-
Content Count
510 -
Joined
-
Last visited
-
Days Won
19
-
Halo: The Master Chief Collection Discussion
CyReN replied to topic's GoldenboyFTW in Halo General Discussion
Am I missing something here? The PC releases were not bad. They’re not the most optimized PC games (unlike H3, honestly) but nothing compared to the first launch. -
Halo: The Master Chief Collection Discussion
CyReN replied to topic's GoldenboyFTW in Halo General Discussion
Ideally forgers should just yeet those maps out of the game. -
Halo: The Master Chief Collection Discussion
CyReN replied to topic's GoldenboyFTW in Halo General Discussion
In that game it made sense. You have to crouch shoot and actually position with the rifle. You also have tele-rushes with SMG's or NinjaTroll strats. Not everyone was running the same gun but in Reach it was all over the place. I was penalized for having good aim and that blew chunks. You also had a pistol that was worth a damn if you needed it in close range. SR handled bloom very well and Reach didn't. IMO of course. -
Halo: The Master Chief Collection Discussion
CyReN replied to topic's GoldenboyFTW in Halo General Discussion
I hate bloom so I'll take anything over that. Like... I REALLY HATE BLOOM. -
I have a few asks for the next game but if there’s something I appreciate, after playing a bunch of H3, is how they handled shot confirmation. In a game like COD, hit markers made sense. You could have done something visually (like blood coming out of the player a la PUBG) but in order to hit that “arcade feel” hit markers made sense. In a game like Halo it doesn’t. You have the shields which can act as a clear representation of a player being hit or being weakened. It was subtle yet very obvious. I understand why the change was made (because your average player is used to it from other games and not just COD) but it felt like something unique to Halo and even Fortnite handles it well with seeing the shield pop, as well as the damage number. I just hope we go back to something like we had in H2/H3 because it was unique but not overbearing and it added to the experience in a Sci-Fi FPS game.