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Everything posted by Sitri

  1. It's a thing in Serious Sam, too. A game that has splitscreen on PC.
  2. I believe that issue more comes from the centered reticle. They raised the weapon model along with it to compensate. They could also just have a separate weapon FOV, both Halo PC modding and ElDewrito did this.
  3. They need to fix these horrid viewmodels first.
  4. It would be great if they allowed us to tweak those settings ourselves, but I doubt it will ever happen. Halo 4 used an expanded version of Reach's scripting engine, and didn't offer any options that were unavailable on the 360. I would be happy even if we could modify the traits of all the powerups independently.
  5. I'm not sure those were ever made. We only asked for "competitive" modes at the time. If you have the means of moving content between your 360 and PC, you could probably make them yourself. The program we used was called KSoft. Interestingly, it's by the same guy 343 picked up to fix MCC.
  6. My 360 is having a bitch of a time connecting to XBL, but try searching up BR Mitzvah on the file share. That's the tag he used to make the gametypes.
  7. The sniper also doesn't have a charge time.
  8. It might be neat if you could chain it with other actions to maintain player momentum. Of course, there would need to be ways to build player momentum in the first place.
  9. They do, but Megalo allows for adding new strings to the options menu. No reason the options couldn't be tweaked by the end user.
  10. Reach isn't even launching with Forge, so we're stuck with the disc maps for who knows how long. As for TU settings, it would be nice if there were options within the UI to edit them ourselves. That's how all of the changes were handled on the 360, but the options were hidden to players.
  11. I think you misunderstood. I understand why each individual game is being released piecemeal. What's dumb is that they're splitting those games up further by holding back features like forge or mod tools.
  12. I don't necessarily want to wait, but it makes sense from a population concern. Who is going to want to play the other 4 games when Halo 3 is right there?
  13. I can understand the staggered release for each title. What gets me is they're doing these pre-launch tests to "get it right", but can't just delay the entire game to make sure all of the content is there day 1.
  14. Being added in the future is irrelevant when it's not there when you pay for the game. It's going to be the same situation as Halo 5, when people realize they bought an early access game and drop it a week later. If you can't have private servers in a PC game, you might as well not have multiplayer at all.
  15. Was that announcement before or after the mile-long list of stipulations regarding the release. Something tells me people would have been much less hyped if the announcement were clearer. Headlines read "MCC on PC" when in reality it's "Halo Reach on PC, with no Forge mode, mod tools, or servers".
  16. We don't know how much of the PC port is being worked on in-house. The Steam page lists 2 other developers helping port the games over.
  17. Or a price. Or footage. Or any sort of detail.
  18. I'm not disagreeing, I'm just speaking for what other people would think. That game handled the AR better than Halo 5 by a mile.
  19. It's not entirely unfair for people to dismiss everything from Halo 4.
  20. I got a 15-minute ban for getting kicked from a match the moment I got a kill.
  21. First you guys complain about joining in progress on the losing team, now you complain about this? There is no point in trying to appease Halo fans.

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