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NOKYARD

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Everything posted by NOKYARD

  1. For those here who do not know Foge, he is the reason the H3 Classic playlist has such solid maps. He worked harder on that playlist than i did, and i had a 3 month head start.
  2. Top 3 in your opinion? I am not part of this current task, other than doing some technical cleanup on the finalists, but i am keenly interested in checking out the maps you believe would be suitable for HCS.
  3. If i'm not mistaken this is just the first iteration of this playlist. If population numbers are up we may see other classic experiences represented.
  4. These spawning issues did not appear in extensive testing, so i don't know what more we could do. These things usually only show up after the maps are released into the wild. In most cases we copy/pasted the respawn zones right from Guardian, and well, they work fine there. [/url] Actually just dropped in to let you know that we did get static timed weapons working in time for this playlist. If you want to feature them on your forge maps i will be making a tut later this week. Also, i know you guys love to bash all things but please give this playlist a shot. A high population in a 'no spartan abilities' playlist can send the signals you have been trying to send for years. Don't give up on it because one very specific detail puts you off. Also, i will ask about the shields.
  5. No spartan abilities, is the plan.
  6. "dirtied?" Not familiar with the term. Remember; Map Guy here. No Weapon Pads is the order i received.The way we are doing this is unique in the Halo universe. We are hiding 5 of each individual power weapon, within the wall or under the floor, and scripting them to snap into position with individual timers. This allows us to be accurate to the 20th of a second. If you are holding a Rocket at the next 3 minute interval the next one will spawn into place, if that's what you are referring to. If the Rockets are never picked up they will despawn 10 seconds before the next Rockets are scheduled to appear to prevent doubling of ammo.
  7. Before you read the following please remember my previous caveats; I do not speak for 343 as it relates to game type settings, and the settings are not 'set' yet. From my understanding they are hoping to include more than one game type setting. At the very least, here could be a traditional AR start variant with 25m Radar, and a no Radar 'sweaty' variant. Focus on the second variant (with no compromise) and i will present your proposal to the team. I believe the idea is to match the game types to each specific map. For instance, the competitive game types will be played on the maps you would have found in tournaments (Slayer on The Pit), and the more casual game types (AR start 1 Flag) would be played on maps like High Ground. I should also mention that myself and the Scripters Guild are nearing completion of extremely precise static power weapon timers. Right now we have Rockets which spawn on EXACT 3, 6, 9, & 12 minute timers. Today we are trying to figure out the scripts for proper cleanup for dropped weapons.
  8. If you are prepared to work with the forgers to help them custom tweak their maps to fit the game type i can pass that info along.
  9. If you guys can present a design doc with the reason behind each of your settings i will make sure the Classics team gets it. For example this is one from MartianMallCop.https://docs.google.com/document/d/1ZEeg1swYy-lZ8WJYZ_vTFfJSwP3JOXWwIgE2TQyZsZI/edit
  10. You mean the playlist which no one liked but was also one of the most popular temp playlists of all time? That one? Yeah, those were Halo 5 sized CE maps.
  11. I have been working with Foge and Martian Mall Cop all day. We are looking for 1:1 remakes, but are flexible in the design area (ie. Jungle Creek). All we can hope for is the playlist is wildly successful, and the game play is well received by the community. Then, who knows, maybe expand into more unique maps in future playlists. But, for right now, it's purely remakes.
  12. They are not allowed to publicly discuss anything until given the green light to do so, which has just happened. It's still very early in the process. I imagine there will be a dialogue regarding the settings sometime in the next few months. The only reason it was announced so early in the process was, it makes my job of collecting maps much more difficult if i have to work in silence. It's hard to light a fire under forgers when you can't tell them why you are interested in their maps.
  13. He is well aware of your suggested settings and have been testing them for months. From my understanding the game play settings are being tweaked and tested extensively, and they have not yet landed on a final setting. It may end up being exactly the same as what is presented here. It may end up being off by a few percentage points here and there.
  14. I'm the map guy. I believe GH057ayame is in charge of the Game settings.
  15. Meaning, i am working with the forgers who's maps which will eventually be considered for the Classic (Halo 2 & 3) Matchmaking Playlist. I just have to make the distinction because i have nothing to do with the game type settings. I do have a beta game type (90% movement speed) which i use for testing jumps but it's a 'worst case' variant and not to be considered final.
  16. You can now add me to that group effort. I will be working directly with forgers to bring their Classic maps up to spec, reporting directly to GH057ayame. I will not be selecting the maps, so save your sales pitches, but i will take any and all suggestions. I'll keep this tab open for the duration of the process so you can ask any map related questions here.
  17. If you require any alterations, like timing or moving it to another canvas, let me know.
  18. I don't know if you saw my earlier post but using my test map will eliminate the possibility that the pile of bodies and weapons may be influencing the results. There is one other concern. This animated piece is known to lag the shit out of forge maps and there are 5 of them on Guardian. There is a possibility they are interfering with your test (not arguing the validity of the test, simply trying to remove any outside forces which may influence the results). I also made a prefab of the test target which you can place on any map which has the available space in case you want to move the test to another location.
  19. Here's a test map if you want it. It simply teleports you off the map into the natural kill volume. Your body falls into the abyss and is cleaned up almost immediately. I can increase the timer if needed. Change the Respawn time to Instant in the game settings. 5 Second Reset
  20. When are you testing? I can make a forge dev map which will eliminate (almost) all outside influences. You can reset to the exact same spawn every 2 or 3 seconds without dying. You will not need to die between shots so you don't have to worry about explosion physics residue and a pile of bodies and weapons. Let me know if you are interested?
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