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About PolyG

  • Birthday 03/25/1995

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  1. I probably won't even go into Multiplayer, but like, Halo Infinite has some form of open world exploration and combat, we know that much. In a game about open world exploration, a grapple hook would be THE best tool. The ultimate powerup. It would be super rare, if the developers were remotely competent. Basically never in play. Decent exploration will emphasize putting difficult obstacles in the player's path and then rewarding them for overcoming said obstacles, whether they be hidden pathways, enemy setups, puzzles, etc. A grapple hook would make basically none of this matter. Open world games also pit the player against difficult enemy fortifications where they have the high ground and holdout somewhere the player can't immediately reach, forcing the player to use their thinking ability, until they find another way to break their defenses. All part of the enjoyment of exploring. I'm not confident in 343 doing any of those things with a grapple hook in the game. It kinda just doesn't matter how well you design the map when you have that crutch in mind.
  2. Every time I start to get excited thinking about Infinite I remember they put a goddamn grapple hook in the game, unironically.
  3. Aside from Sprint I'm not mad at how this looks. At all. There's some honest to god material work.
  4. Phil has gone full god mode and he is not a merciful one.
  5. booooooooooooooooooooooooooooooooooo!
  6. I picked a bad time to be the guy who exclusively rocks gold paint...
  7. I was a very young lad once, in my adolescence, and my head was full of myopic ideas and life questions. I thought about things like: Will Halo 3 ever come to PC? Will Microsoft give Halo mod support on console like Bethesda with some of their games? What will life after high school be like? Will I get fat in my 20s? Not once, not even in the deepest corners of my subconscious while dreaming, was I ever curious to see weapon skins in Halo.
  8. Halo 5 wanted to be the fastest Halo game but also have the most delays. You have to understand.
  9. I think they did a great job with Spyro's look, at least before they had to start outsourcing some models. It's definitely got that watercolored, more pastel look, but Crash was NOT the same thing and they don't seem to have switched gears all that well imo.
  10. I mean, sure... If you don't mind everyone's eyes suddenly being 5 inches apart in a land of pastel colors.
  11. We've literally known the name of engine they're using since the 2018 reveal so I'm not sure how this was able to spread. EDIT: God it took 3 years just for this game to get ANNOUNCED
  12. I'm glad that they've delayed the game, but these people still put out that awful trailer and thought it was okay. Complete with Sprint and grapple hook, after 5 years of waiting. I've yet to see anything that inspires confidence in them releasing a better product given the extra time.
  13. Man, it took them half a month just to realize that people were laughing at them. I wonder how long it takes to fix a simple material pathing error found at runtime. Probably 3 hours.
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