H5, we somehow still get boring 4-0 series.
  13. Look at something like Smash. There's no doubt that items in Smash make the game less fair and balanced. They're extraordinarily luck based and the right item at the right time can turn the tide of a match. Yet, tons of people prefer them to the objectively more competitive, fair, and balanced playset of no items. They *like* the randomness and chaos that items provide, because they aren't looking for the most fair or balanced game mode. The same applies to Halo (which at its core is a party game that could just have easily been designed by Nintendo). SMG starts are undoubtedly worse, but tons of people prefer them because it offers them more variety in their playstyle (not just "because their aim sucks," which is an unfair attempt at trivializing an uncomfortable opposing viewpoint). I don't agree with the viewpoint, but I can't deny their numbers, and I don't see a reason to deny them what they want, especially when we already have a system designed to solve this very problem. Offering a variety of playlists should reasonably allow most every one to be somewhat happy. If you don't like casual settings, just play a different playlist. The idea of competitive players trying to dominate the *social* playlist is just as repugnant to me as casual players trying to decide settings for Hardcore. We have like 10 playlists already in MCC. I think two of them don't have BR starts, H3 Arena and Social Slayer (H2 Arena accidentally has one gametype with SMG starts which will be fixed). Play one of the others if it annoys you this much.

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