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Everything posted by l1nk22

  1. Except that any semi competent team knows those are the only ways in and can easily point everything they have at it. There's 0 flanking ability because the defense can easily see everything. It's just a lazy map design.
  2. The map has one entrance to get to A... and a very high hole to the left of the entrance that very few characters can use. If you face a team that has even the slightest clue what they're doing its incredibly difficult to get point A. I'm willing to bet that map has a much higher win rate for defense than all the other maps.
  3. Who the fuck at Blizzard thought Hanamura was balanced? That is by far the easiest map to defend.
  4. Love the new active reload mechanic. As someone pointed out on Reddit though, the damage boost portion of the active reload should be at the tail end like it is for the hammer burst. That way you have to decide if you want a faster reload or the damage boost. Edit: I don't think you should be able to keep active reloading power weapons however.
  5. Just to clarify, it was a week delay and not a month (~30 days) delay, correct?
  6. I've actually always really liked standoff as a btb map and I think the newest version looks gorgeous. A warthog buff would definitely make it play better though. I will say it's an odd choice for a multi team map though.
  7. True, I forgot to mention that. Was just saying a hypothetical situation anyways.
  8. Might be an unpopular opinion but I'd be cool with the idea that 343 stops making new maps and instead massively focuses on community forge maps. So each monthly update would contain ~3x (including warzone) amount of added maps that we're currently getting. All while still adding to forge.
  9. Finally got to play the valhalla remake after 50+ games of btb. I feel like I should have spray painted my mouth silver haha. But holy shit that is a spot on remake!
  10. Lolol I was waiting for the same thing. "Just played half a match of swat on it and I can confidently say it's the worst map ever created for any game."
  11. Pretty sure that can be done server side. No need to wrap it in with this update.
  12. Yeah off the top of my head I think they would have to at least give people the max x,y, and z coordinates of the grid they're using.
  13. Heat maps coming soon for sure https://www.reddit.com/r/halo/comments/4dcod1/halo_api_hackathon_contest/
  14. I wish it was social objective instead. I could really use the practice with assault and others.
  15. https://twitter.com/Halo/status/713419883636109312/photo/1
  16. That's kinda dumb if that's true. They should put it out intermittently throughout Saturday for the chance of people sticking around to watch the matches even after they have the code
  17. I might be misunderstanding what you're saying but if you have 1000 of the same enemy that doesn't multiply your code count by 1000 or anything. You'll just have 1000 instances of the same enemy when your game is running.
  18. Source? From the image I had the impression that it's when you pull out of cover and someone is right there.
  19. No doubt man. I'm fucking pumped. Gears UE is really really good. I just hope they don't add in gimmicky things that ruin the core gameplay. Shoulder charge with a stun sounds like it might ruin some gnasher battles. But we'll see in the beta.
  20. Don't have a big issue with this. This however...http://i.imgur.com/A4F1Crz.png
  21. I laughed at this for like 10 mins after it happened http://xboxdvr.com/gamer/L1NK22/video/14738349
  22. This argument over social playlists is sweaty.
  23. Can we have a rule to not include the original gif when replying to a post? Lol
  24. Wish they'd take a vote for 343's breakout maps since practically all of them blow. The community maps are so much better.
  25. I'm a 95, have friday off, and will be on alllll weekend.
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