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  1. I haven't been on these forums in years, but if anyone's playing this on PC feel free to add Sorbin_PL on Origin, I need more people to play with so I don't have to play the blueberry lottery every day :p
  2. Seems like you aim higher in MCC than in OG. Sick clip by the way man!
  3. That's a perfect description. It's such a shame; I don't really have the time or chance to LAN so this my only fix I suppose :/
  4. So now that I've been playing a bit I have to ask: is there any way to consistently pistol well in CE MCC? I feel like other players have decent shots but I cannot figure out the lead at all. I was a better shot off host on XBC.
  5. I just added you. Hit me up if you need a 2s partner.
  6. Constantly. Had a teammate quit on me the other day when we were up 5 on Hang 'em with camo/rockets and the other team spawn trapped at red.
  7. Added Killmachine and Akademik. Shixon I had no idea you'd changed your tag so you've been on here the whole time haha. I should be on for some CE around 7 PM CST tonight.
  8. Shixon definitely rings a bell. Used to play H5 with Society right?
  9. Anyone playing MCC CE regularly in this thread? Just started playing again and I need some people to run 2s with, GT is LL Sorbin LL.
  10. Whoa now. Am I gonna have to call up my Ghost biker gang to rough you up? IT'S A RUMBLE BOYS.
  11. Christ, the seriousness with which people are treating fucking Warzone, farmer or not, is insane. Honestly I hope the farming ramps up until it drives everyone out of the playlist and then maybe Warzone can go the same way Breakout is going. (12 man ghost zergs are still hilarious.)
  12. All that matters is that we now have a window to see first hand exactly how H5 would play with a high speed utility. That's an opportunity I think most of us have at least wanted to explore to some degree. It's obviously not going to be perfectly balanced with the rest of the sandbox, but it could prove to be ideal for competitive play (pending its level of bullet mag/aim assist) and, I think most importantly, it offers us another reference going forward when we look at overall weapon balance in terms of TTK.
  13. How about we all bury the hatchet with some HCE pistol 4v4 customs? I plan on running customs all night when it comes out and there's certainly no harm in running some customs to get a feel for it. I'd love to see this game with a high speed utility.
  14. CE- 10. Simple but elegant with endless competitive playability. Still my most played (and yes I mean OG Xboxes, CRTs in the trunk, CAT5 cables and all). 2 - 8. It marked an immediate and fundamental departure from CE; few will remember how controversial it was at launch. But it was still a strong game with great maps and the most copied online infrastructure ever built. 3 - 7. I never got into 3 much so take this with a grain of salt. Its needed utility fully ushered in the concept of "teamshot Halo" and things like equipment began the series shift towards casual gimmicks. Its set of features was incredible and I respect the enormous following it had; I simply didn't enjoy it on a fundamental level. Reach - 5. This is Bungie's definitive statement on competitive play (namely their distaste for it). Without the saving grace of MLG v7 it would be utterly worthless. 4 - 4. A below average game by a new developer who did not (and sometimes still doesn't) understand Halo's identity. The obvious CoD influence resulted in a soulless game. 5 - 9. Many will disagree with this, and I can't blame them. But at the end of the day, Halo 5 has been the only title I've really invested myself in since CE. I've ditched Halo 2, 3 and Reach to keep playing CE, and when life got in the way of LAN, I gave up the series entirely. Yet I continue to play 5 because despite its flaws I genuinely enjoy it. I watch it diligently because I truly enjoy watching it.
  15. That monitor is a great deal. Anything 5ms and under is going to be ideal; a 2ms monitor at that price is a steal.
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