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The Tyco

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About The Tyco

  • Birthday 10/02/1994

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  1. He practically negs everything, don't sweat it.
  2. Read this again, but slowly. You just contradicted yourself. The plasma pistol is an excellent example of niche, utilitarian weapon design where it's infinitely useful in spite of its hilarious inability to kill. How well a weapon can kill a player should honestly be the last thing devs look at when designing a sandbox. Otherwise you end up with everything as a variation of "it just kills shit" (11 Battlefield Assault Rifles anybody?), and everyone simply going for the most optimal weapon and ignoring everything else. Honestly, the Plasma Pistol could stand to be more lethal; wouldn't hurt the sandbox if its primary fire wasn't ass every game.
  3. Weeb alert... I'm more of a Gurren Lagann kinda guy.
  4. As much as the new CoD interests for the first time in many years, the scummy way of selling the game and then adding gambling based MT's a month or 2 afterwards to abuse the Sunk Cost Fallacy from previous games put me on edge.
  5. Yet you argue for this change in Ranked, which should absolutely be as close to 1:1 perfect conditions as possible. This doesn't help your argument at all. We argue for party restrictions because it negatively impacts the matchmaking experience, makes no logistical sense in comparison to the shear amount of solo players that exist, negatively impacts the ranking system, and all but ensures an unfair match, where lazy developers think that rewarding players more for an intentionally shit gameplay experience if they happen to come through is justified. Now how in the hell FF even compare to that?
  6. This is one of the most overblown conversations I have ever seen. Over a complaint about a system that works fine as is, that only effects a small portion of our gameplay experience, while it subtly protects our higher lever experience. I don't like this response anymore than you are going to, but its basis is reality: If you don't like friendly fire, if you don't like being intentionally be trolled or betrayed, then the solution is already at you fingertips in the form of LFG. Play with people who won't contribute to your apparent constant suffering. You are already in perfect control of this, and begging for a change with obvious flaws out of a selfish desire is not the answer.
  7. Helicopter pilots flat out can play an entire game without dying unless you hit them with a lucky manually aimed rocket. All the shit that is supposed to counter them are made null and void by way too effective countermeasures, in combination of way too effective repair abilities, and far to many line of sight breaks. Even if you magically hit them with any of the tracking rockets, the shots are too weak to kill, and just results in the pilots fucking off somewhere where no infantry can reach to repair and continue their uncontested rape spree.
  8. I can already see everyone playing Pathfinder. *shudders*
  9. I thought it would be interesting if we went full circle and return back to cartridges for AAA consoles.
  10. I'd be willing to test out a ricochet system instead of friendly fire. Not so sure about it in a comp environment though. We might get weird tactics where players intentionally friendly fire for various cheesy reasons.
  11. This is literally what power weapons are for, and why they matter. The Rocket Launcher is designed to be strong in order to break setups and to keep players from holding up into the most ideal position all game. And yes, players do that shit, even in objective games. A power position can be problematic or even impossible to break without SOMETHING to force their hands. Is this a map design issue? Sure. We can try to eliminate these positions, but the reality is even the best laid map designs are going to have positions superior to others. A well placed Rocket Laucher or power up can make a huge difference in how a map plays out, and can be just as integral to the overall map design as the power positions themselves.
  12. At this point, it wouldn't even be SWAT anymore. More like, "Man With The Golden Gun."
  13. Good Player: Kills you instantly. Bad Player: Dies instantly. You're trying to solve a problem that simply does not exist in SWAT. There is no issue with this, never has been.
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