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About Twis7ed

  • Birthday 06/02/1993

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  1. #3 and #4 on Halo 1 leaderboards, I3oucher and Dabato Fisher are boosted/fake/DDoSed 50s
  2. The updated no spread setting aren't in social. As far as the actual no spread gameplay, it is definitely a big improvement. All bloom and spread is removed which means you can hold the trigger down on the pistol and it will fire 100% straight. This is a big step in the right direction towards fixing the mess that is H1 on MCC. Every battle feels consistent now. You shoot straight no matter what now. You guys will like this a lot, trust me. Next major fix needed is to remove the host netcode that 1 player gets every game that makes that person have way less magnetism and have to lead way more. This is what causes the difference between a great registration game then a shit registration game right after. Even though everything is on dedicated servers, 1 player is getting zoom in sounds on guns while other 3 players have no weapon zoom sounds. If you host a custom game, only the host has zoom in sounds as well. I believe that gearbox implemented harder shooting mechanics for host players on Halo 1 PC. Even though matchmaking on MCC is dedicated servers, 1 player is still getting different/harder magnetism and leading values. Anytime you have zoom sound in Halo 1, you will have a harder time shooting. This is why custom games are largely unplayable for MCC players.
  3. What if we made it so it's impossible someone gets no kills and no assists going forward?
  4. Steam refunds or not, MCC was the most broken game ever released when it originally came out on the Xbox One. You couldn't even walk in a straight line in Halo 3. Every game started 3vs4, 6vs2, etc,. you couldn't even aim at someone in Halo 1. Your reticle would push away from people like two magnets being pushed together. Literally couldn't even walk or shoot in 2/4 games. Very little support the next months and while the game was still in shambles, 343 went radio silent for 2 years. Didn't even mention MCC for 2 years. Hell, Halo 1 is still a completely broken mess. Why on earth would anyone preorder or prepurchase a game with no tangible benefits, let alone prepurchase a game from 343 who slapped the whole community in the face last time. All the lies, beating around the bush, silence, etc...for years. The only thing you realistically do prepurchasing MCC is give 343 an interest free loan. No early download, no in game rewards, nothing. You play the game at the exact same time as everyone else. Normally, I wouldn't judge other people or be an "elitist" about these things, but knowing nearly 99% of the Halo community has forgotten how badly MCC was handled is a shame. One of the most disrespectful things I've ever seen from a company, tbh. And now it seems like a lot of people are giving 343 money before they can even play/download the game. I really don't care enough to go get all the videos, lies, posts, and pictures of just how broken MCC was and for how long 343 went between mentioning the games. Hopefully some people haven't forgot. It was shocking at the time.
  5. Eventually at some point a twitch streamer is going to tell the truth about why people are donating money to millionaires so they can play video games.
  6. Just a yearly reminder that Halo 1 is one of the most competitive video games of all time and was/is 100x better than any Halo after. I come to these forums and see the same stuff being said year after year, and people still wait around for things to be different. Halo 4 launching with killstreaks, loadouts, no descope. Halo 5 having powerful automatics and radar for a better part of a year. Sprint. Reticle lag in an FPS that takes over a year to fix? Rifles with the most auto aim in console history. No new competitive maps in over a year. The problems go on and on and repeat every single new Halo game directed by 343. Why does it take the smash community ONE game to realize nothing will top Melee, and if a new smash game were to top Melee, it wouldn't be with Nintendo behind the wheels. They didn't sit banging their heads against the wall when they knew deep down nothing would change. Why are people sitting around waiting for Halo 5 to be a decent game years after launch when we already have the perfect version of competitive Halo that came out 15 years ago. Look, I understand that certain aspects of Melee and Halo 1 are incomparable. I understand OG Halo 1 isn't playable online unless its through tunnelling systems or a broken MCC. I get there are huge obstacles in the way, but I really think a grassroots Halo 1 movement would take off, granted everyone was all in. Do people think this is so impossible they are willing to wait year after year of the same crap...willing to settle for a shell of Halo 1 just because it's the current game? The smash community put up with this crap for 2-3 months. Here we are almost 7 years after the launch of Reach, and the forums same the same shit they did 7 years ago.
  7. So if you're team is winning but it's a close game and the other team has map control and the power weapons, you just disconnect your Internet and the other team loses every advantage? Not saying EG did it on purpose, but that's kinda lame.
  8. "YES, they've acknowledged their mistakes. Look at Halo 5's launch and tell me it was like MCC's." You can make their mistakes go away, you just have to pay another $59.99. Be gr8ful
  9. @@Landonio Don't play Team Slayer if you want a mix of games sadly. That is the noobiest playlist I've ever experienced in any video game. The Halo 2 playlist and the Halo 1 playlist have enough people to play in, you'll never have to deal with Halo 3 again.
  10. Wasn't that one of the best selling points to BR starts though? Everyone is on equal grounds at all times besides power weapons, minimal snowball effects, no one won battles because they had a better/easier weapon out or spawned closer to an easier/better weapon, people didn't have random advantages due to weapons, you didn't have to plan your game around 5 or 6 diffetent possible weapons you could face. Advantages such as power weapons were earned rather than waking 10 feet off spawn and getting a better weapon, etc. I love minimal sandboxes in FPS games. Simple and staight to the point. I loved BRs and power weapons only. I hate playing Halo 5 and being killed by a better/easier weapon off spawn, and I hate getting killed by someone that had a needler that I had no idea about because I couldn't track when it was picked up and who had it. I can't get enough of pistol vs. pistol battles in Halo 5. Battles are determined by who outplayed who and nothing else. No one started that fight at an advantage because they had a better weapon. I love power weapons as well, but they have to spawn infrequently and should be earned. Large sandboxes like Halo 5 feel extremely muddy to me.
  11. Went to check out doubles after not playing for about 4 months. I quit after my first game and will most likely never play Halo 5 again. I could absolutely not stand the aiming and forgot how bad it was. It felt to slow at my standard sensitivity, then it was too fast by the time I adjusted it right so it didn't feel incredibly sluggish. I couldn't find a sweet spot and I just gave up. I went back to playing Halo 1 and my aiming was fucked for an hour because Halo 5's aiming completely messed with my brain lol. That and the fact that there are like 10 different weapons with different aim assist and bullet magnetism in Halo 5. How people can get consist aiming with inconsistent weapons is beyond me. I guess if you played Halo 5 as your only console FPS it would be easier, but I find it impossible to play Halo 5 with other FPS games on the side.
  12. Did anyone calculate how often spamming the trigger would win versus pacing shots and at what ranges? I remember the bloom circle being pretty big at launch, and I don't recall trigger spammers beating me more than 2-3 times a game, and that's at close range. Certainly they wouldnt randomly win mid/long range battles by luck on a single shot gun. I don't remember the DMR being so random that you couldn't stomp noobs with it lol. Maybe I'm wrong though.
  13. How was bloom worse than someone being able to spawn a sniper 5 feet in front of them? Halo 4 was worse in almost every way. Game didn't even have ranks ffs.

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