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TiberiusAudley

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  1. See, I'd rather they just remove the RNG -- the AR absolutely -should- be a headshot capable weapon...but I'm much more partial to mechanics like other games where recoil or kick exists. I think the ingrained mentality that "only a single-shot precision weapon should be a precision weapon" in the Halo community is insane and I don't understand it at all. The main thing that bothers me is that the energy shields in Halo have dampened headshot damage from all weapons except Sniper Rifles. You could actually give all weapons the ability to deal more damage via headshots by just changing this dampening to be a flat per-bullet damage reduction. It makes it so all players are encouraged to go for headshots for every shot (rather than the "3 to the chest, last to the head" safety-in-probability method -- and players who are using pistols, rather than ARs, would still win in an outright damage race. (Note for next paragraph: numbers given are entirely arbitrary and not meant to reflect game state or suggested game state) 4 Precision Headshots at 25 damage a piece, with a 5 damage reduction for having shields turns into 20+20+20+25 versus 10 AR bullets at 10 damage a piece would turn into 5+5+5+5+5+5+5+5+5+5, leaving the player with 10 points of shields. In both cases, 100 potential damage was dealt, but the AR player didn't even drop a theoretical 60 points of shields. Then, imagine it's not headshots -- all of these damages are halved. Pistol versus a body would be 12.5 x 4 = 50 damage. AR versus Body would be 10 x 5 = 50 damage. They turn out the same.
  2. Except that's not true... The AR in Halo 5 had perfect tap accuracy. The first shot was always 100% straight, so a burst fire at the center of the body to drop shields, followed by a tap to the head was actually possible (and more efficient) than blind spraying. Everyone just refused to accept that the weapon had some marginal degree of skill to its design for once.
  3. Shit like that was just why I really, really hate Slayer as a competitive gametype. But even so, it was hype as fuck when it happened. I was at work for the first game and the first tiebreaker. Came home at the end of the second tiebreaker and watched the rest of the series.
  4. I mean, it was originally Cloud's team name in the first place.
  5. Hey guys, we have more viewers than League of Legends in BOTH Halo games. Btw what does the K after the number mean?
  6. Time for a Tibby Service Announcement: PLEASE, FOR THE SAKE OF YOUR LONG-TERM HEALTH, PICK A MOUSE DPI BELOW 1500 AND USE A LOW SENSITIVITY. ENSURE LOTS OF SPACE FOR YOUR MOUSE TO MOVE, AND TAKE CARE TO PLAY ON LOWER SENSITIVIES. THIS REDUCES THE MICROSTRAIN ON YOUR WRIST JOINTS BY MOVING THE MAJORITY OF THE MOTION TO THE MUSCLES IN YOUR ARM, WHICH ARE MORE PREPARED TO HANDLE THE MOTION. IT MAY BE SLOWER, BUT YOUR BODY WILL THANK YOU TEN YEARS DOWN THE ROAD.
  7. Or just do it the Apex way and let people rag on Snipedown while he continues to shit on them with a controller.
  8. And LoL Regional Finals as well...and college football and NFL opening week... Is it just me, though, or does this gameplay look way sloppier than the Halo 3 of 8 years ago?
  9. I thought Southpaw was 100% just a stick layout. Aim with left, move with right thumbstick.
  10. Personally, I think events should be organized like Fight Club. Entirely underground scene with the only rules being that you don't talk about Halo tournaments and that you DON'T talk about Halo tournaments. Eventually, the word will inevitably get out anyway because no one can keep their mouths shut these days, and we'll have the biggest scene ever. A scene so large, we could perform a hostile esports world takeover if we wanted.
  11. I'd rather it discharge its full damage over a longer period, so you have to keep the reticule on a vehicle to full-kill the vehicle. Kinda like how the Binary Rifle works in H5, but a longer discharge, and a little longer of a hold before it registers as a kill. 4 shots per spawn. It'd make it useful vs infantry in long corridor areas, but given the pre-charge before discharge and the laser tracer, it's not nearly as effective as a Sniper in straight up reflex kills. A lot of counterplay to it built in naturally.
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