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plasmadan

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Posts posted by plasmadan


  1. @@Hitman I totally agree, the people that get super hyped for QC are the people that didn't play any arena title for the last years. And then they cry when the core afps community calls out features like abilities to be shit. I mean who would know best but the people who always played afps titles?

     

    I never even got hyped for Quake Champions because the idea of not having equal starts is working against the idea of an arena shooter imo.

    I'm excited for qc. There are numerous people in esr that are excited.


  2. https://www.kickstarter.com/projects/84288219/diabotical-by-the-gd-studio

     

    2GD's Game is officially a year away from release!

     

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    Diabotical in a nutshell:   

    • The best bits of the genre, improved and fine-tuned by ex-pros 
    • Classic and new game modes for both solo and team play
    • Plenty of cosmetic customization
    • In-house engine, multi-user map editor and modding support
    • Extensive community and esport features
    • The game will be on Steam for Windows at around the $10-15 mark
    • 10-12 months left in development, closed beta asap

    What to expect on launch day from gameplay: 

    • Enhanced movement system
    • Seven weapons
    • Power-ups and gadgets (no loadouts)
    • Armour and health pick-ups (no regeneration)
    • Classic game modes like TDM, FFA, CTF, DUEL, CA, IG, Defrag, plus three new game modes including Wingbot (Co-op 2v2)
    • Lots and lots of maps

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    What to expect on launch day from competitive features:  

    • Dedicated servers and LAN support 
    • Ladders 
    • Rank matchmaking (solo and team) 
    • Comprehensive stats and social features
    • Automatic in-game tournament system with prizes 
    • Community-created tournaments

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    What to expect on launch day from customization:

    • Free and open modding support  
    • Multi-user map editor 
    • Plenty of eggbot and weapon skins (both free and premium)  
    • Team-skins and stickers
    • Global announcer sound packs, eggbot voice chips and animations 
    • Customizable HUDS (html5)  
    • Pipeline for community-created maps and cosmetics

     

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    This has bigger potential than other indie AFPS games like reflex.  2GD has a lot of connections within the esports side of gaming.  

    There are big figures from other communities like CSGO, DoTA, SC2, ect that are already promoting the title.  Really excited and surprised by the game.  I didn't think i'd like the egg models but with the different skins it looks pretty good!

    • Upvote (+1) 5

  3. they were replying to me

     

    1. "outside of big events smash viewership isn't great"

    2. "the big events do great!"

    3. -current twitch stats-

    4. "the viewership is great!"

     

    hbox has 151 viewers right now and ninja has 1.6k (to be fair ninja is playing h1z1 atm but his halo viewership is 1k+ eZ)

     

     

    please reread the first half of my post and then refer to where i just listed the current twitch viewership

     

    i'll be back later if you guys decide to actually read my posts, we shall see

     

     

     

    here are some facts (opinions)

     

    no radar competitive halo 5 is never going to happen

    no sprint competitive halo 5 is never going to happen

    im saying they never replied to you in terms of casual twitch viewership.  all the replies to you in terms of smash have been about the competitive scene specifically tournaments.  

     

    i know you tried to switch the discussion towards personal twitch viewers.  but the point is the basis of their argument is wanting the halo competitive scene to  be like the competitive smash scene. 

     

    and its a fact that even non evo LANS have done way better than halo 5.  halo 5 needed summit, just to get close to 100k viewers for the biggest console prized tournament ever.  

     

    halo is being inflated with money without building up the competitive community first. 

     

    smash has no where near the developer support of halo 5, yet because of the strong community, still destroys halo in terms of competitive viewership and participation.  

