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Posts posted by Sorbin

  1. I've only played two games with you and I played like hot ass, so I totally understand if you take this with a grain of salt, but I'd definitely be keen to get some games going. I'm typically around low Onyx and play pretty strong at that level, but I'm eager to improve and I have a decent background in competitive Halo to build from (mostly CE, some H2). I added you the other day so hit me up anytime.

  2. How come the people who post for warzone invites are the ones who NEVER join or respond? Shout out to the low-key beyond posters who have been keeping up the grind and answer invites/messages. Sorbin, DG2 Boss, Devan, Jaemercs, Posedion, Scarecrow ya'll the real mvps.

    Oh you :D


    You fellas trying to slay tonight? It's been a few days since I got into a big group.

  3. You guys should all practice isolating, All I was focused on today while running arena was isolating and it helps a ton. Keeping in mind LoS in quick situations like that is idifficult at first, but very seamless once you get it down. You can put a lot more shots on people once you do isolating and you can make 1v2s become 1v1s (sorta). Also just a lot of fun to do lol

    Can you describe this a bit? It sounds a lot like peek-shooting.

  4. Appealing to the casual and competitive crowds is as easy as gameplay catered to the competitive crowd along with features for the casuals.


    The casual Halo crowd more than any other has proven that they'll follow whatever 343 decides to do, so why 343 decides to cater gameplay to them with armor abilities, powerful automatics, and ADS is beyond me.


    The irony is that in trying to appeal to casuals with Warzone, they ignored other classic gametypes and infection.


    And the lack of content until the Forge update was embarrassing. Even now it's still less than Halo 3 or Reach.

    So true. And on that front: where the hell is Firefight? It was a beloved addition to the series, and the success of Destiny has proven a huge demand for progression-based PvE shooting. This has the REQ system all over it. Integrate unique REQs into it, progressive rewards and tiered difficulty and you'd have a hit the whole community could enjoy. Instead they decided to integrate PvE into this Battlefield-esque gametype and, again, fail to really capture any key audience.


    Note: I still find Warzone very fun, especially with you guys, but the fact that we have it at the expense of other series staples and key Arena maps/features is bothersome.

    • Upvote (+1) 2

  5. I feel like the biggest core problem of this game, and the franchise as a whole, is this massive identity crisis 343 has on whether to make this a competitive or casual game. The end product has been a largely unfinished game that attempts to appeal to both audiences simultaneously, and is largely failing.


    The casual playerbase (the ones invested in other games, not just the ones who always buy Halo) see little to no reason to come back. A have tons of friends who fits this bill, who bought Halo 5 and just can't stand the high TTK and ring-around-the-Rosie radar. Ironically, changing these two things would be a boon to competitive play as well.


    Is 343 simply not looking at the competition? Do they not realize that encouraging retreat and punishing players simply for moving at base speed are bad designs? Who honestly finds this thrust-Sprint-retreat gameplay entertaining? Who actually enjoys crouching around the map?


    The numbers answer those questions. If 343 could just make a solid, medium-speed shooter it could be entertaining to pick up and still very hard to master. People obviously play CSGO, League and Smite and know they'll never make it pro but still enjoy themselves. If 343 would just build this franchise from the ground up for esports (the one community with which it has any merit anymore) and let the mechanics speak for themselves, I'd be willing to bet they'd retain many more casual players.

    • Upvote (+1) 5

  6. The notion that Bungie could improve this franchise is laughable. The glory days of competitive Halo were bolstered by its amazing community; Bungie was (and is) content to dismiss competitive play at every turn. We had to fight them tooth and nail just to get Team Hardcore added to Halo 2 way back. They have a great sense of art direction and for crafting great controls, but they've been pushing their games towards cheap, gimmicky designs for years, culminating in Destiny.

    • Upvote (+1) 3

  7. On the subject of thrust in 1v1, I'm also starting to feel like it's basically required in an even fight against an equally skilled opponent. It sticks out mostly because the default strafe speed/acceleration is just really, really sluggish. Anyone who tries to short strafe basically just stands still and gets 5 shotted. Long strafing is slightly more effective but not very difficult to track. Crouch strafing is decently effective, but noticeably less so against a BR or DMR due to the magnetism pulling the shot downward to the hitbox.


    I tried bumping the entire set of movement options up to 110% speed/acceleration and it felt pretty good. I'd like to see if perhaps having a quicker traditional strafe would lessen the need to go for the thruster in every single match-up.

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