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Noodle

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  1. Pros have been told they have a Sunday deadline for suggestions on what gametypes to add/remove (deadline is Sunday for any chance of making changes for matchmaking at least). Haven't been able to catch streams, but it seems they've tested CTF, Slayer, Assault, and KotH on Zealot, Oasis, Simplex, Onslaught, Element, and Splash (not sure in what combinations and what I'm missing there). Sounds like oddball isn't considered because the ball bounces too much (and maybe because there isn't a ZBNS option for oddball?) and that everyone agrees spawns on Oasis are bad. Anyone else seen more gameplay and able to fill in more details? Not that anything might come if this given the short time frame that might not even let pros submit anything in time.
  2. This discussion has gone off track into a DMR/BR debate, the only attempt I've seen to schedule testing had no responses, the Discord is quiet, and the closest thing we had to a leader here hasn't been around since that failed attempt to schedule testing. It looks like v8 isn't happening, do we want to at least try to test out a new Penance or replacement for it (Element?) to make it more tolerable or should we just stick to bitching about it and demanding change without presenting tested alternatives?
  3. So when do we want to try and schedule v8 testing? We should probably try to have something scheduled in advance and have an idea of which maps and gametypes we are testing that session. On Discord Hard Way mentioned testing on Thursday for Penance and BC revisions, Powerhouse KotH, and A9 Bomb. Do we want to try and get at least 8 people for this on Thursday or shoot for Friday/Saturday to have more advance notice? What time and what platform on the day we choose? I can't make it Thursday and don't know my Friday/Saturday work schedule yet but can try to advertise to others if we have something scheduled.
  4. Loving that we can play ZBNS in the 1v1 section of match composer, but Countdown needs to be removed from that pool.
  5. Thank you, I was just looking for this! So the FFA Snipes NB game variant is what to use for octagon? (Can't test out myself yet)
  6. Anyone know a fileshare that has the MLG Reach v7 maps and game variants? EDIT: "MLG Gametypes" has them. The idea of the currency system I believe is because you can use points to buy things from past seasons that you may not have earned.
  7. This. The most unified scene possible would be to have KBM possible for console with crossplay. With games like Gears and Smite having KBM support on console there's no reason at least Infinite and HW2 shouldn't have KBM support. (This reminds me that I need to look up if KBM is allowed at Gears tournaments...)
  8. IIRC, in the old MLG interview you posted earlier the map creator for Element said oddball played well on it, he just preferred setup-based gameplay to rotation-based gameplay. I also don't think it's necessarily a bad thing and would like to test it out. I'm also in favor of testing out Zealot Ball (and Warlock if the teleporters are fixed). If they don't play great that's fine, but I think they sound like options at least worthy of testing. We don't seem to have a lot of oddball options so I think testing these out would quickly tell us if oddball should can be included or not.
  9. Not sure about others, but I'm open to the idea of playing around with more after some testing, but think that it's a good idea to go this route as a basis of figuring out how to prioritize testing. I think it would be a more productive use of our time to test out things we need to round out a lineup first rather than blow a lot of time at the start trying to figure out which are the very best slayers or flags to use if we already have plenty of valid options. I feel like extending the list from 11 gametypes to 14 is almost closer to making a new list than curating a current one and we should form this list in mind with tournament structure before trying to then curate it and select the very best from a bunch of valid options. MLG kept tournament structure in mind when forming its settings, if you look at the interview @Basuposted with the creators of Nexus and Element you see them mention that their maps weren't tested much for certain game modes because of the 11 map limit in place (a reflection of the gametypes being formed with tournament structure in mind).
  10. Whether we go 2/2/2/2 or 3/3/2 for objective, I feel like with fourteen gametypes the map pool can get bloated if we have too many different maps. If we are going to have two-gametype limit per map I feel that we should also have only seven maps in the pool, with each one played twice. This is a much easier sell to 343, as I don't think they would want to end up with something like nine or ten maps players would have to learn for competitive. Thoughts on limiting the map pool to seven maps with each map given two gametypes?
  11. Well I guess we can discuss everything now! Assuming we can get decent ball and assault maps, I'm in favor of breaking down the fourteen gameypes with six slayer, two CTF, two assault, two ball, and two hill. Allows one of each gametype in a full Bo5 and slayer to continue to take three slots in a Bo7 with each objective gametype played once. This is of course also assuming 1-Flag doesn't end up being an option; I don't like the idea of 1-flag being played but I'm keeping an open mind and wouldn't want to definitively rule it out without testing.
  12. Does anyone have an objection to keeping the conversation focused on what maps we want the six slayers to be on until we get an answer on whether assault and ball are options? I think this might be the most productive use of our time, as player trait changes don't seem like a good first step of propose changes since they're a little more drastic and discussing CTF changes seems like a waste of time if we don't even know if CTF is one of two or up to four possible objective gametypes. @Hard Wayyou seem like the most "in charge" here of moderating the discussion (and you're the OP), does that sound like a good course of action?
  13. When you first mentioned testing bomb on those three maps I immediately thought of Countdown as the first one to test. Without changes to arm time or something I fear Sanc bomb would end up even more of a stalemate than Sanc CTF, like how Shrine bomb played in H2A and I feel like the center of the map on Zealot plays out better for occasional unorthodox flag runs than unorthodox bomb pushes. I haven't played a ton of Reach though, just really my thoughts after games on the Insider build.
  14. When for a second time in a row Emma gifs make a comeback right before a new movie she's in comes out to give us plenty of new material:
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