    • Upvote (+1) 4

  4. ^remember when i said the truth hurts? lul

     

    people have been bitching about sprint for YEARS, and guess what? ¯\_(ツ)_/¯

     

    how nicely does 343 have to tell you to fuck off about settings before you understand that it's not gonna happen, pick a better battle, or don't idc

     

    200k at the biggest fgc event ever though (not saying that's bad by any means, and there weren't 200k people there JUST to watch smash)

     

    50k is good but halo lans are close to that and our game is "bottom of the barrel" 

     

     

    but like i said "outside of big events smash viewership isn't all that great"

     

    as of right now

    Halo 5: 768 viewers

     

    sm4sh: 451

    melee: 238

     

    :thinking:

    we aren't though lol

     

    halo 5 viewership is decent as fuck, despite the narrative otherwise

     

    people who are still doom and gloom about the state of competitive halo generally are uninformed as fuck

     

     

    look how mad you settings discussion people are

     

    i watch the game because i love halo and i want to see the scene grow as big as possible

     

    i play pc games 99.9% of the time

     

     

    if a halo event had 2.3k entrants you damn sure better believe the stakes would be higher than a pitiful 23k

    to be fair they are talking about viewership in regards to tournaments.  and while both smash games have low non event viewership on twitch, their compeittive events do much better than halo.  i think smash on the youtube side is bigger than halo too.  


  5. CA is just a casual haven, it's basically instant gratification of Quake...no different than the plethora of CSGO servers running max money each round so that everyone can buy whatever guns they want and gear...

     

    I seriously would not take things from a super casual mode and instill them into the competitive esports mode.

     

    If Quake Champions wants to change up the formula, fine, but don't do it at a cost of the integrity of the esports portion of the game, that should be the ultimate, practically impossible to master-side of the game.

     

    People on esreality.com keep saying things like, "1v1 duel is what killed Quake" and "Team-based quake is where it's at, people simply don't want to play 1v1 duel in quake, they want teammates"....pfffffff, please.

     

    I will admit, 1v1 duel in Quake is not fun for a noob. Its level of entry is pretty high and playing against players who have more than a decade of experience with the game....who's fault is that? It's not the player's fault, it's id's.

     

    Skill-based matchmaking must be a number one priority for Quake Champions. Without it...we're just going to repeat what happened with Quake Live.

     

    I keep repeating this over and over, but Starcraft II does skill-based ranked gameplay right....I am by no means a skilled Starcraft II player...and I've made it out of bronze 1v1 league once...because I was studying timing on Liquipedia and getting my timings down and won some matches due to it...so I was put into silver for one season....but rest of the time I am bronze. I've never been able to fight my way out of bronze because I suck at SCII...but it doesn't mean I don't have fun...I'm playing with the caliber of people I should be playing against. Over time, as I get better at the game, I will grow out of bronze and move forward, but if I don't, I still have "FUN".

     

    Quake has never done that and it needs to, direly.

    im not just talking about duel.  every normal quake mode duel, tdm, ctf, ffa, has been way less popular than CA which contradicts traditional gameplay.  CA has always been the most popular.  

     

    i totally understand why id software wants to make changes/additions to the normal gameplay.  for almost a decade now they see that most players aren't even playing actual quake.  

     

    its like if 90% of the halo population for the past 4 titles strictly played SWAT.  

     

    i'm fine with id adding small abilities and different characters with speed/health stats as long as the movement mechanics and item pickups are still there.  I don't think the classes will be significant like overwatch.  


  6. I like how you just casually mention that unreal is in pre alpha.

     

    Lol

     

    Pre alpha and you're suprised nobody plays it. I wasn't even aware you could play it.

    even in prealpha its really well made already.  graphics are beautiful it has many features, more than QL already.

     

    i was surprised because there have  been a bunch of events on twitch with streamers promoting the game.  

    they flew out phantom lord and others to the stuido to play/stream the game.  

     

    also its been in a lot of articles on various gaming sites ie verge gamespot ect ect

     

    imo it should have more players than QL right now.  and even for a pre alpha, its UNREAL i thought the name itself would generate more players than QL atleast


  7. and thats actually the biggest problem of quake live.  the big diversity of gametypes that contradict one another.   things just dont line up

     

    clan arena - 1 life, everyone starts full stack, all weapons.  no pickups on the map, cant do self damage

     

    ffa - normal ql gameplay

     

    duel - normal ql gameplay 1v1

     

    tdm - ql gameplay BUT weapons spawn way longer 

     

    ctf - ql gameplay but with runes and shit

     

    freeze tag - wtf

     

    theres too many differences in terms of how things work between each game mode.   nothing is cohesive.  

