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The Tyco

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Everything posted by The Tyco

  1. The main goal of projectiles in my eyes is to act as a range limitation. Being dodge-able is a secondary effect. The effective range is defined by no longer needing to lead. I don't expect bullets to be dodge-able in roughly 30 meters or less, in regards to the utility, but I do expect a more "active" approach to aiming outside that range. Projectile balanced weapons also allow for more open maps and less clutter or weird ass map geometry that literally screams "I placed this here because hitscan."
  2. Right or wrong doesn't matter when the goal is to be an intentionally bad faith argumentative troll who spews the same crap on repeat with his umpteenth account.
  3. Blizzard was originally going to make Warhammer/40k games, but were denied licensing rights, in nutshell terms mind you. Starcraft/Warcraft used re-purposed assets from those projects. Both series were heavily inspired by Starship Troopers, with 40k taking even more inspiration from the movies Heavy Metal and Wizards, even the metal band Gwar.
  4. Gotta admire the commitment for such a meme gun. Although the MW2019 version isn't half bad, in comparison to the rest of the Snipers/DMRs it still pales.
  5. Gonna be blunt, but I fail to see the comparison. Calling Destiny's PvP an imperfect mess is an understatement, but aiming works, aim assistance is over tuned but intuitive, and movement tech is far more simplified. Halo 5 in comparison feels like clunky overcomplex dogshit where not even 60fps can save it. It has more in common with Advanced Warfare to me.
  6. I don't know about you guys, but I put damage out when I can, teammates help or no. It could result in an assist, force them into cover, or they'll attempt to fight down a shot or 2. Only if I'm actively trying to go for some deep ass flank would I hold off.
  7. Been binge watching Agents of Shield, had a good laugh. One of the characters was playing Halo 5, and he handed a 2nd controller off to another asking for a partner.
  8. I believe it's a port over map from Halo Online.
  9. Using blatant cheating methods to argue against assisting casuals at the game is being completely disingenuous. One of the most difficult hurdles for teaching new players chess is understanding piece movement. When you touch a piece in an online game, it reveals and highlights where it is capable of moving, thus allowing a player to skip straight into a game. This is a far better example.
  10. I wouldn't try to design games around handicaps, however I think it's a testament to good game design if you're game plays reasonably well without sound, barring some exceptions. Games are visual mediums afterall.
  11. I disagree. By using the weapon, they've shown their hand regardless, and it's only fair you understand exactly what you're up against. You may not have personally seen or heard a shotgun, but your teammate definitely did the hard way, and in an ideal environment would tell you anyway. The worse crime a detailed killfeed could pull is the information is overly redundant. Information isn't free if a player died for it.
  12. I'd tell them to ask Bungie, but they've been on some fuckshit too.
  13. I once thought sprint couldn't get any dumber, then MW2019 came out with "double-sprint". Like, you're sprinting but harder. I actually fucking face palmed.
  14. Isn't that price increase just rumored? Doubling the price of their service in relation to PS+ and crossplay sounds foolish. I could see a small increase, but double? Nah. Edit: Holy shit, was I wrong. That is not a great deal.
  15. I'm getting spammed by a lot obtrusive ads now on mobile, what gives?
  16. I'm muting him. Anyone else replying to him as well. Tired of reading his circus act spamming the forum with ignorant garbage. For fuck sake...
  17. ^Nobody touch that comment with a ten foot pole please.
  18. How does it not surprise me that you simultaneously hit the point on the head, and yet miss it entirely?
  19. Redundancy is not variety. Giving bad players shallow weapons meant to shit on better players is the reason why H5's sandbox was/is dogshit, regardless of how "useful" everything was. H5 suffers from the same exact issues H2 - Reach did, they only shifted to the opposite end of that TtK spectrum. Going "MLG tryhard" has nothing to do with sandbox quality.
  20. The AR from Marathon anyone? Honestly, I wouldn't mind it either. What if it used our grenades as ammo but the difference being they could be launched further and faster than by hand?
  21. All the pads need to do is delay the icon disappearing after pick up a few seconds or so. Problem solved.
  22. Not 1v1 H3 AR starts Highground?
  23. Deep Rock Galactic lets you twirl or mess around with your weapons and gear if you hit reload when full. I don't see a reason Halo couldn't let you do this, considering they place idle animations on weapons anyway. I like it when my weapons feel more interactive, even if it doesn't really do anything but appease my ADHD.
  24. Problems with smoke grenades in Halo: 1. Breaking aim assist is a requirement for a functional smoke, otherwise players can "feel" you out without seeing you by swiping or dragging the reticle. Slow TtK leaves this open to abuse if players spawn with it. 2. If players don't spawn with it, it's highly debatable players will go out of their way to pick it up in the face of more lethal options and a lack of any real punishment for exposing yourself. It essentially will just become a gimmick that exasperates the slow TtK further. 3. I'm with Multi on the map design front. Smokes won't even be necessary if maps account for proper sightlines. 4. Smoke also needs to cover a decent amount of area to be effective, and depending on how fast it comes out and covers that area, comes with a whole host of issues depending on its deployment speed. If instant, breaking AA would make it completely broken and obnoxious to deal with. If delayed and takes a second or two to reach maximum area, you risk smokes becoming useless in a fast paced environment. Frankly I don't think there's anything in Halo's gameplay loop that cries a need for smoke grenades. Grenades should supplement a more aggressive approach to gameplay.
  25. Have a Merry Christmas my fellow salty Halo fuckbois.
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