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  • rr2

  1. I think 343 have said something to this effect in the past but I'm not going to cite this so take it with a grain of salt: There is not going to be an Infinite beta like there was for 5. They will continue to use the framework they have set up for the MCC flight program, for multiple, small incremental betas. Obviously these will still be beta builds, but I would be surprised if there was a psudo-open beta like the H5 beta in the near future. Maybe we'll see something around E3 2020 but until then any gameplay will be very selective and possibly covered by NDAs (though we know there are some people who have already played a bit under strict NDAs).
  2. WOAH wait. You haven't heard about our lord and savior HALO WAYPOINT?
  3. Hate to break it to you but the thousands of people who watch online are just as critical to Halo esport's success as the few hundred who have attended each tournament. You could try to argue in circles about who is the one propping the scene up but the reality is that they are codependent and that tournaments need both players and viewers. Also related, just because you've been to tournaments doesn't make your opinions more valid. There are some who have gone to tournaments and competed that are all for sprint Halo and spartan abilities. I don't know what side of those arguments you stand on but players holding either have attended tournaments all the same.
  4. So I wasn't around for H3's prime, but I will say some of my favorite streams I've ever watched were Snip3down's 8s streams after H2A had ended. I'm certainly looking forward to learning more of H3 between now and Infinite. If you guys see me in matchmaking to don't get too mad I am trying my best.
  5. "Invest" is a strong word. There hasn't really been a return on the money orgs put into Halo for a while and that's even truer now that Atlanta is the last big money event for the foreseeable future. That in mind I'm sure EU players are making less, especially long term, than NA players. As cynical and unfortunate as it may be, that's probably a requirement for orgs to even support these EU teams.
  6. I think the biggest issue is gonna be his age. He can't even compete until the BO4 season is almost over.
  7. I think 343's path going forward as a studio is really going to depend on how they manage their resources going forward. A big problem with H5 is it was released right before dev's started figuring out how to do "games as a service" correctly and as a result they had their content map laid out with no wiggle room. To be fair they were pretty overworked for the 2 years prior to H5's release and for a while after resulting in features missing at H5's launch. I also think 343 was pretty poorly managed throughout the early life of H5. Be it pride or ignorance they failed to push meaningful balance updates, a critical part of the "games as a service" structure, and chose to re-purpose that team towards new Warzone weapons (sidenote: Warzone was clearly 343's vision for H5's continuing endgame, picking to devote more resources to that over arena). I also believe that a big reason Halo Infinite will be a 2020 game and not a 2019 game is that the amount of employee turnover at 343. From the game lead leaving and being replaced to a wide variety of title changes to the many new hires it seems that 343 is trying to expand, but that certainly slows things a bit at least initially. On the upside, I think a lot of the issues I've highlighted are issues 343 has actively tried to fix. Infinite by title alone seems to be a more open ended game. If that includes a story expansion and some actual endgame content even better. But more important than that are constant expansion and balance updates to the multiplayer. That model has seen success for a while though, beating the success seen by more classically reliable money makers like COD. The new hires will eventually be able to maintain and create expansion content on top whatever comes next. I expect the slipspace engine is developed with constant updates in mind, as opposed to H5 where you'd see 10GB updates for weapon balance changes. Slipspace is also obviously developed with multiplatform development in mind which is a win in and of itself. In the end I think if 343 works out their internal issues Halo Infinite has more opportunities for success regardless of how classic its gameplay is, or what its competitive scene looks like.
  8. While I appreciate 343's continued interest in Halo esports despite the fact that they will have to invest in a complete competitive reboot for Halo Infinite no matter what happens, their ideas for how to proceed are definitely ill conceived. I just don't get how you can justify gauging the viability of a MCC future for the HCS using a side tournament that wont be fully streamed, at an event where the best players in Halo cannot easily participate, with 2v2 gametypes. Just doesn't seem reasonable. Personally I think 343 should consider a format that pits 4v4 teams against each other in a tournament containing the best gametypes with the best settings possible from each of the mainline Halo games, not because it would be the most competitive way to run future tournaments, but because it could be the most entertaining. Kind of a victory lap and a chance at self reflection before Infinite betas get underway. It shouldn't be taken too seriously obviously, but it may be more worthwhile that trying to bank on the nostalgia of one game. Let's be honest, which is the better headline: "343 resorts to an 11 year old game for future tournaments" or "343 launches multi-title tournament series to find the best All Around Halo Players"?
  9. Gosh I've never heard of a game dev focusing on their new mode at the expense of classic modes before.
  10. Just want to touch on this specifically because it's in my field of expertise. The vast majority of the latency between you and any given server is not in the wires themselves but in the actual data processing that occurs at either end, and often many times in between. The theoretical minimum for this time would be the time length of the data packet itself. The reason I point this out is that in the next major WiFi release that will come out within the next 18 months will drastically increase the maximum length of these data packets. While this is exclusively at one end of the system this change is occurring, it will be a big enough increase in latency that it may hamper the cloud gaming experience. It tries to make up for this loss in other ways but may still be noticeable in some systems.
  11. There will be a huge influx of new players at every level when Infinite releases for 2 reasons: 1) If Infinite is done right it will draw players back to Halo or to Halo for the first time. 2) Even if Infinite is not all we're hoping it will be, many top pros are aging and getting bored of Halo. Even if a game is released and it is good, until Infinite establishes itself as a long lasting, stable, and popular esport, there is no reason for players who leave for better scenes to come back full time, leaving the spaces opening up in the next few months that are being filled by lower tier players as higher tier players leave, up to grabs for new high tier players that will rise up in the mean time. A huge time gap between mainline games, like we're seeing now, will inevitably lead to a huge turnover.
  12. If I'm reading this correctly, did BTB get a BR update? I can't find the origin of this discussion.
  13. This is factually incorrect. Frame rates and resolution of games on the X is driven towards appeal to the average console gamer, not gamers who are used to PC. One of the biggest bottle necks on the X is the lack of any SSD storage and shared memory constraints, which leads to most stutter on the hardware side of things. Most other stutter is lack of optimization due to developers not optimizing on multiple platforms.
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