     

    for most games usually with different gametypes everything gameplay mechanic wise is the same the only thing different is the objective.  but ql is just a clusterfuck.  hopefully champions fixes this issue.  


  8. CSGO retains the same core and has the one of the largest populations ever. 

     

    What quake needs is modern social updates like skins, playlists, map building, matchmaking, and all that other stuff. Also the new UT is in alpha with very little advertising from Epic. The new DOOM got the full AAA game experience and it did very for being a campaign-centric game, do the same to quake and people will know.

    thanks to skins THAT HAVE VALUE

     

    you can't just use CSGO as an example. out of the three valve games with microtransactions it has the most healthiest market place.  

     

    not only that but a big part of "pure arena shooters" are things like force enemy model options.  that completely diminishes the value of skins.  why would anyone want to get character skins if people can just force how everyone looks like.

     

    i wrote up an article years ago on esreality about skins.  every single rebuttal made sense.  hence everyone hated the idea.  weapon skins would make it harder to distinguish what an opponent is currently using.  ect ect ect

     

    the new doom single player is highly praised but thats single player.  

     

    and like i said before.  clan arena.  complete contradiction of quake gameplay is yup the most popular thing in quake live.  

     

    people (quake purists) dont want new things like abilities yet majority of ql players play a gametype that isnt even quake


  9. If they really make it a class based shooter then nobody will be happy. The fans will hopefully change their minds because I'm pretty sure everyone that ever played that game would never ask for that. I'm going to need to really see the game though before I'll just call it trash.

     

    I completely disagree about the gameplay needing to change to get more players though. Humans didn't just suddenly change. Good gameplay will remain good and fun is still fun. The new UT has no players because their marketing is nonexistent. Most people don't even know it exists. 

     

    its actually apparent in quake.  whats the most popular game mode?  clan arena.   a mode that totally contradicts what an arena shooter is.  

     

    and UT has had some events on twitch.  they even flew in phantom lord lol.  not huge marketing but that still should bring in more players than QL.   


  10. i dont think the abilities are going to be drastic ala overwatch.  it might be normal quake gameplay with different characters having an ultimate ability like a wallhack for 10 seconds or a short teleport ablility.  

     

    i cant judge it until i see actual gameplay.  

     

    but if it was just a normal arena shooter, shit will be low population a week after release.  they want a shooter with a lot of players.  stuff has to change in order for that to happen.  otherwise we might as well just keep playing quake live.  

     

    the new UT has less players than QL,  better graphics, better features (even if its still in pre alpha), its free, but no one plays it.  

     

    the gameplay has to change to get more players.  i'd rather they try something new because at the end of the day there'll always be quake live, reflex, warsaw and what do all these have in common?  low population ( very low)

    • Downvote (-1) 1

  11. this optic team has a chance to make a major.   they are already competing against the top NA teams including Luminosity.  Also optic will be providing the the CSGO team with it's own house.  I remember they had some cool late game executions on inferno during cevo.  maybe having the whole team in a good practice environment would help them develop even better strats/tactics.  


  12. The games population is now dropping at an alarming rate.

     

    Lack of social playlists, features, a solo playlist, matchmaking issues (search parameters too tight?) and all the other commonly reported gameplay complaints are doing wonders on the population.

     

    343 has maybe another 2 weeks or so before I call t quits as well. What a shame.

    whats working for me right now is just playing the game like a couple hours a week.   having like one to two nights of "halo night"           this game just doesn't give me that feeling of playing it for long hours.  


  13. It's not just one map heroes it's literally all the maps clumped into one playlist and anyone can make it so they can choose exactly what map to play. Theoretically, if someone wants to wait 5 to 7 min for a match, they can only pick aztec. The ranking system doesn't make sense because someone who just plays office and mirage can progress through the ranks the same as someone who plays dust 2, Aztec, dust, inferno. They are literally playing different games and settings. Sorry for the lumped paragraph I'm on my phone lol

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