OASIS
Symmetrical, three-base map for competitive play via Throwdown, PGL, or AGL settings.
Suited for 4v4 King of the Hill, 4v4 Team Slayer, and 2v2 Team Slayer.
Recommended 2-8 players.
Version 1.0.3
Updated 8/8/13
My inspiration for making this was the lack of a map forged to the strengths of King of the Hill. During it's tenure on the MLG circuit in Halo: Reach, Oasis brought exciting, fast-paced gameplay to the forefront of the competitive scene and gave both the players and audience a thrilling experience. With the removal of sprint after the v5 settings, the map was removed due to complaints that it was too large to maintain a high standard of competitive play with the updated player traits. I feel Halo 4 has the means to bring out the key characteristics of this map that made it fun and competitive and would love to see it used after thorough testing.
Weapons:
1 x Sniper Rifle (116 sec) - Bottom Green
1 x Overshield (116 sec) - Mid-Bridge
4 x Battle Rifle (30 sec) - Red/Blue Fin & Red/Blue Runway
2 x DMR (30 sec) - Red/Blue Pillar
2 x Carbine (30 sec) - Red/Blue Jump
2 x Light Rifle (30 sec) - Red/Blue Tree
2 x Needler (60 sec) - Red/Blue Tunnel
2 x Plasma Pistol (30 sec) - Red/Blue Hill
4 x Frag Grenade (30 sec) - Red/Blue Flag
2 x Plasma Grenade (30 sec) - Top Green
2 x Pulse Grenade (30 sec) - Sewer
I am not entirely sure if these weapons or spawn times are correct according to current settings, so let me know if I have made any mistakes. Any and all feedback is appreciated.
You can download the map here.
Download the map here.