Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


About PolyG

  • Birthday 03/25/1995

Recent Profile Visitors

1,834 profile views
  1. I think the tone is a tad repetitive throughout. It sounds like a Halo theme for obvious reasons but it lacks the wide range of emotion Marty's compositions possess.
  2. Then like, it doesn't need to be a good BR either dude. We can just play BTB. Hell, even Warzone. BTB elimination...
  3. Sorry if you were just shitposting, in which case I'll look like a huge sperg... I get that Halo has vehicles and weapons on map, and BR does as well, but wow man. That doesn't make BR any closer to working well in Halo. Halo arena and BR are not some match made in heaven. One actively detracts from the other's existence. The weapon balance in Halo isn't only designed around average difficulty of use, killtimes, and ideal killtimes, it's designed around effective range. This ONE THING, I kid you not, will kill a Halo BR mode dead, if the weapon ranges present in Arena are used in Battle Royale. Absolutely murder it. The estimated time of development that would need to be devoted to designing ranges that work well for both Arena and BR? Wew, how about we just don't. Dude, call me crazy but I think there is a good reason 343 came right out and said "no". Heh. So let's just talk about progression for a bit. You know they have to strongly consider stripping the player of their abilities and/or shields at spawn just to allow any sense of progression in this area, I'm not saying they would, but this is one of the main appeals of BR, and you know Halo Infinite's weapons aren't going to be fun to play against if that happens, because much like in every Halo they will be hyper accurate. If they take the route of stripping the player at all it's going to suck. Halo's sandbox isn't designed to handle the player being stripped of anything. Spartans are extremely capable at spawn. Much like BR usually isn't designed around SUPER HIGH DEFAULT JUMP HEIGHT and overall high mobility + high ttk, Halo isn't designed around stripping these things. Once again they would have to redesign all the weapons, a third time, so this works. 3 things already that alter weapon design on a fundamental level between Arena and BR. Or, they don't strip the player's shields at spawn, whatever, you can ignore that. Do you remember Halo 5? Easy to forget I know. It also had this annoying thing where it needed to make all the special new weapons upgrades over the base ones, and this isn't something I'm pointing out as a complaint, it happens to be something BR modes need to function. Upgrade weapon design. After all, what's a BR mode without good loot? (wait, Halo still doesn't have an inventory system...) It's going to try to be 'fair' though, don't worry. Halo loves doing that. Oh, that brings us to the next bitter truth pill: Halo's focus on keeping things fair and balanced, or I should say necessity. Totally at odds with the crowd that plays BR. Absolutely nobody that has ever played a BR game has wanted to be on even footing with another player outside of the gulag. Typically, everyone wants better weapons. You want better weapons, you want better shields, you want better everything than your opponent if you're playing BR. Let's just be honest with ourselves here. Say they don't do the whole upgrade style weapon design thing.. they still have to make sure player traits show progression. Let's say it uses a REQ energy style system, and player's traits can upgrade as the match continues just as more power weapons come in play. Personally I think that could be fun as hell, if done better than Warzone, but knowing 343? Idk. You also have Sprint and armor abilities, which we still don't know the full impact of on Infinite, but knowing Halo it's massive like always, and Sprint is 100% going to be on at spawn. Just saying Halo needs fundamental changes to its design to have a BR mode that is even passable, dude.
  4. Warzone Assault was uniquely horrendous. Without the side objective of killing targets to distract the 24 players it really is not good; a literal online meatgrinder with a constant stream of players funneled to the same area. It made me appreciate the effort that went into the default mode so now I tend to look back on Warzone with a few fond memories. It also wasn't the worst iteration of online Firefight if I'm honest. Could be pretty challenging at times, although I didn't like the reliance on reqs to kill certain targets fast enough to continue.
  5. Hunt the truth is still in my top 5 greatest tragedies in gaming. All that raw acting talent and effort, and rock solid writing, for nothing. Consistently likable characters and plots that leave you on the edge of your seat, just gone dude. Never seen again. Irrelevant.
  6. Forgive me father, I stan Evade. It's almost as annoying as Sprint but it's the only AA I've ever loved. I love combat rolls in every game. If I have to be stuck with enhanced mobility in Halo this is the only ability I would accept.
  7. and we only had a dickload of videos get made defending 343's garbage demo with this exact excuse! I'm so proud of the Halo fanbase.
  8. I was trying not to read it until everyone else did Boyo. FUCK this game is already DoA if that's true.
  9. I seriously wonder if Escharum is related to Tartarus
  10. Those Covenant starts Slayer gametypes. Idk those always felt dumb with Spartans. In that same train of thought, Marines for SWAT.

Important Information

By using this site, you agree to our Terms of Use & Privacy Policy.